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Diffstat (limited to 'game/background/ForestSubScene.cpp')
-rw-r--r--game/background/ForestSubScene.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/game/background/ForestSubScene.cpp b/game/background/ForestSubScene.cpp
index a807a36..83e48dd 100644
--- a/game/background/ForestSubScene.cpp
+++ b/game/background/ForestSubScene.cpp
@@ -15,14 +15,14 @@ using namespace crepe;
using namespace std;
float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_name) {
- GameObject script = scn.new_object("forest_script", "background");
+ GameObject script = scn.new_object("forest_script", "background_forest");
script.add_component<BehaviorScript>().set_script<ForestParallaxScript>(
begin_x - 400, begin_x + 3000 + 400, unique_bg_name
);
this->add_background(scn, begin_x, unique_bg_name);
- GameObject begin = scn.new_object("forest_begin", "background", vec2(begin_x, 0));
+ GameObject begin = scn.new_object("forest_begin", "background_forest", vec2(begin_x, 0));
Asset begin_asset {"asset/background/forest/forestFG_1_TVOS.png"};
begin.add_component<Sprite>(
begin_asset,
@@ -36,7 +36,8 @@ float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_n
this->add_background(scn, begin_x, unique_bg_name);
- GameObject middle_1 = scn.new_object("forest_middle", "background", vec2(begin_x, 0));
+ GameObject middle_1
+ = scn.new_object("forest_middle", "background_forest", vec2(begin_x, 0));
Asset middle_1_asset {"asset/background/forest/forestFG_3_TVOS.png"};
middle_1.add_component<Sprite>(
middle_1_asset,
@@ -50,7 +51,8 @@ float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_n
this->add_background(scn, begin_x, unique_bg_name);
- GameObject middle_2 = scn.new_object("forest_middle", "background", vec2(begin_x, 0));
+ GameObject middle_2
+ = scn.new_object("forest_middle", "background_forest", vec2(begin_x, 0));
Asset middle_2_asset {"asset/background/forest/forestFG_3_TVOS.png"};
middle_2.add_component<Sprite>(
middle_2_asset,
@@ -64,7 +66,7 @@ float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_n
this->add_background(scn, begin_x, unique_bg_name);
- GameObject end = scn.new_object("forest_end", "background", vec2(begin_x, 0));
+ GameObject end = scn.new_object("forest_end", "background_forest", vec2(begin_x, 0));
Asset end_asset {"asset/background/forest/forestFG_2_TVOS.png"};
end.add_component<Sprite>(
end_asset,