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path: root/game/background/AquariumSubScene.cpp
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Diffstat (limited to 'game/background/AquariumSubScene.cpp')
-rw-r--r--game/background/AquariumSubScene.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/game/background/AquariumSubScene.cpp b/game/background/AquariumSubScene.cpp
index 9994a9e..579e633 100644
--- a/game/background/AquariumSubScene.cpp
+++ b/game/background/AquariumSubScene.cpp
@@ -21,7 +21,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
Sprite::Data{
.sorting_in_layer = SORT_IN_LAY_BACKGROUND,
.order_in_layer = 0,
- .size = vec2(0, 800),
+ .size = vec2(0, GAME_HEIGHT),
});
begin_x += 600;
@@ -32,7 +32,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
Sprite::Data{
.sorting_in_layer = SORT_IN_LAY_BACKGROUND,
.order_in_layer = 2,
- .size = vec2(0, 800),
+ .size = vec2(0, GAME_HEIGHT),
});
begin_x += 400;
@@ -45,7 +45,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
Sprite::Data{
.sorting_in_layer = SORT_IN_LAY_BACKGROUND,
.order_in_layer = 3,
- .size = vec2(0, 800),
+ .size = vec2(0, GAME_HEIGHT),
});
begin_x += 400;
@@ -56,7 +56,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
Sprite::Data{
.sorting_in_layer = SORT_IN_LAY_BACKGROUND,
.order_in_layer = 4,
- .size = vec2(0, 800),
+ .size = vec2(0, GAME_HEIGHT),
});
begin_x += 400;
@@ -69,7 +69,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
Sprite::Data{
.sorting_in_layer = SORT_IN_LAY_BACKGROUND,
.order_in_layer = 5,
- .size = vec2(0, 800),
+ .size = vec2(0, GAME_HEIGHT),
});
begin_x += 600;
@@ -81,7 +81,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
Sprite::Data{
.sorting_in_layer = SORT_IN_LAY_BACKGROUND,
.order_in_layer = 1,
- .size = vec2(0, 800),
+ .size = vec2(0, GAME_HEIGHT),
});
begin_x += 600;