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-rw-r--r--game/StartGameScript.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp
index e88b329..3de577c 100644
--- a/game/StartGameScript.cpp
+++ b/game/StartGameScript.cpp
@@ -1,3 +1,4 @@
+#include <iostream>
#include "StartGameScript.h"
#include "Config.h"
#include "api/BehaviorScript.h"
@@ -12,7 +13,7 @@ using namespace std;
void StartGameScript::fixed_update(crepe::duration_t dt) {
Transform & player_transform = this->get_components_by_name<Transform>("player").front();
-
+ // cout << "startgameScript call speed: " << PLAYER_SPEED * dt.count() << endl;
// Create hole in wall and activate panic lamp
if (player_transform.position.x > 75 && !this->created_hole) {
Sprite & lamp_sprite = this->get_components_by_name<Sprite>("start_end").back();
@@ -63,14 +64,14 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {
}
// Start camera movement, enable player jumping and disable this script
- if (player_transform.position.x > 500) {
- Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front();
- rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0);
- BehaviorScript & player_script
- = this->get_components_by_name<BehaviorScript>("player").front();
- player_script.active = true;
- BehaviorScript & this_script
- = this->get_components_by_name<BehaviorScript>("start_game_script").front();
- this_script.active = false;
- }
+ // if (player_transform.position.x > 500) {
+ // Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front();
+ // rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0);
+ // BehaviorScript & player_script
+ // = this->get_components_by_name<BehaviorScript>("player").front();
+ // player_script.active = true;
+ // BehaviorScript & this_script
+ // = this->get_components_by_name<BehaviorScript>("start_game_script").front();
+ // this_script.active = false;
+ // }
}