diff options
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 34 |
1 files changed, 31 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index a8fcb47..af6fc61 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -5,7 +5,12 @@ #include "background/BackgroundSubScene.h" #include "player/PlayerSubScene.h" - +#include "player/PlayerBulletPool.h" +#include "player/PlayerBulletSubScene.h" +#include "enemy/EnemyPool.h" +#include "enemy/EnemySubScene.h" +#include "enemy/EnemyBulletPool.h" +#include "enemy/BattleScript.h" #include <cmath> #include <crepe/api/Animator.h> #include <crepe/api/Asset.h> @@ -15,6 +20,7 @@ #include <crepe/api/Color.h> #include <crepe/api/Event.h> #include <crepe/api/GameObject.h> +#include <crepe/api/AI.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Script.h> @@ -29,7 +35,7 @@ void GameScene::load_scene() { BackgroundSubScene background(*this); GameObject camera = new_object("camera", "camera", vec2(650, 0)); - camera.add_component<Camera>( + Camera& camera_cam = camera.add_component<Camera>( ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y), Camera::Data { .bg_color = Color::RED, @@ -37,7 +43,13 @@ void GameScene::load_scene() { ); camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>(); camera.add_component<Rigidbody>(Rigidbody::Data {}); - + AI& enemy_path_1 = camera.add_component<AI>(400); + enemy_path_1.make_oval_path(100, 100, camera.transform.position, 1.5708, true); + AI& enemy_path_2 = camera.add_component<AI>(400); + enemy_path_2.make_oval_path(100, 100, {0, 0}, 1.5708, true); + AI& enemy_path_3 = camera.add_component<AI>(400); + enemy_path_3.make_oval_path(100, 100, {0, 0}, 1.5708, true); + // camer.add_component<AI> PlayerSubScene player(*this); GameObject floor = new_object("floor", "game_world", vec2(0, 325)); @@ -116,6 +128,22 @@ void GameScene::load_scene() { .collision_layer = COLL_LAY_MISSILE, }); missile.add_component<BoxCollider>(vec2(100, 100)); + //Enemy pool + EnemyPool enemy_pool; + enemy_pool.create_enemies(*this); + PlayerBulletPool player_bullet_pool; + player_bullet_pool.create_bullets(*this); + //Enemy Bullet pool + // PlayerBulletSubScene player_bullet; + // player_bullet.create(*this); + EnemyBulletPool enemy_bullet_pool; + enemy_bullet_pool.create_bullets(*this); + BehaviorScript& script = camera.add_component<BehaviorScript>().set_script<BattleScript>(); + + // EnemySubScene enemy_sub_scene1; + // enemy_sub_scene1.create(*this); + // EnemySubScene enemy_sub_scene2; + // enemy_sub_scene2.create(*this); } string GameScene::get_name() const { return "scene1"; } |