diff options
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index ca03374..383d96c 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -11,7 +11,12 @@ #include "hud/SpeedScript.h" #include "menus/endgame/EndGameSubScene.h" #include "player/PlayerSubScene.h" -#include "workers/WorkersSubScene.h" +#include "player/PlayerBulletPool.h" +#include "player/PlayerBulletSubScene.h" +#include "enemy/EnemyPool.h" +#include "enemy/EnemySubScene.h" +#include "enemy/EnemyBulletPool.h" +#include "enemy/BattleScript.h"#include "workers/WorkersSubScene.h" #include <cmath> #include <crepe/api/Animator.h> @@ -23,6 +28,7 @@ #include <crepe/api/Color.h> #include <crepe/api/Event.h> #include <crepe/api/GameObject.h> +#include <crepe/api/AI.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Script.h> @@ -37,7 +43,7 @@ void GameScene::load_scene() { BackgroundSubScene background(*this); GameObject camera = new_object("camera", "camera", vec2(650, 0)); - camera.add_component<Camera>( + Camera& camera_cam = camera.add_component<Camera>( ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y), Camera::Data { .bg_color = Color::RED, @@ -49,7 +55,13 @@ void GameScene::load_scene() { camera.add_component<BehaviorScript>().set_script<SpeedScript>(); camera.add_component<Rigidbody>(Rigidbody::Data {}); - + AI& enemy_path_1 = camera.add_component<AI>(400); + enemy_path_1.make_oval_path(100, 100, camera.transform.position, 1.5708, true); + AI& enemy_path_2 = camera.add_component<AI>(400); + enemy_path_2.make_oval_path(100, 100, {0, 0}, 1.5708, true); + AI& enemy_path_3 = camera.add_component<AI>(400); + enemy_path_3.make_oval_path(100, 100, {0, 0}, 1.5708, true); + // camer.add_component<AI> PlayerSubScene player(*this); WorkersSubScene workers(*this); @@ -144,9 +156,6 @@ void GameScene::load_scene() { .collision_layer = COLL_LAY_MISSILE, }); missile.add_component<BoxCollider>(vec2(100, 100)); - - EndGameSubScene endgamewindow; - endgamewindow.create(*this); } string GameScene::get_name() const { return "scene1"; } |