diff options
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index f09272d..4d3c8af 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -6,20 +6,21 @@ #include "coins/CoinSystemScript.h" #include "background/BackgroundSubScene.h" +#include "enemy/BattleScript.h" +#include "enemy/EnemyBulletPool.h" +#include "enemy/EnemyPool.h" +#include "enemy/EnemySubScene.h" #include "hud/HudScript.h" #include "hud/HudSubScene.h" #include "hud/SpeedScript.h" #include "menus/endgame/EndGameSubScene.h" -#include "player/PlayerSubScene.h" #include "player/PlayerBulletPool.h" #include "player/PlayerBulletSubScene.h" -#include "enemy/EnemyPool.h" -#include "enemy/EnemySubScene.h" -#include "enemy/EnemyBulletPool.h" -#include "enemy/BattleScript.h" +#include "player/PlayerSubScene.h" #include "workers/WorkersSubScene.h" #include <cmath> +#include <crepe/api/AI.h> #include <crepe/api/Animator.h> #include <crepe/api/Asset.h> #include <crepe/api/AudioSource.h> @@ -29,7 +30,6 @@ #include <crepe/api/Color.h> #include <crepe/api/Event.h> #include <crepe/api/GameObject.h> -#include <crepe/api/AI.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Script.h> @@ -44,7 +44,7 @@ void GameScene::load_scene() { BackgroundSubScene background(*this); GameObject camera = new_object("camera", "camera", vec2(650, 0)); - Camera& camera_cam = camera.add_component<Camera>( + Camera & camera_cam = camera.add_component<Camera>( ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y), Camera::Data { .bg_color = Color::RED, @@ -56,11 +56,11 @@ void GameScene::load_scene() { camera.add_component<BehaviorScript>().set_script<SpeedScript>(); camera.add_component<BehaviorScript>().set_script<BattleScript>(); camera.add_component<Rigidbody>(Rigidbody::Data {}); - AI& enemy_path_1 = camera.add_component<AI>(400); + AI & enemy_path_1 = camera.add_component<AI>(400); enemy_path_1.make_oval_path(100, 100, camera.transform.position, 1.5708, true); - AI& enemy_path_2 = camera.add_component<AI>(400); + AI & enemy_path_2 = camera.add_component<AI>(400); enemy_path_2.make_oval_path(100, 100, {0, 0}, 1.5708, true); - AI& enemy_path_3 = camera.add_component<AI>(400); + AI & enemy_path_3 = camera.add_component<AI>(400); enemy_path_3.make_oval_path(100, 100, {0, 0}, 1.5708, true); // camer.add_component<AI> PlayerSubScene player(*this); |