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-rw-r--r--game/GameScene.cpp19
1 files changed, 18 insertions, 1 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index a8fcb47..bd12d50 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -2,8 +2,14 @@
#include "Config.h"
#include "MoveCameraManualyScript.h"
#include "StartGameScript.h"
+#include "coins/CoinSubScene.h"
+#include "coins/CoinPool.h"
+#include "coins/CoinSystemScript.h"
#include "background/BackgroundSubScene.h"
+#include "hud/HudScript.h"
+#include "hud/HudSubScene.h"
+#include "hud/SpeedScript.h"
#include "player/PlayerSubScene.h"
#include <cmath>
@@ -36,7 +42,11 @@ void GameScene::load_scene() {
}
);
camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
- camera.add_component<Rigidbody>(Rigidbody::Data {});
+ camera.add_component<BehaviorScript>().set_script<CoinSystemScript>();
+ camera.add_component<BehaviorScript>().set_script<HudScript>();
+ camera.add_component<BehaviorScript>().set_script<SpeedScript>();
+
+ camera.add_component<Rigidbody>(Rigidbody::Data{});
PlayerSubScene player(*this);
@@ -67,6 +77,13 @@ void GameScene::load_scene() {
GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
+ //create coin pool
+ CoinPool coin_system;
+ coin_system.create_coins(*this);
+
+ HudSubScene hud;
+ hud.create(*this);
+
// zapper, laser and missile (below) for testing purpose only!!!
GameObject zapper = new_object("zapper", "zapper", vec2(1000, 0));
Asset zapper_asset {"asset/obstacles/zapper/regular_zappers/zapEffect.png"};