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-rw-r--r--game/GameScene.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 6c21843..72d8b20 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -2,8 +2,7 @@
#include "Config.h"
#include "MoveCameraManualyScript.h"
#include "StartGameScript.h"
-#include "coins/CoinSubScene.h"
-#include "coins/CoinPool.h"
+#include "coins/CoinPoolSubScene.h"
#include "coins/CoinSystemScript.h"
#include "background/BackgroundSubScene.h"
@@ -11,8 +10,10 @@
#include "hud/HudSubScene.h"
#include "hud/SpeedScript.h"
#include "menus/endgame/EndGameSubScene.h"
-#include "menus/endgame/EndGameSubScript.h"
+#include "missile/MissilePool.h"
+#include "missile/SpawnEvent.h"
#include "player/PlayerSubScene.h"
+#include "scheduler/ObjectsScheduler.h"
#include "prefab/ZapperPoolSubScene.h"
#include "workers/WorkersSubScene.h"
@@ -52,11 +53,15 @@ void GameScene::load_scene() {
camera.add_component<BehaviorScript>().set_script<CoinSystemScript>();
camera.add_component<BehaviorScript>().set_script<HudScript>();
camera.add_component<BehaviorScript>().set_script<SpeedScript>();
-
- camera.add_component<Rigidbody>(Rigidbody::Data{});
+ camera.add_component<BehaviorScript>().set_script<ObjectsScheduler>();
+ camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>();
+
+ camera.add_component<Rigidbody>(Rigidbody::Data {});
PlayerSubScene player(*this);
+ MissilePool missile_pool(*this);
+
WorkersSubScene workers(*this);
GameObject floor = new_object("floor", "game_world", vec2(0, 325));
@@ -89,7 +94,7 @@ void GameScene::load_scene() {
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
//create coin pool
- CoinPool coin_system;
+ CoinPoolSubScene coin_system;
coin_system.create_coins(*this);
HudSubScene hud;