diff options
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 6c21843..72d8b20 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -2,8 +2,7 @@ #include "Config.h" #include "MoveCameraManualyScript.h" #include "StartGameScript.h" -#include "coins/CoinSubScene.h" -#include "coins/CoinPool.h" +#include "coins/CoinPoolSubScene.h" #include "coins/CoinSystemScript.h" #include "background/BackgroundSubScene.h" @@ -11,8 +10,10 @@ #include "hud/HudSubScene.h" #include "hud/SpeedScript.h" #include "menus/endgame/EndGameSubScene.h" -#include "menus/endgame/EndGameSubScript.h" +#include "missile/MissilePool.h" +#include "missile/SpawnEvent.h" #include "player/PlayerSubScene.h" +#include "scheduler/ObjectsScheduler.h" #include "prefab/ZapperPoolSubScene.h" #include "workers/WorkersSubScene.h" @@ -52,11 +53,15 @@ void GameScene::load_scene() { camera.add_component<BehaviorScript>().set_script<CoinSystemScript>(); camera.add_component<BehaviorScript>().set_script<HudScript>(); camera.add_component<BehaviorScript>().set_script<SpeedScript>(); - - camera.add_component<Rigidbody>(Rigidbody::Data{}); + camera.add_component<BehaviorScript>().set_script<ObjectsScheduler>(); + camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>(); + + camera.add_component<Rigidbody>(Rigidbody::Data {}); PlayerSubScene player(*this); + MissilePool missile_pool(*this); + WorkersSubScene workers(*this); GameObject floor = new_object("floor", "game_world", vec2(0, 325)); @@ -89,7 +94,7 @@ void GameScene::load_scene() { start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>(); //create coin pool - CoinPool coin_system; + CoinPoolSubScene coin_system; coin_system.create_coins(*this); HudSubScene hud; |