diff options
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index b471484..821191d 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -1,6 +1,5 @@ #include "GameScene.h" #include "Config.h" -#include "EndGameScript.h" #include "MoveCameraManualyScript.h" #include "StartGameScript.h" @@ -67,8 +66,6 @@ void GameScene::load_scene() { GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0)); start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>(); - GameObject end_game_script = new_object("end_game_script", "script", vec2(0, 0)); - end_game_script.add_component<BehaviorScript>().set_script<EndGameScript>().active = false; // zapper, laser and missile (below) for testing purpose only!!! GameObject zapper = new_object("zapper", "zapper", vec2(1000, 0)); |