diff options
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 72eec9b..a255e17 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -6,18 +6,25 @@ #include "coins/CoinSystemScript.h" #include "background/BackgroundSubScene.h" +#include "enemy/BattleScript.h" +#include "enemy/EnemyBulletPool.h" +#include "enemy/EnemyPool.h" +#include "enemy/EnemySubScene.h" #include "hud/HudScript.h" #include "hud/HudSubScene.h" #include "hud/SpeedScript.h" #include "menus/endgame/EndGameSubScene.h" #include "missile/MissilePool.h" #include "missile/SpawnEvent.h" +#include "player/PlayerBulletPool.h" +#include "player/PlayerBulletSubScene.h" #include "player/PlayerSubScene.h" #include "scheduler/ObjectsScheduler.h" #include "prefab/ZapperPoolSubScene.h" #include "workers/WorkersSubScene.h" #include <cmath> +#include <crepe/api/AI.h> #include <crepe/api/Animator.h> #include <crepe/api/Asset.h> #include <crepe/api/AudioSource.h> @@ -56,8 +63,15 @@ void GameScene::load_scene() { camera.add_component<BehaviorScript>().set_script<ObjectsScheduler>(); camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>(); + camera.add_component<BehaviorScript>().set_script<BattleScript>(); camera.add_component<Rigidbody>(Rigidbody::Data {}); - + AI & enemy_path_1 = camera.add_component<AI>(400); + enemy_path_1.make_oval_path(100, 100, camera.transform.position, 1.5708, true); + AI & enemy_path_2 = camera.add_component<AI>(400); + enemy_path_2.make_oval_path(100, 100, {0, 0}, 1.5708, true); + AI & enemy_path_3 = camera.add_component<AI>(400); + enemy_path_3.make_oval_path(100, 100, {0, 0}, 1.5708, true); + // camer.add_component<AI> PlayerSubScene player(*this); MissilePool missile_pool(*this); @@ -96,7 +110,12 @@ void GameScene::load_scene() { //create coin pool CoinPoolSubScene coin_system; coin_system.create_coins(*this); - + EnemyBulletPool enemy_bullet_pool; + enemy_bullet_pool.create_bullets(*this); + PlayerBulletPool player_bullet_pool; + player_bullet_pool.create_bullets(*this); + EnemyPool enemy_pool; + enemy_pool.create_enemies(*this); HudSubScene hud; hud.create(*this); |