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-rw-r--r--game/GameScene.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
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+++ b/game/GameScene.cpp
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+#include "GameScene.h"
+#include "BackgroundSubScene.h"
+#include "MoveCameraManualyScript.h"
+#include "PlayerSubScene.h"
+#include "StartGameScript.h"
+
+#include <cmath>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Asset.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
+#include <iostream>
+
+using namespace crepe;
+using namespace std;
+
+void GameScene::load_scene() {
+ BackgroundSubScene background(*this);
+
+ GameObject camera = new_object("camera", "camera", vec2(650, 0));
+ camera.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+ camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
+ camera.add_component<Rigidbody>(Rigidbody::Data{});
+
+ PlayerSubScene player(*this);
+
+ GameObject floor = new_object("floor", "game_world", vec2(0, 325));
+ floor.add_component<Rigidbody>(Rigidbody::Data{
+ .body_type = Rigidbody::BodyType::STATIC,
+ });
+ floor.add_component<BoxCollider>(vec2(INFINITY, 200));
+ GameObject ceiling = new_object("ceiling", "game_world", vec2(0, -325));
+ ceiling.add_component<Rigidbody>(Rigidbody::Data{
+ .body_type = Rigidbody::BodyType::STATIC,
+ });
+ ceiling.add_component<BoxCollider>(vec2(INFINITY, 200));
+
+ GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
+ start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
+}
+
+string GameScene::get_name() const { return "scene1"; }