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Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r--game/GameScene.cpp36
1 files changed, 29 insertions, 7 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 9de2fd1..7803c9d 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -1,20 +1,30 @@
#include "GameScene.h"
#include "Config.h"
-#include "MoveCameraManualyScript.h"
#include "StartGameScript.h"
#include "coins/CoinPoolSubScene.h"
#include "coins/CoinSystemScript.h"
#include "background/BackgroundSubScene.h"
+#include "enemy/BattleScript.h"
+#include "enemy/EnemyBulletPool.h"
+#include "enemy/EnemyBulletSubScene.h"
+#include "enemy/EnemyPool.h"
+#include "enemy/EnemySubScene.h"
#include "hud/HudScript.h"
#include "hud/HudSubScene.h"
#include "hud/SpeedScript.h"
#include "menus/endgame/EndGameSubScene.h"
+#include "missile/MissilePool.h"
+#include "missile/SpawnEvent.h"
+#include "player/PlayerBulletPool.h"
+#include "player/PlayerBulletSubScene.h"
#include "player/PlayerSubScene.h"
#include "prefab/ZapperPoolSubScene.h"
+#include "scheduler/ObjectsScheduler.h"
#include "workers/WorkersSubScene.h"
#include <cmath>
+#include <crepe/api/AI.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Asset.h>
#include <crepe/api/AudioSource.h>
@@ -35,8 +45,6 @@ using namespace crepe;
using namespace std;
void GameScene::load_scene() {
- logf(Log::DEBUG, "Loading (main) GameScene...");
-
BackgroundSubScene background(*this);
GameObject camera = new_object(CAMERA_NAME, "camera", vec2(650, 0));
@@ -46,15 +54,24 @@ void GameScene::load_scene() {
.bg_color = Color::BLACK,
}
);
- camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
+ //camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
camera.add_component<BehaviorScript>().set_script<CoinSystemScript>();
camera.add_component<BehaviorScript>().set_script<HudScript>();
camera.add_component<BehaviorScript>().set_script<SpeedScript>();
+ camera.add_component<BehaviorScript>().set_script<BattleScript>();
+ camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>();
+ camera.add_component<BehaviorScript>().set_script<ObjectsScheduler>();
camera.add_component<Rigidbody>(Rigidbody::Data {});
-
+ AI & enemy_path_1 = camera.add_component<AI>(400);
+ enemy_path_1.make_oval_path(100, 100, camera.transform.position, 1.5708, true);
+ AI & enemy_path_2 = camera.add_component<AI>(400);
+ enemy_path_2.make_oval_path(100, 100, {0, 0}, 1.5708, true);
+ AI & enemy_path_3 = camera.add_component<AI>(400);
+ enemy_path_3.make_oval_path(100, 100, {0, 0}, 1.5708, true);
+ // camer.add_component<AI>
PlayerSubScene player(*this);
-
+ MissilePool missile_pool(*this);
WorkersSubScene workers(*this);
GameObject floor = new_object("floor", "game_world", vec2(0, 325));
@@ -89,7 +106,12 @@ void GameScene::load_scene() {
//create coin pool
CoinPoolSubScene coin_system;
coin_system.create_coins(*this);
-
+ EnemyBulletPool enemy_bullet_pool;
+ enemy_bullet_pool.create_bullets(*this);
+ PlayerBulletPool player_bullet_pool;
+ player_bullet_pool.create_bullets(*this);
+ EnemyPool enemy_pool;
+ enemy_pool.create_enemies(*this);
HudSubScene hud;
hud.create(*this);