diff options
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index a8fcb47..4193581 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -1,11 +1,3 @@ -#include "GameScene.h" -#include "Config.h" -#include "MoveCameraManualyScript.h" -#include "StartGameScript.h" - -#include "background/BackgroundSubScene.h" -#include "player/PlayerSubScene.h" - #include <cmath> #include <crepe/api/Animator.h> #include <crepe/api/Asset.h> @@ -22,10 +14,23 @@ #include <crepe/api/Transform.h> #include <crepe/types.h> +#include "Config.h" +#include "MoveCameraManualyScript.h" +#include "StartGameScript.h" + +#include "GameScene.h" +#include "MoveCameraManualyScript.h" + +#include "player/PlayerSubScene.h" +#include "background/BackgroundSubScene.h" +#include "prefab/ZapperObject.h" + using namespace crepe; using namespace std; void GameScene::load_scene() { + logf(Log::DEBUG, "Loading (main) GameScene..."); + BackgroundSubScene background(*this); GameObject camera = new_object("camera", "camera", vec2(650, 0)); @@ -64,6 +69,8 @@ void GameScene::load_scene() { }); ceiling.add_component<BoxCollider>(vec2(INFINITY, 200)); + ZapperObject {new_object("zapper", "zapper", vec2(800, 0))}; + GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0)); start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>(); |