diff options
Diffstat (limited to 'game/GameScene.cpp')
| -rw-r--r-- | game/GameScene.cpp | 3 | 
1 files changed, 0 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index b471484..821191d 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -1,6 +1,5 @@  #include "GameScene.h"  #include "Config.h" -#include "EndGameScript.h"  #include "MoveCameraManualyScript.h"  #include "StartGameScript.h" @@ -67,8 +66,6 @@ void GameScene::load_scene() {  	GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));  	start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>(); -	GameObject end_game_script = new_object("end_game_script", "script", vec2(0, 0)); -	end_game_script.add_component<BehaviorScript>().set_script<EndGameScript>().active = false;  	// zapper, laser and missile (below) for testing purpose only!!!  	GameObject zapper = new_object("zapper", "zapper", vec2(1000, 0));  |