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path: root/game/ForestSubScene.cpp
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-rw-r--r--game/ForestSubScene.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/game/ForestSubScene.cpp b/game/ForestSubScene.cpp
index 9be875d..810ef17 100644
--- a/game/ForestSubScene.cpp
+++ b/game/ForestSubScene.cpp
@@ -20,7 +20,7 @@ float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_n
this->add_background(scn, begin_x, unique_bg_name);
GameObject begin = scn.new_object("forest_begin", "background", vec2(begin_x, 0));
- Asset begin_asset{"asset/jetpack_joyride/background/forest/forestFG_1_TVOS.png"};
+ Asset begin_asset{"asset/background/forest/forestFG_1_TVOS.png"};
begin.add_component<Sprite>(begin_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 0,
@@ -31,7 +31,7 @@ float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_n
this->add_background(scn, begin_x, unique_bg_name);
GameObject middle_1 = scn.new_object("forest_middle", "background", vec2(begin_x, 0));
- Asset middle_1_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"};
+ Asset middle_1_asset{"asset/background/forest/forestFG_3_TVOS.png"};
middle_1.add_component<Sprite>(middle_1_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 2,
@@ -42,7 +42,7 @@ float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_n
this->add_background(scn, begin_x, unique_bg_name);
GameObject middle_2 = scn.new_object("forest_middle", "background", vec2(begin_x, 0));
- Asset middle_2_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"};
+ Asset middle_2_asset{"asset/background/forest/forestFG_3_TVOS.png"};
middle_2.add_component<Sprite>(middle_2_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 3,
@@ -53,7 +53,7 @@ float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_n
this->add_background(scn, begin_x, unique_bg_name);
GameObject end = scn.new_object("forest_end", "background", vec2(begin_x, 0));
- Asset end_asset{"asset/jetpack_joyride/background/forest/forestFG_2_TVOS.png"};
+ Asset end_asset{"asset/background/forest/forestFG_2_TVOS.png"};
end.add_component<Sprite>(end_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 1,
@@ -69,7 +69,7 @@ float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_n
void ForestSubScene::add_background(Scene & scn, float begin_x, std::string name) {
GameObject bg_1
= scn.new_object("forest_bg_1_" + name, "forest_background", vec2(begin_x, 0));
- Asset bg_1_asset{"asset/jetpack_joyride/background/forest/forestBG1_1_TVOS.png"};
+ Asset bg_1_asset{"asset/background/forest/forestBG1_1_TVOS.png"};
bg_1.add_component<Sprite>(bg_1_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 2,
@@ -77,14 +77,14 @@ void ForestSubScene::add_background(Scene & scn, float begin_x, std::string name
});
GameObject bg_2
= scn.new_object("forest_bg_2_" + name, "forest_background", vec2(begin_x, 0));
- Asset bg_2_1_asset{"asset/jetpack_joyride/background/forest/forestBG2_1_TVOS.png"};
+ Asset bg_2_1_asset{"asset/background/forest/forestBG2_1_TVOS.png"};
bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 1,
.size = vec2(0, 400),
.position_offset = vec2(200, 0),
});
- Asset bg_2_2_asset{"asset/jetpack_joyride/background/forest/forestBG2_2_TVOS.png"};
+ Asset bg_2_2_asset{"asset/background/forest/forestBG2_2_TVOS.png"};
bg_2.add_component<Sprite>(bg_2_2_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 1,
@@ -93,28 +93,28 @@ void ForestSubScene::add_background(Scene & scn, float begin_x, std::string name
});
GameObject bg_3
= scn.new_object("forest_bg_3_" + name, "forest_background", vec2(begin_x, 0));
- Asset bg_3_1_asset{"asset/jetpack_joyride/background/forest/forestBG3_1_TVOS.png"};
+ Asset bg_3_1_asset{"asset/background/forest/forestBG3_1_TVOS.png"};
bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 0,
.size = vec2(0, 200),
.position_offset = vec2(300, 0),
});
- Asset bg_3_2_asset{"asset/jetpack_joyride/background/forest/forestBG3_2_TVOS.png"};
+ Asset bg_3_2_asset{"asset/background/forest/forestBG3_2_TVOS.png"};
bg_3.add_component<Sprite>(bg_3_2_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 0,
.size = vec2(0, 200),
.position_offset = vec2(100, 0),
});
- Asset bg_3_3_asset{"asset/jetpack_joyride/background/forest/forestBG3_3_TVOS.png"};
+ Asset bg_3_3_asset{"asset/background/forest/forestBG3_3_TVOS.png"};
bg_3.add_component<Sprite>(bg_3_3_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 0,
.size = vec2(0, 200),
.position_offset = vec2(-100, 0),
});
- Asset bg_3_4_asset{"asset/jetpack_joyride/background/forest/forestBG3_4_TVOS.png"};
+ Asset bg_3_4_asset{"asset/background/forest/forestBG3_4_TVOS.png"};
bg_3.add_component<Sprite>(bg_3_4_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 0,