diff options
Diffstat (limited to 'game/ForestSubScene.cpp')
| -rw-r--r-- | game/ForestSubScene.cpp | 131 | 
1 files changed, 131 insertions, 0 deletions
diff --git a/game/ForestSubScene.cpp b/game/ForestSubScene.cpp new file mode 100644 index 0000000..9be875d --- /dev/null +++ b/game/ForestSubScene.cpp @@ -0,0 +1,131 @@ +#include "ForestSubScene.h" +#include "ForestParallaxScript.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_name) { +	GameObject script = scn.new_object("forest_script", "background"); +	script.add_component<BehaviorScript>().set_script<ForestParallaxScript>( +		begin_x - 400, begin_x + 3000 + 400, unique_bg_name); + +	this->add_background(scn, begin_x, unique_bg_name); + +	GameObject begin = scn.new_object("forest_begin", "background", vec2(begin_x, 0)); +	Asset begin_asset{"asset/jetpack_joyride/background/forest/forestFG_1_TVOS.png"}; +	begin.add_component<Sprite>(begin_asset, Sprite::Data{ +												 .sorting_in_layer = 4, +												 .order_in_layer = 0, +												 .size = vec2(0, 800), +											 }); +	begin_x += 800; + +	this->add_background(scn, begin_x, unique_bg_name); + +	GameObject middle_1 = scn.new_object("forest_middle", "background", vec2(begin_x, 0)); +	Asset middle_1_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"}; +	middle_1.add_component<Sprite>(middle_1_asset, Sprite::Data{ +													   .sorting_in_layer = 4, +													   .order_in_layer = 2, +													   .size = vec2(0, 800), +												   }); +	begin_x += 800; + +	this->add_background(scn, begin_x, unique_bg_name); + +	GameObject middle_2 = scn.new_object("forest_middle", "background", vec2(begin_x, 0)); +	Asset middle_2_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"}; +	middle_2.add_component<Sprite>(middle_2_asset, Sprite::Data{ +													   .sorting_in_layer = 4, +													   .order_in_layer = 3, +													   .size = vec2(0, 800), +												   }); +	begin_x += 800; + +	this->add_background(scn, begin_x, unique_bg_name); + +	GameObject end = scn.new_object("forest_end", "background", vec2(begin_x, 0)); +	Asset end_asset{"asset/jetpack_joyride/background/forest/forestFG_2_TVOS.png"}; +	end.add_component<Sprite>(end_asset, Sprite::Data{ +											 .sorting_in_layer = 4, +											 .order_in_layer = 1, +											 .size = vec2(0, 800), +										 }); +	begin_x += 600; + +	this->add_background(scn, begin_x + 200, unique_bg_name); + +	return begin_x; +} + +void ForestSubScene::add_background(Scene & scn, float begin_x, std::string name) { +	GameObject bg_1 +		= scn.new_object("forest_bg_1_" + name, "forest_background", vec2(begin_x, 0)); +	Asset bg_1_asset{"asset/jetpack_joyride/background/forest/forestBG1_1_TVOS.png"}; +	bg_1.add_component<Sprite>(bg_1_asset, Sprite::Data{ +											   .sorting_in_layer = 3, +											   .order_in_layer = 2, +											   .size = vec2(0, 800), +										   }); +	GameObject bg_2 +		= scn.new_object("forest_bg_2_" + name, "forest_background", vec2(begin_x, 0)); +	Asset bg_2_1_asset{"asset/jetpack_joyride/background/forest/forestBG2_1_TVOS.png"}; +	bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{ +												 .sorting_in_layer = 3, +												 .order_in_layer = 1, +												 .size = vec2(0, 400), +												 .position_offset = vec2(200, 0), +											 }); +	Asset bg_2_2_asset{"asset/jetpack_joyride/background/forest/forestBG2_2_TVOS.png"}; +	bg_2.add_component<Sprite>(bg_2_2_asset, Sprite::Data{ +												 .sorting_in_layer = 3, +												 .order_in_layer = 1, +												 .size = vec2(0, 400), +												 .position_offset = vec2(-200, 0), +											 }); +	GameObject bg_3 +		= scn.new_object("forest_bg_3_" + name, "forest_background", vec2(begin_x, 0)); +	Asset bg_3_1_asset{"asset/jetpack_joyride/background/forest/forestBG3_1_TVOS.png"}; +	bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{ +												 .sorting_in_layer = 3, +												 .order_in_layer = 0, +												 .size = vec2(0, 200), +												 .position_offset = vec2(300, 0), +											 }); +	Asset bg_3_2_asset{"asset/jetpack_joyride/background/forest/forestBG3_2_TVOS.png"}; +	bg_3.add_component<Sprite>(bg_3_2_asset, Sprite::Data{ +												 .sorting_in_layer = 3, +												 .order_in_layer = 0, +												 .size = vec2(0, 200), +												 .position_offset = vec2(100, 0), +											 }); +	Asset bg_3_3_asset{"asset/jetpack_joyride/background/forest/forestBG3_3_TVOS.png"}; +	bg_3.add_component<Sprite>(bg_3_3_asset, Sprite::Data{ +												 .sorting_in_layer = 3, +												 .order_in_layer = 0, +												 .size = vec2(0, 200), +												 .position_offset = vec2(-100, 0), +											 }); +	Asset bg_3_4_asset{"asset/jetpack_joyride/background/forest/forestBG3_4_TVOS.png"}; +	bg_3.add_component<Sprite>(bg_3_4_asset, Sprite::Data{ +												 .sorting_in_layer = 3, +												 .order_in_layer = 0, +												 .size = vec2(0, 200), +												 .position_offset = vec2(-300, 0), +											 }); + +	bg_2.add_component<Rigidbody>(Rigidbody::Data{ +		.linear_velocity = vec2(30, 0), +	}); +	bg_3.add_component<Rigidbody>(Rigidbody::Data{ +		.linear_velocity = vec2(40, 0), +	}); +}  |