diff options
Diffstat (limited to 'game/Config.h')
-rw-r--r-- | game/Config.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/game/Config.h b/game/Config.h index 81dd7ea..c09a965 100644 --- a/game/Config.h +++ b/game/Config.h @@ -5,6 +5,7 @@ static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes static constexpr int SORT_IN_LAY_PARTICLES_BACKGROUND = 6; // For all scenes +static constexpr int SORT_IN_LAY_COINS = 7; // Only for GameScene static constexpr int SORT_IN_LAY_OBSTACLES = 8; // Only for GameScene static constexpr int SORT_IN_LAY_PLAYER = 10; // Only for GameScene static constexpr int SORT_IN_LAY_PARTICLES_FOREGROUND = 15; // Only for GameScene @@ -22,14 +23,12 @@ static constexpr int GAME_HEIGHT = 800; // In game units static constexpr int VIEWPORT_X = 1100; // In game units // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished -static constexpr int VIEWPORT_Y = GAME_HEIGHT; // In game units +static constexpr int VIEWPORT_Y = 500; // In game units // Font settings static constexpr const char* FONT = "Jetpackia"; static constexpr crepe::vec2 FONTOFFSET = {0,0}; -// Save data - // Amount of coins in game static constexpr const char* TOTAL_COINS_GAME = "total_coins_game"; @@ -40,7 +39,7 @@ static constexpr const char* TOTAL_COINS_RUN = "total_coins_run"; static constexpr const char* DISTANCE_GAME = "distance_game"; static constexpr const char* DISTANCE_RUN = "distance_run"; -// Global tags and names +// Player config static constexpr const char* PLAYER_NAME = "player"; static constexpr int PLAYER_SPEED = 7500; // In game units static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units |