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-rw-r--r--game/Config.h22
1 files changed, 19 insertions, 3 deletions
diff --git a/game/Config.h b/game/Config.h
index c2f95c0..8fa41ba 100644
--- a/game/Config.h
+++ b/game/Config.h
@@ -1,6 +1,17 @@
#pragma once
#include "types.h"
+#include <crepe/api/Config.h>
+
+static const crepe::Config ENGINE_CONFIG {
+ .log {
+ .level = crepe::Log::Level::DEBUG,
+ },
+ .window_settings {
+ .window_title = "Jetpack joyride clone",
+ },
+};
+
static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes
static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes
static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes
@@ -20,12 +31,16 @@ static constexpr int COLL_LAY_WALL_FRAGS = 5; // Only for GameScene
static constexpr int COLL_LAY_ZAPPER = 6; // Only for GameScene
static constexpr int COLL_LAY_LASER = 7; // Only for GameScene
static constexpr int COLL_LAY_MISSILE = 8; // Only for GameScene
+static constexpr int COLL_LAY_BULLET = 9; // Only for GameScene
+static constexpr int COLL_LAY_ENEMY = 10; // Only for GameScene
+static constexpr int COLL_LAY_PLAYER_BULLET = 11; // Only for GameScene
-static constexpr int GAME_HEIGHT = 800; // In game units
+static constexpr float GAME_HEIGHT = 800; // In game units
+static constexpr float HALLWAY_HEIGHT = 475; // In game units
-static constexpr int VIEWPORT_X = 1100; // In game units
+static constexpr float VIEWPORT_X = 1100; // In game units
// 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished
-static constexpr int VIEWPORT_Y = 500; // In game units
+static constexpr float VIEWPORT_Y = 500; // In game units
// Font settings
static constexpr const char * FONT = "Jetpackia";
@@ -46,5 +61,6 @@ static constexpr const char * PLAYER_NAME = "player";
static constexpr int PLAYER_SPEED = 7500; // In game units
static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units
+static constexpr const char * CAMERA_NAME = "camera";
// Jetpack particles
static constexpr const char * JETPACK_PARTICLES = "jetpack_particles";