diff options
Diffstat (limited to 'game/Config.h')
-rw-r--r-- | game/Config.h | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/game/Config.h b/game/Config.h index 95846d2..64f2828 100644 --- a/game/Config.h +++ b/game/Config.h @@ -18,8 +18,9 @@ static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes static constexpr int SORT_IN_LAY_PARTICLES_BACKGROUND = 6; // For all scenes static constexpr int SORT_IN_LAY_COINS = 7; // Only for GameScene static constexpr int SORT_IN_LAY_OBSTACLES = 8; // Only for GameScene +static constexpr int SORT_IN_LAY_WORKERS_BACK = 9; // Only for GameScene static constexpr int SORT_IN_LAY_PLAYER = 10; // Only for GameScene -static constexpr int SORT_IN_LAY_WORKERS = 12; // Only for GameScene +static constexpr int SORT_IN_LAY_WORKERS_FRONT = 12; // Only for GameScene static constexpr int SORT_IN_LAY_PARTICLES_FOREGROUND = 15; // Only for GameScene static constexpr int COLL_LAY_BOT_TOP = 1; // Only for GameScene @@ -39,21 +40,21 @@ static constexpr float VIEWPORT_X = 1100; // In game units static constexpr float VIEWPORT_Y = 500; // In game units // Font settings -static constexpr const char* FONT = "Jetpackia"; -static constexpr crepe::vec2 FONTOFFSET = {0,0}; +static constexpr const char * FONT = "Jetpackia"; +static constexpr crepe::vec2 FONTOFFSET = {0, 0}; -// Amount of coins in game -static constexpr const char* TOTAL_COINS_GAME = "total_coins_game"; +// Amount of coins in game +static constexpr const char * TOTAL_COINS_GAME = "total_coins_game"; -// Amount of coins in current run -static constexpr const char* TOTAL_COINS_RUN = "total_coins_run"; +// Amount of coins in current run +static constexpr const char * TOTAL_COINS_RUN = "total_coins_run"; // Distance -static constexpr const char* DISTANCE_GAME = "distance_game"; -static constexpr const char* DISTANCE_RUN = "distance_run"; +static constexpr const char * DISTANCE_GAME = "distance_game"; +static constexpr const char * DISTANCE_RUN = "distance_run"; // Player config -static constexpr const char* PLAYER_NAME = "player"; +static constexpr const char * PLAYER_NAME = "player"; static constexpr int PLAYER_SPEED = 7500; // In game units static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units |