diff options
Diffstat (limited to 'game/AquariumSubScene.cpp')
-rw-r--r-- | game/AquariumSubScene.cpp | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/game/AquariumSubScene.cpp b/game/AquariumSubScene.cpp index f4b20f6..40e22b7 100644 --- a/game/AquariumSubScene.cpp +++ b/game/AquariumSubScene.cpp @@ -14,8 +14,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { GameObject aquarium_begin = scn.new_object("aquarium_begin", "background", vec2(begin_x, 0)); - Asset aquarium_begin_asset{ - "asset/background/aquarium/glassTubeFG_1_TVOS.png"}; + Asset aquarium_begin_asset{"asset/background/aquarium/glassTubeFG_1_TVOS.png"}; aquarium_begin.add_component<Sprite>(aquarium_begin_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 0, @@ -25,8 +24,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { GameObject aquarium_middle_1 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); - Asset aquarium_middle_1_asset{ - "asset/background/aquarium/glassTubeFG_3_TVOS.png"}; + Asset aquarium_middle_1_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 2, @@ -38,8 +36,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { GameObject aquarium_middle_2 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); - Asset aquarium_middle_2_asset{ - "asset/background/aquarium/glassTubeFG_3_TVOS.png"}; + Asset aquarium_middle_2_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 3, @@ -49,8 +46,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { GameObject aquarium_middle_3 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); - Asset aquarium_middle_3_asset{ - "asset/background/aquarium/glassTubeFG_3_TVOS.png"}; + Asset aquarium_middle_3_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 4, @@ -62,8 +58,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { GameObject aquarium_middle_4 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); - Asset aquarium_middle_4_asset{ - "asset/background/aquarium/glassTubeFG_3_TVOS.png"}; + Asset aquarium_middle_4_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 5, @@ -74,8 +69,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { this->add_background(scn, begin_x); GameObject aquarium_end = scn.new_object("aquarium_end", "background", vec2(begin_x, 0)); - Asset aquarium_end_asset{ - "asset/background/aquarium/glassTubeFG_2_TVOS.png"}; + Asset aquarium_end_asset{"asset/background/aquarium/glassTubeFG_2_TVOS.png"}; aquarium_end.add_component<Sprite>(aquarium_end_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 1, |