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+++ b/contributing.md
@@ -15,12 +15,19 @@ that you can click on to open them.
`name/feature` (i.e. `loek/dll-so-poc` or `jaro/class2`)
- The master branch is considered stable, and should always contain a
working/compiling version of the project
+- Pull requests for new code include either automated tests for the new code or
+ an explanation as to why the code can not (reliably) be tested
+- Non-bugfix pull requests must be approved by at least 2 reviewers before being
+ merged
+
+<!--
- TODO: tagging / versions
+-->
# Code style
- Formatting nitty-gritty is handled by clang-format/clang-tidy (run `make
- format` in the root folder of this repository to format all sources files)
+ format` or `make lint`)
- <details><summary>
ASCII only
</summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
@@ -491,6 +498,12 @@ that you can click on to open them.
</td></tr></table></details>
- <details><summary>
Ensure const-correctness
+
+ > [!IMPORTANT]
+ > C-style APIs that work on (possibly internal) references to structs can be
+ > called from const member functions in C++. If the compiler allows you to
+ > mark a function as `const` even though it has side effects, it should
+ > **not** be marked as `const`.
</summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
```cpp
@@ -622,15 +635,21 @@ that you can click on to open them.
</summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
```cpp
+ void Foo::bar() { }
+
void Foo::set_value(int value) {
this->value = value;
+ this->bar();
}
```
</td><td>
```cpp
+ void Foo::bar() { }
+
void Foo::set_value(int new_value) {
value = new_value;
+ bar();
}
```
</td></tr></table></details>
@@ -678,6 +697,162 @@ that you can click on to open them.
uint64_t foo();
```
</td></tr></table></details>
+- <details><summary>
+ Utilize standard exceptions where appropriate (those found in <code>&lt;stdexcept&gt;</code>)
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ #include <stdexcept>
+
+ // ...
+
+ if (foo == nullptr) {
+ throw std::runtime_error("What is wrong");
+ }
+ ```
+ </td><td>
+
+ ```cpp
+ if (foo == nullptr) {
+ std::cout << "What is wrong" << std::endl;
+ exit(1);
+ }
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Mention the name of the class when throwing an exception
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ Foo::bar() {
+ if (...)
+ throw std::runtime_error("Foo: big error!");
+ }
+ ```
+ </td><td>
+
+ ```cpp
+ Foo::bar() {
+ if (...)
+ throw std::runtime_error("big error!");
+ }
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Constructors of classes derived from <code>Component</code> should be
+ protected and <code>ComponentManager</code> should be declared as a friend
+ class.
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ class MyComponent : public Component {
+ protected:
+ MyComponent(...);
+ //! Only ComponentManager is allowed to create components
+ friend class ComponentManager;
+ };
+ ```
+ </td><td>
+
+ ```cpp
+ class MyComponent : public Component {
+ public:
+ MyComponent(...);
+ };
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ C++ <code>std::format</code> should be used instead of C-style format specifiers
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ std::string message = std::format("Hello, {}", name);
+
+ dbg_logf("Here too: {}", 3);
+
+ throw std::runtime_error(std::format("Or here: {}", 5));
+ ```
+ </td><td>
+
+ ```cpp
+ char message[50];
+ sprintf(message, "Hello, %s", name);
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Argument names should be added in <code>.h</code> files (not only in
+ <code>.cpp</code> and <code>.hpp</code> files)
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ Foo.h:
+ ```cpp
+ void foo(int bar);
+ ```
+
+ Foo.cpp:
+ ```cpp
+ void foo(int bar) {
+ // ...
+ }
+ ```
+ </td><td>
+
+ Foo.h:
+ ```cpp
+ void foo(int);
+ ```
+
+ Foo.cpp:
+ ```cpp
+ void foo(int bar) {
+ // ...
+ }
+ ```
+ </td></tr></table></details>
+- Do not implement new classes as singletons
+- <details><summary>
+ Retrieving the first or last indices for iterators with a known or expected
+ size should be done using <code>.front()</code> or <code>.back()</code>
+ instead of by index
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ vector<int> foo = { 1, 2, 3 };
+ int bar = foo.first();
+ ```
+ </td><td>
+
+ ```cpp
+ vector<int> foo = { 1, 2, 3 };
+ int bar = foo[0];
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Always explicitly check against <code>NULL</code> (for C APIs) or
+ <code>nullptr</code> (for C++ APIs) when checking if a pointer is valid
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ string foo = "Hello world";
+ if (foo.c_str() == nullptr)
+ // ...
+
+ void * bar = malloc();
+ if (bar == NULL)
+ // ...
+ ```
+ </td><td>
+
+ ```cpp
+ string foo = "Hello world";
+ if (!foo.c_str())
+ // ...
+
+ void * bar = malloc();
+ if (!bar)
+ // ...
+ ```
+ </td></tr></table></details>
## CMakeLists-specific
@@ -686,6 +861,32 @@ that you can click on to open them.
resolving merge conflicts when multiple sources were added by different
people to the same CMakeLists.txt easier.
+## GoogleTest-specific
+
+- Unit tests are not *required* to follow all code standards
+- <details><summary>
+ Private/protected members may be accessed using preprocessor tricks
+ </summary>
+
+ ```cpp
+ // include unrelated headers before
+
+ #define private public
+ #define protected public
+
+ // headers included after *will* be affected
+ ```
+ </details>
+- Each test source file defines tests within a single test suite (first
+ parameter of `TEST()` / `TEST_F()` macro)
+- Test source files match their suite name (or test fixture name in the case of
+ tests that use a fixture)
+- Tests that measure time or use delays must be [disabled][gtest-disable] (by
+ prepending `DISABLED_` to the suite or case name).
+
+ These tests will still be compiled, but will only run when the `test_main`
+ binary is run with the `--gtest_also_run_disabled_tests` flag.
+
# Structure
- Files are placed in the appropriate directory:
@@ -704,6 +905,8 @@ that you can click on to open them.
# Documentation
+[Doxygen commands](https://www.doxygen.nl/manual/commands.html)
+
- All documentation is written in U.S. English
- <details><summary>
Doxygen commands are used with a backslash instead of an at-sign.
@@ -789,6 +992,52 @@ that you can click on to open them.
Foo & operator=(Foo &&) = delete;
```
</td></tr></table></details>
+- Do not use markdown headings in Doxygen
+
+## Documenting features
+
+Engine features are small 'building blocks' that the user (game developer) may
+reference when building a game with the engine. Features do not necessarily map
+1-1 to engine components or systems. If a component or system has a single,
+distinct feature it should be named after that feature, not the component or
+system itself.
+
+The sources for these pages are located under `src/doc/feature/`, and have the
+following format:
+
+- A feature description which explains—
+ - the purpose and function of the feature (focus on what it enables or
+ achieves for the user)
+ - additional information about when to implement the feature, such as specific
+ use cases or scenarios
+- A list of 'see also' references to relevant classes and/or types
+- A **minimal** example to demonstrate how the feature is used. The example
+ should be written such that the following is clear to the reader:
+ - Which headers need to be included to utilize the feature
+ - *Why* the example works, not what is happening in the example
+ - Where is this code supposed to be called (e.g. inside scene/script
+ functions)
+ - Which restrictions should be kept in mind (e.g. copy/move semantics, max
+ component instances, speed considerations)
+
+Features should be documented as clear and concise as possible, so the following
+points should be kept in mind:
+
+- <details><summary>
+ If a page expands on an example from another page, directly reference the
+ other page using a cross-reference (`\ref`) in a `\note` block at the top of
+ the page.
+ </summary>
+
+ ```
+ \note This page builds on top of the example shown in \ref feature_script
+ ```
+ </details>
+- When explaining the usage of specific functions, qualify them such that
+ Doxygen is able to add a cross-reference or manually add a reference using the
+ `\ref` command.
+- Users will likely copy-paste examples as-is, so do this yourself to check if
+ the example code actually works!
# Libraries
@@ -796,4 +1045,8 @@ that you can click on to open them.
subdirectory
- When adding new submodules, please set the `shallow` option to `true` in the
[.gitmodules](./.gitmodules) file
+- When adding new libraries, please update the library version table in
+ [readme\.md](./readme.md)
+
+[gtest-disable]: https://google.github.io/googletest/advanced.html#temporarily-disabling-tests