diff options
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 2 | ||||
-rw-r--r-- | src/crepe/manager/LoopTimerManager.cpp | 2 | ||||
-rw-r--r-- | src/crepe/manager/LoopTimerManager.h | 28 |
3 files changed, 19 insertions, 13 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 9bb2183..492b982 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -47,7 +47,7 @@ void LoopManager::loop() { while (game_running) { this->loop_timer.update(); - while (this->loop_timer.get_lag() >= this->loop_timer.get_fixed_loop_interval()) { + while (this->loop_timer.get_lag() >= this->loop_timer.get_fixed_delta_time()) { this->process_input(); this->fixed_update(); this->loop_timer.advance_fixed_update(); diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index 366d48a..d2e40fe 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -92,6 +92,6 @@ void LoopTimerManager::set_fixed_delta_time(double seconds) { this->fixed_delta_time = std::chrono::duration<double>(seconds); } -double LoopTimerManager::get_fixed_loop_interval() const { +double LoopTimerManager::get_fixed_delta_time() const { return this->fixed_delta_time.count(); } diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index 5a9eda8..46a0dcb 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -22,7 +22,10 @@ public: LoopTimerManager(Mediator &mediator); /** * \brief Get the current delta time for the current frame. - * + * + * This value represents the estimated frame duration of the current frame. + * This value can be used in the frame_update to convert pixel based values to time based values. + * * \return Delta time in seconds since the last frame. */ double get_delta_time() const; @@ -73,19 +76,10 @@ public: * * This value is used in the LoopManager to determine how many times * the fixed_update should be called within a given interval. + * This value is also the timing value which is used in the fixed_loop to convert pixels to time. * * \return The unscaled fixed delta time in seconds. */ - double get_fixed_loop_interval() const; - - /** - * \brief Get the scaled fixed delta time in seconds. - * - * The fixed delta time is used for operations that require uniform time steps, - * such as physics calculations, and is scaled by the current time scale. - * - * \return The fixed delta time, scaled by time scale, in seconds. - */ double get_fixed_delta_time() const; /** @@ -94,9 +88,21 @@ public: * \param seconds fixed_delta_time in seconds. * * The fixed_delta_time value is used to determine how many times per second the fixed_update and process_input functions are called. + * This value is also the timing value which is used in the fixed_loop to convert pixels to time. */ void set_fixed_delta_time(double seconds); + /** + * \brief Retrieves the scaled fixed delta time in seconds. + * + * The scaled fixed delta time is the timing value used within the `fixed_update` function. + * It is adjusted by the time_scale to account for any changes in the simulation's + * speed. + * + * \return The fixed delta time, scaled by the current time scale, in seconds. + */ + double get_scaled_fixed_delta_time() const; + private: //! Friend relation to use start,enforce_frame_rate,get_lag,update,advance_fixed_update. friend class LoopManager; |