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-rw-r--r--src/example/CMakeLists.txt2
-rw-r--r--src/example/GameScene.cpp79
-rw-r--r--src/example/Player.cpp78
-rw-r--r--src/example/Player.h10
4 files changed, 97 insertions, 72 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 307c8da..ef2595f 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -5,6 +5,7 @@ set(GAME_HEADERS
Hallway.h
Start.h
GameScene.h
+ Player.h
)
set(GAME_SOURCES
@@ -15,6 +16,7 @@ set(GAME_SOURCES
Hallway.cpp
Start.cpp
GameScene.cpp
+ Player.cpp
)
add_executable(game ${GAME_SOURCES} ${GAME_HEADERS})
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp
index 4422514..343f26c 100644
--- a/src/example/GameScene.cpp
+++ b/src/example/GameScene.cpp
@@ -1,12 +1,12 @@
#include "GameScene.h"
#include "Background.h"
-#include "api/Animator.h"
-#include "api/Asset.h"
-#include "api/BoxCollider.h"
-#include "api/Transform.h"
+#include "Player.h"
#include <cmath>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Asset.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/BoxCollider.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/Event.h>
@@ -14,6 +14,7 @@
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Script.h>
#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
#include <crepe/types.h>
#include <iostream>
@@ -87,24 +88,6 @@ private:
bool took_jetpack = false;
};
-class PlayerScript : public Script {
-public:
- void init() {
- subscribe<KeyPressEvent>(
- [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
- }
-
-private:
- bool keypressed(const KeyPressEvent & event) {
- if (event.key == Keycode::SPACE) {
- Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
- rb.add_force_linear(vec2(0, -10));
- return true;
- }
- return false;
- }
-};
-
void GameScene::load_scene() {
Background background(*this);
@@ -114,57 +97,9 @@ void GameScene::load_scene() {
.bg_color = Color::RED,
});
camera.add_component<BehaviorScript>().set_script<MoveCameraScript>();
- camera.add_component<Rigidbody>(Rigidbody::Data{
- .linear_velocity = vec2(0, 0),
- });
+ camera.add_component<Rigidbody>(Rigidbody::Data{});
- GameObject player = new_object("player", "player", vec2(-100, 200));
- Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"};
- Sprite & player_body_sprite
- = player.add_component<Sprite>(player_body_asset, Sprite::Data{
- .sorting_in_layer = 10,
- .order_in_layer = 0,
- .size = vec2(0, 50),
- });
- player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8),
- Animator::Data{
- .fps = 5,
- .looping = true,
- });
- Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"};
- Sprite & player_head_sprite
- = player.add_component<Sprite>(player_head_asset, Sprite::Data{
- .sorting_in_layer = 10,
- .order_in_layer = 1,
- .size = vec2(0, 50),
- .position_offset = vec2(0, -20),
- });
- player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8),
- Animator::Data{
- .fps = 5,
- .looping = true,
- });
- Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"};
- Sprite & player_jetpack_sprite = player.add_component<Sprite>(
- player_jetpack_asset, Sprite::Data{
- .sorting_in_layer = 10,
- .order_in_layer = 2,
- .size = vec2(0, 60),
- .position_offset = vec2(-20, 0),
- });
- player_jetpack_sprite.active = false;
- player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
- Animator::Data{
- .fps = 5,
- .looping = true,
- });
- player.add_component<Rigidbody>(Rigidbody::Data{
- .gravity_scale = 10,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = vec2(100, 0),
- });
- player.add_component<BoxCollider>(vec2(50, 50));
- player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
+ Player player(*this);
GameObject floor = new_object("floor", "game_world", vec2(0, 325));
floor.add_component<Rigidbody>(Rigidbody::Data{
diff --git a/src/example/Player.cpp b/src/example/Player.cpp
new file mode 100644
index 0000000..a3126cf
--- /dev/null
+++ b/src/example/Player.cpp
@@ -0,0 +1,78 @@
+#include "Player.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+class PlayerScript : public Script {
+public:
+ void init() {
+ subscribe<KeyPressEvent>(
+ [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
+ }
+
+private:
+ bool keypressed(const KeyPressEvent & event) {
+ if (event.key == Keycode::SPACE) {
+ Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
+ rb.add_force_linear(vec2(0, -10));
+ return true;
+ }
+ return false;
+ }
+};
+
+Player::Player(Scene & scn) {
+ GameObject player = scn.new_object("player", "player", vec2(-100, 200));
+ Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"};
+ Sprite & player_body_sprite
+ = player.add_component<Sprite>(player_body_asset, Sprite::Data{
+ .sorting_in_layer = 10,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ });
+ player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data{
+ .fps = 5,
+ .looping = true,
+ });
+ Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"};
+ Sprite & player_head_sprite
+ = player.add_component<Sprite>(player_head_asset, Sprite::Data{
+ .sorting_in_layer = 10,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ });
+ player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data{
+ .fps = 5,
+ .looping = true,
+ });
+ Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"};
+ Sprite & player_jetpack_sprite = player.add_component<Sprite>(
+ player_jetpack_asset, Sprite::Data{
+ .sorting_in_layer = 10,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ });
+ player_jetpack_sprite.active = false;
+ player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data{
+ .fps = 5,
+ .looping = true,
+ });
+ player.add_component<Rigidbody>(Rigidbody::Data{
+ .gravity_scale = 10,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = vec2(100, 0),
+ });
+ player.add_component<BoxCollider>(vec2(50, 50));
+ player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
+}
diff --git a/src/example/Player.h b/src/example/Player.h
new file mode 100644
index 0000000..139f6e4
--- /dev/null
+++ b/src/example/Player.h
@@ -0,0 +1,10 @@
+#pragma once
+
+namespace crepe {
+class Scene;
+}
+
+class Player {
+public:
+ Player(crepe::Scene & scn);
+};