diff options
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 8 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 5 |
2 files changed, 5 insertions, 8 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index aaaec6b..fe6aa45 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -143,7 +143,6 @@ void SDLContext::draw(const RenderContext & ctx) { this->set_rbg_texture(ctx.sprite.sprite_image, color.r, color.g, color.b); this->set_alpha_texture(ctx.sprite.sprite_image, color.a); - SDL_RenderCopyEx(this->game_renderer.get(), ctx.sprite.sprite_image.texture.get(), &srcrect, &dstrect, ctx.angle, NULL, render_flip); } @@ -232,12 +231,11 @@ int SDLContext::get_height(const Texture & ctx) const { } void SDLContext::delay(int ms) const { SDL_Delay(ms); } -void SDLContext::set_rbg_texture(const Texture & texture, const uint8_t & r, - const uint8_t & g, const uint8_t & b) { +void SDLContext::set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g, + const uint8_t & b) { SDL_SetTextureColorMod(texture.texture.get(), r, g, b); } -void SDLContext::set_alpha_texture(const Texture & texture, - const uint8_t & alpha) { +void SDLContext::set_alpha_texture(const Texture & texture, const uint8_t & alpha) { SDL_SetTextureAlphaMod(texture.texture.get(), alpha); } diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 1c67301..e128bfd 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -169,9 +169,8 @@ private: * \param g Green color * \param b Blue color */ - void set_rbg_texture(const Texture & texture, const uint8_t & r, - const uint8_t & g, const uint8_t & b); - + void set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g, + const uint8_t & b); /** * \brief Set an additional alpha value multiplied into render copy operations. |