diff options
-rw-r--r-- | game/Config.h | 2 | ||||
-rw-r--r-- | game/missile/SpawnEvent.h | 5 |
2 files changed, 3 insertions, 4 deletions
diff --git a/game/Config.h b/game/Config.h index c819a4e..d2b5fc4 100644 --- a/game/Config.h +++ b/game/Config.h @@ -26,7 +26,7 @@ static constexpr int COLL_LAY_ENEMY = 10; // Only for GameScene static constexpr int COLL_LAY_PLAYER_BULLET = 11; // Only for GameScene static constexpr float GAME_HEIGHT = 800; // In game units -static constexpr float HALLWAY_HEIGHT = 475; // In game units +static constexpr float HALLWAY_HEIGHT = 450; // In game units static constexpr float VIEWPORT_X = 1100; // In game units // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished diff --git a/game/missile/SpawnEvent.h b/game/missile/SpawnEvent.h index 3b9638c..84b1987 100644 --- a/game/missile/SpawnEvent.h +++ b/game/missile/SpawnEvent.h @@ -10,9 +10,8 @@ struct MissileSpawnEvent : public crepe::Event {}; class MissileSpawnEventHandler : public crepe::Script { private: static constexpr int MISSILE_OFFSET = VIEWPORT_X; - static constexpr int RANGE = GAME_HEIGHT / 4.5; - static constexpr int MIN_RANGE = -RANGE; - static constexpr int MAX_RANGE = RANGE; + static constexpr int MIN_RANGE = -150; + static constexpr int MAX_RANGE = 150; public: void init(); |