diff options
-rw-r--r-- | src/crepe/manager/EventManager.cpp | 2 | ||||
-rw-r--r-- | src/crepe/manager/SceneManager.cpp | 3 | ||||
-rw-r--r-- | src/crepe/system/ScriptSystem.cpp | 2 | ||||
-rw-r--r-- | src/test/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/test/Profiling.cpp | 16 |
5 files changed, 8 insertions, 17 deletions
diff --git a/src/crepe/manager/EventManager.cpp b/src/crepe/manager/EventManager.cpp index 17fe528..20f0dd3 100644 --- a/src/crepe/manager/EventManager.cpp +++ b/src/crepe/manager/EventManager.cpp @@ -1,11 +1,9 @@ #include "EventManager.h" -#include "util/Log.h" using namespace crepe; using namespace std; EventManager & EventManager::get_instance() { - dbg_trace(); static EventManager instance; return instance; } diff --git a/src/crepe/manager/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp index a788c51..50a9fbb 100644 --- a/src/crepe/manager/SceneManager.cpp +++ b/src/crepe/manager/SceneManager.cpp @@ -4,13 +4,10 @@ #include "ComponentManager.h" #include "SceneManager.h" -#include "util/Log.h" - using namespace crepe; using namespace std; SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) { - dbg_trace(); mediator.scene_manager = *this; } diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index df358e6..d6b2ca1 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -8,7 +8,7 @@ using namespace std; using namespace crepe; void ScriptSystem::update() { - //dbg_trace(); + dbg_trace(); ComponentManager & mgr = this->mediator.component_manager; RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>(); diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 15937af..7196404 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -15,7 +15,7 @@ target_sources(test_main PUBLIC ValueBrokerTest.cpp DBTest.cpp Vector2Test.cpp - #InputTest.cpp + InputTest.cpp ScriptEventTest.cpp ScriptSceneTest.cpp Profiling.cpp diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 46da378..c753bca 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,6 +1,4 @@ -#include "facade/SDLContext.h" #include "manager/Mediator.h" -#include "manager/ResourceManager.h" #include "system/ParticleSystem.h" #include "system/PhysicsSystem.h" #include "system/RenderSystem.h" @@ -43,7 +41,7 @@ class TestScript : public Script { } }; -class ProfilingTest : public Test { +class DISABLED_ProfilingTest : public Test { public: // Config for test // Minimum amount to let test pass @@ -63,8 +61,6 @@ public: ParticleSystem particle_sys{m}; RenderSystem render_sys{m}; ScriptSystem script_sys{m}; - SDLContext ctx{m}; - ResourceManager resource_manager{m}; // Test data std::map<std::string, std::chrono::microseconds> timings; @@ -134,7 +130,7 @@ public: } }; -TEST_F(ProfilingTest, Profiling_1) { +TEST_F(DISABLED_ProfilingTest, Profiling_1) { while (this->total_time / this->average < this->duration) { { @@ -157,7 +153,7 @@ TEST_F(ProfilingTest, Profiling_1) { EXPECT_GE(this->game_object_count, this->min_gameobject_count); } -TEST_F(ProfilingTest, Profiling_2) { +TEST_F(DISABLED_ProfilingTest, Profiling_2) { while (this->total_time / this->average < this->duration) { { @@ -171,7 +167,7 @@ TEST_F(ProfilingTest, Profiling_2) { gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Asset("asset/texture/square.png"); + auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( img, Sprite::Data{ .color = {0, 0, 0, 0}, @@ -196,7 +192,7 @@ TEST_F(ProfilingTest, Profiling_2) { EXPECT_GE(this->game_object_count, this->min_gameobject_count); } -TEST_F(ProfilingTest, Profiling_3) { +TEST_F(DISABLED_ProfilingTest, Profiling_3) { while (this->total_time / this->average < this->duration) { { @@ -209,7 +205,7 @@ TEST_F(ProfilingTest, Profiling_3) { }); gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Asset("asset/texture/square.png"); + auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( img, Sprite::Data{ .color = {0, 0, 0, 0}, |