diff options
-rw-r--r-- | src/crepe/api/Sprite.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 11 | ||||
-rw-r--r-- | src/crepe/api/Texture.h | 13 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 32 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 29 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 3 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 1 |
7 files changed, 29 insertions, 64 deletions
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 8647794..0a2ad4c 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -22,8 +22,8 @@ Sprite::Sprite(game_object_id_t id, Texture & image, const Color & color, dbg_trace(); - this->mask.w = sprite_image.get_width(); - this->mask.h = sprite_image.get_height(); + this->mask.w = sprite_image.get_size().x; + this->mask.h = sprite_image.get_size().y; this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h; } diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index e43bdaa..c23b91e 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -2,6 +2,7 @@ #include "../util/Log.h" #include "Asset.h" +#include "types.h" #include "Texture.h" using namespace crepe; @@ -31,11 +32,7 @@ void Texture::load(const Asset & res) { this->texture = ctx.texture_from_path(res.get_path()); } -int Texture::get_width() const { - if (this->texture == nullptr) return 0; - return SDLContext::get_instance().get_width(*this); -} -int Texture::get_height() const { - if (this->texture == nullptr) return 0; - return SDLContext::get_instance().get_height(*this); +ivec2 Texture::get_size() const { + if (this->texture == nullptr) return {}; + return SDLContext::get_instance().get_size(*this); } diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index 7206a66..1817910 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -8,6 +8,7 @@ #include <memory> #include "Asset.h" +#include "types.h" namespace crepe { @@ -42,16 +43,10 @@ public: Texture & operator=(const Texture &) = delete; /** - * \brief Gets the width of the texture. - * \return Width of the texture in pixels. + * \brief Gets the width and height of the texture. + * \return Width and height of the texture in pixels. */ - int get_width() const; - - /** - * \brief Gets the height of the texture. - * \return Height of the texture in pixels. - */ - int get_height() const; + ivec2 get_size() const; private: /** diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index fe6aa45..8d8a87d 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -134,15 +134,11 @@ void SDLContext::draw(const RenderContext & ctx) { = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * ctx.sprite.flip.flip_x) | (SDL_FLIP_VERTICAL * ctx.sprite.flip.flip_y)); - const Color & color = ctx.sprite.color; - SDL_Rect srcrect = this->get_src_rect(ctx.sprite); SDL_Rect dstrect = this->get_dst_rect(ctx.sprite, ctx.pos, ctx.cam, ctx.cam_pos, ctx.scale); - this->set_rbg_texture(ctx.sprite.sprite_image, color.r, color.g, color.b); - this->set_alpha_texture(ctx.sprite.sprite_image, color.a); - + this->set_color_texture(ctx.sprite.sprite_image, ctx.sprite.color); SDL_RenderCopyEx(this->game_renderer.get(), ctx.sprite.sprite_image.texture.get(), &srcrect, &dstrect, ctx.angle, NULL, render_flip); } @@ -219,23 +215,17 @@ SDLContext::texture_from_path(const std::string & path) { SDL_SetTextureBlendMode(img_texture.get(), SDL_BLENDMODE_BLEND); return img_texture; } -int SDLContext::get_width(const Texture & ctx) const { - int w; - SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &w, NULL); - return w; -} -int SDLContext::get_height(const Texture & ctx) const { - int h; - SDL_QueryTexture(ctx.texture.get(), NULL, NULL, NULL, &h); - return h; -} -void SDLContext::delay(int ms) const { SDL_Delay(ms); } -void SDLContext::set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g, - const uint8_t & b) { - SDL_SetTextureColorMod(texture.texture.get(), r, g, b); + +ivec2 SDLContext::get_size(const Texture & ctx){ + ivec2 size; + SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &size.x, &size.y); + return size; } -void SDLContext::set_alpha_texture(const Texture & texture, const uint8_t & alpha) { - SDL_SetTextureAlphaMod(texture.texture.get(), alpha); +void SDLContext::delay(int ms) const { SDL_Delay(ms); } + +void SDLContext::set_color_texture(const Texture & texture, const Color & color) { + SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b); + SDL_SetTextureAlphaMod(texture.texture.get(), color.a); } diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index e128bfd..e49ca78 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -12,6 +12,7 @@ #include "../api/Camera.h" #include "../api/Sprite.h" +#include "api/Color.h" #include "api/Texture.h" #include "types.h" @@ -105,18 +106,11 @@ private: std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture_from_path(const std::string & path); /** - * \brief Gets the width of a texture. + * \brief Gets the size of a texture. * \param texture Reference to the Texture object. - * \return Width of the texture as an integer. + * \return Width and height of the texture as an integer. */ - int get_width(const Texture & texture) const; - - /** - * \brief Gets the height of a texture. - * \param texture Reference to the Texture object. - * \return Height of the texture as an integer. - */ - int get_height(const Texture & texture) const; + ivec2 get_size(const Texture & ctx); private: //! Will use draw,clear_screen, present_screen, camera. @@ -165,20 +159,9 @@ private: * \brief Set an additional color value multiplied into render copy operations. * * \param texture the given texture to adjust - * \param r Red color - * \param g Green color - * \param b Blue color - */ - void set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g, - const uint8_t & b); - - /** - * \brief Set an additional alpha value multiplied into render copy operations. - * - * \param texture modify the given texture alpha channel - * \param alpha alpha channel + * \param color the color data for the texture */ - void set_alpha_texture(const Texture & texture, const uint8_t & alpha); + void set_color_texture(const Texture & texture, const Color & color); private: //! sdl Window diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 1883f8f..11c9669 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -10,7 +10,6 @@ #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" #include "../api/Transform.h" -#include "../api/Vector2.h" #include "../facade/SDLContext.h" #include "RenderSystem.h" @@ -71,7 +70,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, bool rendering_particles = false; for (const ParticleEmitter & em : emitters) { - if (!(&em.data.sprite == &sprite)) continue; + if (&em.data.sprite != &sprite) continue; rendering_particles = true; if (!em.active) continue; diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 4d542ec..096d058 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -77,6 +77,7 @@ private: */ private: + // FIXME: retrieve sdlcontext via mediator after #PR57 SDLContext & context = SDLContext::get_instance(); //! camera postion in the current scene |