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-rw-r--r--game/EndGameScript.cpp54
-rw-r--r--game/EndGameScript.h3
2 files changed, 50 insertions, 7 deletions
diff --git a/game/EndGameScript.cpp b/game/EndGameScript.cpp
index 55f08cd..a18f18c 100644
--- a/game/EndGameScript.cpp
+++ b/game/EndGameScript.cpp
@@ -1,5 +1,8 @@
#include "EndGameScript.h"
+#include <crepe/api/Animator.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/CircleCollider.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/types.h>
@@ -7,14 +10,51 @@ using namespace crepe;
using namespace std;
void EndGameScript::init() {
- Rigidbody & rb_player = this->get_components_by_name<Rigidbody>("player").front();
- Rigidbody & rb_camera = this->get_components_by_name<Rigidbody>("camera").front();
-
- rb_player.data.linear_velocity_coefficient = vec2(0.8, 0.8);
- rb_camera.data.linear_velocity_coefficient = vec2(0.8, 0.8);
+ BoxCollider jetpack_coll = this->get_components_by_name<BoxCollider>("player").back();
+ CircleCollider head_coll = this->get_components_by_name<CircleCollider>("player").back();
+ jetpack_coll.active = false;
+ head_coll.active = false;
}
void EndGameScript::fixed_update(crepe::duration_t dt) {
- //logf("EndGameScript::fixed_update");
- // ...
+ Transform & transform_player = this->get_components_by_name<Transform>("player").front();
+ RefVector<Animator> anim_player = this->get_components_by_name<Animator>("player");
+ Rigidbody & rb_player = this->get_components_by_name<Rigidbody>("player").front();
+ Rigidbody & rb_camera = this->get_components_by_name<Rigidbody>("camera").front();
+
+ if (transform_player.position.y >= 194) {
+ if (jump == 0 || jump == 1) {
+ int random_number = rand() % 4;
+ for (Animator & anim : anim_player) {
+ anim.active = false;
+ anim.set_anim(6);
+ for (int i = 0; i < random_number; i++) {
+ anim.next_anim();
+ }
+ }
+ } else if (jump == 2) {
+ for (Animator & anim : anim_player) {
+ anim.active = false;
+ anim.set_anim(7);
+ }
+ rb_player.data.angular_velocity = 0;
+ transform_player.rotation = 90;
+ }
+ if (jump == 0) {
+ rb_player.data.linear_velocity = vec2(100, -150);
+ rb_player.data.angular_velocity = 320;
+ rb_player.data.angular_velocity_coefficient = 0.8;
+ jump++;
+ } else if (jump == 1) {
+ rb_player.data.linear_velocity = vec2(100, -125);
+ rb_player.data.angular_velocity = 300;
+ rb_player.data.angular_velocity_coefficient = 0.8;
+ jump++;
+ } else if (jump == 2) {
+ rb_player.data.linear_velocity = vec2(100, 0);
+ rb_player.data.linear_velocity_coefficient = vec2(0.5, 0.5);
+ rb_camera.data.linear_velocity_coefficient = vec2(0.5, 0.5);
+ jump++;
+ }
+ }
}
diff --git a/game/EndGameScript.h b/game/EndGameScript.h
index 3b1970a..980dff5 100644
--- a/game/EndGameScript.h
+++ b/game/EndGameScript.h
@@ -6,4 +6,7 @@ class EndGameScript : public crepe::Script {
public:
void init();
void fixed_update(crepe::duration_t dt);
+
+private:
+ int jump = 0;
};