diff options
| -rw-r--r-- | .gitignore | 2 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 2 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 11 | 
3 files changed, 8 insertions, 7 deletions
| @@ -15,4 +15,4 @@ compile_commands.json  CTestTestfile.cmake  _deps  CMakeUserPresets.json - +compile.sh diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index c4c96e2..e87a2c5 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -159,7 +159,7 @@ SDLContext::texture_from_path(const std::string & path) {  	SDL_Surface * tmp = IMG_Load(path.c_str());  	if (tmp == nullptr) { -		throw Exception("surface cannot be load from %s", path.c_str()); +		tmp = IMG_Load("../asset/texture/ERROR.png");	  	}  	std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index d554a8a..e02f6a3 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,3 +1,4 @@ +#include "api/Camera.h"  #include <crepe/ComponentManager.h>  #include <crepe/api/GameObject.h>  #include <crepe/system/RenderSystem.h> @@ -23,26 +24,26 @@ int main() {  	auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1);  	auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1); -	auto & mgr = AssetManager::get_instance();  	// Normal adding components  	{  		Color color(0, 0, 0, 0);  		obj.add_component<Sprite>(  			make_shared<Texture>("../asset/texture/img.png"), color, -			FlipSettings{true, true}); +			FlipSettings{false, false}); +		obj.add_component<Camera>(Color::get_red());  	} -  	{  		Color color(0, 0, 0, 0); -		auto img = mgr.cache<Texture>("../asset/texture/second.png"); -		obj1.add_component<Sprite>(img, color, FlipSettings{true, true}); +		obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true});  	} +	/*  	{  		Color color(0, 0, 0, 0);  		auto img = mgr.cache<Texture>("../asset/texture/second.png");  		obj2.add_component<Sprite>(img, color, FlipSettings{true, true});  	} +	*/  	auto & sys = crepe::RenderSystem::get_instance();  	auto start = std::chrono::steady_clock::now(); |