diff options
-rw-r--r-- | src/crepe/api/Text.cpp | 8 | ||||
-rw-r--r-- | src/crepe/api/Text.h | 17 | ||||
-rw-r--r-- | src/crepe/facade/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/crepe/facade/FontFacade.cpp (renamed from src/crepe/facade/SDLFontContext.cpp) | 11 | ||||
-rw-r--r-- | src/crepe/facade/FontFacade.h | 28 | ||||
-rw-r--r-- | src/crepe/facade/SDLFontContext.h | 29 | ||||
-rw-r--r-- | src/example/loadfont.cpp | 21 |
7 files changed, 58 insertions, 60 deletions
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 568af7f..e6db140 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -1,10 +1,14 @@ +#include "../facade/FontFacade.h" + #include "Text.h" + using namespace crepe; Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::string & text, const std::string & font_family, const Data & data) : UIObject(id, dimensions, offset), text(text), - data(data), - font_family(font_family) {} + data(data), + font(FontFacade::get_font_asset(font_family)) { +} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 64b2008..13b4375 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -5,6 +5,7 @@ #include "../Component.h" #include "Color.h" +#include "Asset.h" #include "UIObject.h" namespace crepe { @@ -39,13 +40,21 @@ public: }; public: + /** + * + * \param dimensions Width and height of the UIObject. + * \param offset Offset of the UIObject relative to its transform + * \param text The text to be displayed. + * \param font_family The font style name to be displayed. + * \param data Data struct containing extra text parameters. + */ Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string &, const std::string & font_family, const Data & data); - //! font family name such as (Arial,Helvetica,Inter) - std::string font_family = ""; + const std::string & text, const std::string & font_family, const Data & data); //! Label text. std::string text = ""; - // Data instance for data not gotten from constructor + //! Font asset variable + Asset font; + //! Data instance Data data; }; diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt index e61b680..243ae46 100644 --- a/src/crepe/facade/CMakeLists.txt +++ b/src/crepe/facade/CMakeLists.txt @@ -4,7 +4,7 @@ target_sources(crepe PUBLIC SoundContext.cpp SDLContext.cpp DB.cpp - SDLFontContext.cpp + FontFacade.cpp Font.cpp ) @@ -14,7 +14,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES SoundContext.h SDLContext.h DB.h - SDLFontContext.h + FontFacade.h Font.h ) diff --git a/src/crepe/facade/SDLFontContext.cpp b/src/crepe/facade/FontFacade.cpp index 45d70cb..12e10ed 100644 --- a/src/crepe/facade/SDLFontContext.cpp +++ b/src/crepe/facade/FontFacade.cpp @@ -2,21 +2,15 @@ #include <SDL2/SDL_ttf.h> #include <fontconfig/fontconfig.h> -#include "SDLFontContext.h" +#include "FontFacade.h" using namespace crepe; using namespace std; -SDLFontContext::SDLFontContext() { +Asset FontFacade::get_font_asset(const string font_family) { if (!FcInit()) { throw runtime_error("Failed to initialize Fontconfig."); } -} - -SDLFontContext::~SDLFontContext() { FcFini(); } - -Asset SDLFontContext::get_font_asset(const string font_family) { - // Create a pattern to search for the font family FcPattern * pattern = FcNameParse(reinterpret_cast<const FcChar8 *>(font_family.c_str())); if (pattern == NULL) { @@ -51,5 +45,6 @@ Asset SDLFontContext::get_font_asset(const string font_family) { // Convert the file path to a string string font_file_path(reinterpret_cast<const char *>(file_path)); FcPatternDestroy(matched_pattern); + FcFini(); return Asset(font_file_path); } diff --git a/src/crepe/facade/FontFacade.h b/src/crepe/facade/FontFacade.h new file mode 100644 index 0000000..1b835d4 --- /dev/null +++ b/src/crepe/facade/FontFacade.h @@ -0,0 +1,28 @@ +#pragma once + +#include <memory> + +#include "../api/Asset.h" + +namespace crepe { + +/** + * + * \brief Font facade class for converting font family names to absolute file paths + * + */ +class FontFacade { +public: + /** + * + * \brief Facade function to convert a font_family into an asset. + * + * This function uses the FontConfig library to convert a font family name (Arial, Inter, Helvetica) and converts it to the font source path. + * This function is static so the member function can be used without create a FontFacade object. This way it can be used in a constructor as FontFacade::get_font_asset(). + * \param font_family Name of the font family name. + * \return Asset with filepath to the font. + */ + static Asset get_font_asset(const std::string font_family); +}; + +} // namespace crepe diff --git a/src/crepe/facade/SDLFontContext.h b/src/crepe/facade/SDLFontContext.h deleted file mode 100644 index d15e1a3..0000000 --- a/src/crepe/facade/SDLFontContext.h +++ /dev/null @@ -1,29 +0,0 @@ -#pragma once - - -#include <memory> - -#include "../api/Asset.h" - -namespace crepe { -class SDLFontContext { -public: - SDLFontContext(); - ~SDLFontContext(); - SDLFontContext(const SDLFontContext &) = delete; - SDLFontContext(SDLFontContext &&) = delete; - SDLFontContext & operator=(const SDLFontContext &) = delete; - SDLFontContext & operator=(SDLFontContext &&) = delete; - /** - * - * \brief Facade function to convert a font_family into an asset. - * - * This function uses the FontConfig library to convert a font family name (Arial, Inter, Helvetica) and converts it to the font source path. - * - * \param font_family Name of the font family name. - */ - Asset get_font_asset(const std::string font_family); - -}; - -} // namespace crepe diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index dae64bc..0ea6d86 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -1,7 +1,6 @@ #include <crepe/api/Text.h> #include <crepe/facade/Font.h> #include <crepe/facade/SDLContext.h> -#include <crepe/facade/SDLFontContext.h> #include <crepe/manager/Mediator.h> #include <exception> #include <iostream> @@ -9,26 +8,18 @@ using namespace crepe; int main() { - SDLFontContext font_facade; + // SDLFontContext font_facade; Mediator mediator; SDLContext sdl_context{mediator}; try { // Correct way to create a unique pointer for Text std::unique_ptr<Text> label = std::make_unique<Text>( 1, vec2(100, 100), vec2(0, 0), "test test", "OpenSymbol", Text::Data{}); - Asset asset = font_facade.get_font_asset(label->font_family); - std::cout << "path: " << asset.get_path() << std::endl; - std::unique_ptr<Font> font = std::make_unique<Font>(asset, mediator); - // Get the TTF_Font from the Font object - TTF_Font * ttf_font = font->get_font(); - //example if the asset is not correct for font - //std::unique_ptr<Font> fontThrow = std::make_unique<Font>(Asset("../help.txt"), mediator); - // Check if the font is loaded properly - if (ttf_font != nullptr) { - std::cout << "Font successfully loaded!" << std::endl; - } else { - std::cout << "Failed to load font." << std::endl; - } + std::cout << "Path: " << label->font.get_path() << std::endl; + + std::unique_ptr<Text> label2 = std::make_unique<Text>( + 1, vec2(100, 100), vec2(0, 0), "test test", "fsaafdafsdafsdafsdasfdds", Text::Data{}); + std::cout << "Path: " << label2->font.get_path() << std::endl; } catch (const std::exception & e) { std::cout << "Standard exception thrown: " << e.what() << std::endl; } |