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-rw-r--r--src/crepe/api/EventHandler.h23
-rw-r--r--src/crepe/api/EventHandler.hpp9
-rw-r--r--src/crepe/api/EventManager.cpp42
-rw-r--r--src/crepe/api/EventManager.h158
-rw-r--r--src/crepe/api/EventManager.hpp38
-rw-r--r--src/crepe/api/IKeyListener.cpp26
-rw-r--r--src/crepe/api/IKeyListener.h26
-rw-r--r--src/crepe/api/IMouseListener.cpp47
-rw-r--r--src/crepe/api/IMouseListener.h34
-rw-r--r--src/example/events.cpp120
-rw-r--r--src/test/EventTest.cpp118
11 files changed, 198 insertions, 443 deletions
diff --git a/src/crepe/api/EventHandler.h b/src/crepe/api/EventHandler.h
index 90886aa..ef659fd 100644
--- a/src/crepe/api/EventHandler.h
+++ b/src/crepe/api/EventHandler.h
@@ -24,7 +24,7 @@ using EventHandler = std::function<bool(const EventType & e)>;
* \brief An abstract base class for event handler wrappers.
*
* This class provides the interface for handling events. Derived classes must implement the
- * `call()` method to process events and the `get_type()` method to return the handler's type.
+ * `call()` method to process events
*/
class IEventHandlerWrapper {
public:
@@ -43,15 +43,6 @@ public:
*/
bool exec(const Event & e);
- /**
- * \brief Get the type of the event handler.
- *
- * This method returns the type of the event handler as a string.
- *
- * \return A string representing the handler's type.
- */
- virtual std::string get_type() const = 0;
-
private:
/**
* \brief The method responsible for handling the event.
@@ -96,20 +87,8 @@ private:
* \return A boolean value indicating whether the event is handled.
*/
bool call(const Event & e) override;
-
- /**
- * \brief Returns the type of the handler.
- *
- * This method returns a string representing the type of the event handler.
- *
- * \return The handler type as a string.
- */
- std::string get_type() const override;
-
//! The event handler function.
EventHandler<EventType> handler;
- //! The type name of the handler function.
- const std::string handler_type;
};
} // namespace crepe
diff --git a/src/crepe/api/EventHandler.hpp b/src/crepe/api/EventHandler.hpp
index a1e774d..8d8136b 100644
--- a/src/crepe/api/EventHandler.hpp
+++ b/src/crepe/api/EventHandler.hpp
@@ -1,4 +1,3 @@
-
#include <typeindex>
#include "EventHandler.h"
@@ -8,8 +7,7 @@ namespace crepe {
// Implementation of EventHandlerWrapper constructor
template <typename EventType>
EventHandlerWrapper<EventType>::EventHandlerWrapper(const EventHandler<EventType> & handler)
- : handler(handler),
- handler_type(handler.target_type().name()) {}
+ : handler(handler){}
// Implementation of EventHandlerWrapper::call
template <typename EventType>
@@ -17,10 +15,5 @@ bool EventHandlerWrapper<EventType>::call(const Event & e) {
return this->handler(static_cast<const EventType &>(e));
}
-// Implementation of EventHandlerWrapper::get_type
-template <typename EventType>
-std::string EventHandlerWrapper<EventType>::get_type() const {
- return this->handler_type;
-}
} //namespace crepe
diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/api/EventManager.cpp
index dbdb0c3..64d7c26 100644
--- a/src/crepe/api/EventManager.cpp
+++ b/src/crepe/api/EventManager.cpp
@@ -15,22 +15,18 @@ void EventManager::dispatch_events() {
bool event_handled = false;
auto handlers_it = this->subscribers.find(event_type);
- if (handlers_it != this->subscribers.end()) {
- std::vector<CallbackEntry> & handlers = handlers_it->second;
-
- std::sort(handlers.begin(), handlers.end(),
- [](const CallbackEntry & a, const CallbackEntry & b) {
- return a.priority > b.priority;
- });
-
- for (auto handler_it = handlers.begin(); handler_it != handlers.end();
- ++handler_it) {
- // If callback is executed and returns true, remove the event from the queue
- if ((*handler_it).callback->exec(*event)) {
- event_it = this->events_queue.erase(event_it);
- event_handled = true;
- break;
- }
+ if (handlers_it == this->subscribers.end()) {
+ continue;
+ }
+ std::vector<CallbackEntry> & handlers = handlers_it->second;
+
+ for (auto handler_it = handlers.begin(); handler_it != handlers.end();
+ ++handler_it) {
+ // If callback is executed and returns true, remove the event from the queue
+ if ((*handler_it).callback->exec(*event)) {
+ event_it = this->events_queue.erase(event_it);
+ event_handled = true;
+ break;
}
}
@@ -44,3 +40,17 @@ void EventManager::clear() {
this->subscribers.clear();
this->events_queue.clear();
}
+
+void EventManager::unsubscribe(subscription_t event_id) {
+ for (auto& [event_type, handlers] : this->subscribers) {
+ for (auto it = handlers.begin(); it != handlers.end();) {
+ if (it->id == event_id) {
+ it = handlers.erase(it);
+ return;
+ } else {
+ ++it;
+ }
+ }
+ }
+}
+
diff --git a/src/crepe/api/EventManager.h b/src/crepe/api/EventManager.h
index 133d72d..93e9ca2 100644
--- a/src/crepe/api/EventManager.h
+++ b/src/crepe/api/EventManager.h
@@ -11,109 +11,131 @@
#include "EventHandler.h"
namespace crepe {
-static constexpr int CHANNEL_ALL = -1;
+//! typedef for subscription value
+typedef int subscription_t;
+
/**
* \class EventManager
- * \brief The EventManager class is responsible for managing the subscription, triggering,
- * and queueing of events. It handles events and dispatches them to appropriate subscribers.
+ * \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling.
+ *
+ * The `EventManager` acts as a centralized event system. It allows for registering callbacks
+ * for specific event types, triggering events synchronously, queueing events for later
+ * processing, and managing subscriptions via unique identifiers.
*/
class EventManager {
public:
+ static constexpr int CHANNEL_ALL = -1;
+
/**
- * \brief Get the singleton instance of the EventManager.
- *
- * This method returns the unique instance of the EventManager, creating it on the first call.
- *
- * \return Reference to the EventManager instance.
- */
+ * \brief Get the singleton instance of the EventManager.
+ *
+ * This method returns the unique instance of the EventManager, creating it if it
+ * doesn't already exist. Ensures only one instance is active in the program.
+ *
+ * \return Reference to the singleton instance of the EventManager.
+ */
static EventManager & get_instance();
/**
- * \brief Subscribe to an event.
- *
- * This method allows the registration of a callback for a specific event type and channel.
- *
- * \tparam EventType The type of the event to subscribe to.
- * \param callback The callback function to invoke when the event is triggered.
- * \param channel The channel number to subscribe to (default is 0).
- */
+ * \brief Subscribe to a specific event type.
+ *
+ * Registers a callback for a given event type and optional channel. Each callback
+ * is assigned a unique subscription ID that can be used for later unsubscription.
+ *
+ * \tparam EventType The type of the event to subscribe to.
+ * \param callback The callback function to be invoked when the event is triggered.
+ * \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels).
+ * \return A unique subscription ID associated with the registered callback.
+ */
template <typename EventType>
- void subscribe(const EventHandler<EventType> & callback, int channel = CHANNEL_ALL,
- int priority = 0);
+ subscription_t subscribe(const EventHandler<EventType> & callback, int channel = CHANNEL_ALL);
/**
- * \brief Unsubscribe from an event.
- *
- * This method removes a previously registered callback from an event.
- *
- * \tparam EventType The type of the event to unsubscribe from.
- * \param callback The callback function to remove from the subscription list.
- * \param channel The event ID to unsubscribe from.
- */
- template <typename EventType>
- void unsubscribe(const EventHandler<EventType> &, int channel = CHANNEL_ALL);
+ * \brief Unsubscribe a previously registered callback.
+ *
+ * Removes a callback from the subscription list based on its unique subscription ID.
+ *
+ * \param event_id The unique subscription ID of the callback to remove.
+ */
+ void unsubscribe(subscription_t event_id);
/**
- * \brief Trigger an event.
- *
- * This method invokes the appropriate callback(s) for the specified event.
- *
- * \tparam EventType The type of the event to trigger.
- * \param event The event data to pass to the callback.
- * \param channel The channel from which to trigger the event (default is 0).
- */
+ * \brief Trigger an event immediately.
+ *
+ * Synchronously invokes all registered callbacks for the given event type on the specified channel.
+ *
+ * \tparam EventType The type of the event to trigger.
+ * \param event The event instance to pass to the callbacks.
+ * \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels).
+ */
template <typename EventType>
void trigger_event(const EventType & event, int channel = CHANNEL_ALL);
/**
- * \brief Queue an event for later processing.
- *
- * This method adds an event to the event queue, which will be processed in the
- * dispatch_events function.
- *
- * \tparam EventType The type of the event to queue.
- * \param event The event to queue.
- * \param channel The channel number for the event (default is 0).
- */
+ * \brief Queue an event for later processing.
+ *
+ * Adds an event to the event queue to be processed during the next call to `dispatch_events`.
+ *
+ * \tparam EventType The type of the event to queue.
+ * \param event The event instance to queue.
+ * \param channel The channel to associate with the event (default is CHANNEL_ALL).
+ */
template <typename EventType>
- void queue_event(const EventType & event, int channel = CHANNEL_ALL, int priority = 0);
+ void queue_event(const EventType & event, int channel = CHANNEL_ALL);
/**
- * \brief Dispatch all queued events.
- *
- * This method processes all events in the event queue and triggers the corresponding
- * callbacks for each event.
- */
+ * \brief Process all queued events.
+ *
+ * Iterates through the event queue and triggers callbacks for each queued event.
+ * Events are removed from the queue once processed.
+ */
void dispatch_events();
+
/**
- * \brief clears all subscribers
- *
- */
+ * \brief Clear all subscriptions.
+ *
+ * Removes all registered event handlers and clears the subscription list.
+ */
void clear();
private:
/**
- * \brief Default constructor for the EventManager.
- *
- * This constructor is private to enforce the singleton pattern.
- */
+ * \brief Default constructor for the EventManager.
+ *
+ * Constructor is private to enforce the singleton pattern.
+ */
EventManager() = default;
+
+ /**
+ * \struct QueueEntry
+ * \brief Represents an entry in the event queue.
+ */
struct QueueEntry {
- std::unique_ptr<Event> event;
- int channel = CHANNEL_ALL;
- std::type_index type;
- int priority = 0;
+ std::unique_ptr<Event> event; ///< The event instance.
+ int channel = CHANNEL_ALL; ///< The channel associated with the event.
+ std::type_index type; ///< The type of the event.
};
+
+ /**
+ * \struct CallbackEntry
+ * \brief Represents a registered event handler callback.
+ */
struct CallbackEntry {
- std::unique_ptr<IEventHandlerWrapper> callback;
- int channel = CHANNEL_ALL;
- int priority = 0;
+ std::unique_ptr<IEventHandlerWrapper> callback; ///< The callback function wrapper.
+ int channel = CHANNEL_ALL; ///< The channel this callback listens to.
+ subscription_t id = -1; ///< Unique subscription ID.
};
- //! The queue of events to be processed.
+
+ //! The queue of events to be processed during dispatch.
std::vector<QueueEntry> events_queue;
- //! Registered event handlers.
+
+ //! A map of event type to registered callbacks.
std::unordered_map<std::type_index, std::vector<CallbackEntry>> subscribers;
+
+ //! Counter to generate unique subscription IDs.
+ subscription_t subscription_counter = 0;
};
} // namespace crepe
+
#include "EventManager.hpp"
diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/api/EventManager.hpp
index a04a43a..d7afa9f 100644
--- a/src/crepe/api/EventManager.hpp
+++ b/src/crepe/api/EventManager.hpp
@@ -3,9 +3,8 @@
namespace crepe {
template <typename EventType>
-void EventManager::subscribe(const EventHandler<EventType> & callback, int channel,
- int priority) {
-
+subscription_t EventManager::subscribe(const EventHandler<EventType> & callback, int channel) {
+ subscription_counter++;
std::type_index event_type = typeid(EventType);
std::unique_ptr<EventHandlerWrapper<EventType>> handler
= std::make_unique<EventHandlerWrapper<EventType>>(callback);
@@ -13,17 +12,13 @@ void EventManager::subscribe(const EventHandler<EventType> & callback, int chann
handlers.emplace_back(CallbackEntry{
.callback = std::move(handler),
.channel = channel,
- .priority = priority,
+ .id = subscription_counter
});
- // Sort handlers by priority (highest first)
- std::sort(handlers.begin(), handlers.end(),
- [](const CallbackEntry & a, const CallbackEntry & b) {
- return a.priority > b.priority;
- });
+ return subscription_counter;
}
template <typename EventType>
-void EventManager::queue_event(const EventType & event, int channel, int priority) {
+void EventManager::queue_event(const EventType & event, int channel) {
static_assert(std::is_base_of<Event, EventType>::value,
"EventType must derive from Event");
std::type_index event_type = typeid(EventType);
@@ -32,8 +27,7 @@ void EventManager::queue_event(const EventType & event, int channel, int priorit
this->events_queue.push_back(QueueEntry{.event = std::move(event_ptr),
.channel = channel,
- .type = event_type,
- .priority = priority});
+ .type = event_type});
}
template <typename EventType>
@@ -55,25 +49,5 @@ void EventManager::trigger_event(const EventType & event, int channel) {
}
}
-template <typename EventType>
-void EventManager::unsubscribe(const EventHandler<EventType> & callback, int channel) {
- std::type_index event_type = typeid(EventType);
- std::string handler_name = callback.target_type().name();
-
- // Find the list of handlers for this event type
- auto handlers_it = this->subscribers.find(event_type);
- if (handlers_it != this->subscribers.end()) {
- std::vector<CallbackEntry> & handlers = handlers_it->second;
-
- for (auto it = handlers.begin(); it != handlers.end();) {
- // Match based on handler type and channel
- if (it->callback->get_type() == handler_name && it->channel == channel) {
- it = handlers.erase(it);
- return;
- }
- ++it;
- }
- }
-}
} // namespace crepe
diff --git a/src/crepe/api/IKeyListener.cpp b/src/crepe/api/IKeyListener.cpp
index 6a522c1..ebbf486 100644
--- a/src/crepe/api/IKeyListener.cpp
+++ b/src/crepe/api/IKeyListener.cpp
@@ -3,29 +3,15 @@
using namespace crepe;
// Constructor with specified channel
-IKeyListener::IKeyListener(int channel)
- : channel(channel),
- active(true),
+IKeyListener::IKeyListener(int channel) :
event_manager(EventManager::get_instance()) {
- this->subscribe_events();
+ press_id = event_manager.subscribe<KeyPressEvent>([this](const KeyPressEvent & event) { return this->on_key_pressed(event); }, channel);
+ release_id = event_manager.subscribe<KeyReleaseEvent>([this](const KeyReleaseEvent & event) { return this->on_key_released(event); }, channel);
}
// Destructor, unsubscribe events
-IKeyListener::~IKeyListener() { this->unsubscribe_events(); }
-
-// Subscribe to key events
-void IKeyListener::subscribe_events() {
- key_pressed_handler
- = [this](const KeyPressEvent & event) { return this->on_key_pressed(event); };
- key_released_handler
- = [this](const KeyReleaseEvent & event) { return this->on_key_released(event); };
-
- event_manager.subscribe<KeyPressEvent>(this->key_pressed_handler, this->channel);
- event_manager.subscribe<KeyReleaseEvent>(this->key_released_handler, this->channel);
+IKeyListener::~IKeyListener() {
+ event_manager.unsubscribe(press_id);
+ event_manager.unsubscribe(release_id);
}
-// Unsubscribe from key events
-void IKeyListener::unsubscribe_events() {
- event_manager.unsubscribe<KeyPressEvent>(this->key_pressed_handler, this->channel);
- event_manager.unsubscribe<KeyReleaseEvent>(this->key_released_handler, this->channel);
-}
diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h
index 9402cce..4726aa7 100644
--- a/src/crepe/api/IKeyListener.h
+++ b/src/crepe/api/IKeyListener.h
@@ -16,7 +16,7 @@ public:
* \brief Constructs an IKeyListener with a specified channel.
* \param channel The channel ID for event handling.
*/
- IKeyListener(int channel = CHANNEL_ALL);
+ IKeyListener(int channel = EventManager::CHANNEL_ALL);
virtual ~IKeyListener();
IKeyListener(const IKeyListener &) = delete;
IKeyListener & operator=(const IKeyListener &) = delete;
@@ -36,27 +36,11 @@ public:
* \return True if the event was handled, false otherwise.
*/
virtual bool on_key_released(const KeyReleaseEvent & event) = 0;
-
-protected:
- /**
- * \brief Subscribes to key events.
- */
- void subscribe_events();
-
- /**
- * \brief Unsubscribes from key events.
- */
- void unsubscribe_events();
-
private:
- //! Indicates whether key listening is active.
- bool active = true;
- //! Channel ID for event handling.
- int channel = 0;
- //! Key press event handler.
- EventHandler<KeyPressEvent> key_pressed_handler;
- //!< Key release event handler.
- EventHandler<KeyReleaseEvent> key_released_handler;
+ //! Key press event id
+ subscription_t press_id = -1;
+ //!< Key release event id
+ subscription_t release_id = -1;
EventManager & event_manager;
};
diff --git a/src/crepe/api/IMouseListener.cpp b/src/crepe/api/IMouseListener.cpp
index f3ceb84..a6cb163 100644
--- a/src/crepe/api/IMouseListener.cpp
+++ b/src/crepe/api/IMouseListener.cpp
@@ -3,35 +3,28 @@
using namespace crepe;
IMouseListener::IMouseListener(int channel)
- : event_manager(EventManager::get_instance()),
- channel(channel) {
- this->subscribe_events();
-}
+ : event_manager(EventManager::get_instance()) {
+ click_id = event_manager.subscribe<MouseClickEvent>(
+ [this](const MouseClickEvent & event) { return this->on_mouse_clicked(event); },
+ channel);
-IMouseListener::~IMouseListener() { this->unsubscribe_events(); }
+ press_id = event_manager.subscribe<MousePressEvent>(
+ [this](const MousePressEvent & event) { return this->on_mouse_pressed(event); },
+ channel);
-void IMouseListener::subscribe_events() {
- // Define handler lambdas and subscribe them
- mouse_click_handler
- = [this](const MouseClickEvent & event) { return this->on_mouse_clicked(event); };
- mouse_press_handler
- = [this](const MousePressEvent & event) { return this->on_mouse_pressed(event); };
- mouse_release_handler
- = [this](const MouseReleaseEvent & event) { return this->on_mouse_released(event); };
- mouse_move_handler
- = [this](const MouseMoveEvent & event) { return this->on_mouse_moved(event); };
+ release_id = event_manager.subscribe<MouseReleaseEvent>(
+ [this](const MouseReleaseEvent & event) { return this->on_mouse_released(event); },
+ channel);
- // Subscribe event handlers (no need for std::move)
- event_manager.subscribe<MouseClickEvent>(mouse_click_handler, this->channel);
- event_manager.subscribe<MousePressEvent>(mouse_press_handler, this->channel);
- event_manager.subscribe<MouseReleaseEvent>(mouse_release_handler, this->channel);
- event_manager.subscribe<MouseMoveEvent>(mouse_move_handler, this->channel);
+ move_id = event_manager.subscribe<MouseMoveEvent>(
+ [this](const MouseMoveEvent & event) { return this->on_mouse_moved(event); },
+ channel);
}
-void IMouseListener::unsubscribe_events() {
- // Unsubscribe event handlers
- event_manager.unsubscribe<MouseClickEvent>(mouse_click_handler, this->channel);
- event_manager.unsubscribe<MousePressEvent>(mouse_press_handler, this->channel);
- event_manager.unsubscribe<MouseReleaseEvent>(mouse_release_handler, this->channel);
- event_manager.unsubscribe<MouseMoveEvent>(mouse_move_handler, this->channel);
-}
+IMouseListener::~IMouseListener() {
+ // Unsubscribe event handlers
+ event_manager.unsubscribe(click_id);
+ event_manager.unsubscribe(press_id);
+ event_manager.unsubscribe(release_id);
+ event_manager.unsubscribe(move_id);
+ }
diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h
index 6bc5716..91b33e1 100644
--- a/src/crepe/api/IMouseListener.h
+++ b/src/crepe/api/IMouseListener.h
@@ -16,7 +16,7 @@ public:
* \brief Constructs an IMouseListener with a specified channel.
* \param channel The channel ID for event handling.
*/
- IMouseListener(int channel = CHANNEL_ALL);
+ IMouseListener(int channel = EventManager::CHANNEL_ALL);
virtual ~IMouseListener();
IMouseListener & operator=(const IMouseListener &) = delete;
IMouseListener(const IMouseListener &) = delete;
@@ -56,30 +56,16 @@ public:
*/
virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0;
-protected:
- /**
- * \brief Subscribes to mouse events on the specified channel.
- */
- void subscribe_events();
-
- /**
- * \brief Unsubscribes from mouse events on the specified channel.
- */
- void unsubscribe_events();
-
private:
- //! Indicates whether mouse listening is active.
- bool active = true;
- //! Channel ID for event handling.
- int channel = 0;
- //! Mouse click event handler.
- EventHandler<MouseClickEvent> mouse_click_handler;
- //! Mouse press event handler.
- EventHandler<MousePressEvent> mouse_press_handler;
- //! Mouse release event handler.
- EventHandler<MouseReleaseEvent> mouse_release_handler;
- //! Mouse move event handler.
- EventHandler<MouseMoveEvent> mouse_move_handler;
+ //! Mouse click event id
+ subscription_t click_id = -1;
+ //! Mouse press event id
+ subscription_t press_id = -1;
+ //! Mouse release event id
+ subscription_t release_id = -1;
+ //! Mouse move event id
+ subscription_t move_id = -1;
+ //! EventManager reference
EventManager & event_manager;
};
diff --git a/src/example/events.cpp b/src/example/events.cpp
deleted file mode 100644
index 3dee9fa..0000000
--- a/src/example/events.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-#include <iostream>
-
-#include <crepe/ComponentManager.h>
-#include <crepe/system/ScriptSystem.h>
-
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Config.h>
-#include <crepe/api/Event.h>
-#include <crepe/api/EventManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/IKeyListener.h>
-#include <crepe/api/IMouseListener.h>
-#include <crepe/api/KeyCodes.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-class MyScript : public Script, public IKeyListener, public IMouseListener {
- void update() {
- // Retrieve component from the same GameObject this script is on
- Transform & test = get_component<Transform>();
- dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
- }
-
- bool on_key_pressed(const KeyPressEvent & event) override {
- std::cout << "KeyPressed function" << std::endl;
- return false;
- }
- bool on_key_released(const KeyReleaseEvent & event) override {
- std::cout << "KeyRelease function" << std::endl;
- return false;
- }
- bool on_mouse_clicked(const MouseClickEvent & event) override {
- std::cout << "MouseClick function" << std::endl;
- return false;
- }
- bool on_mouse_pressed(const MousePressEvent & event) override {
- std::cout << "MousePress function" << std::endl;
- return false;
- }
- bool on_mouse_released(const MouseReleaseEvent & event) override {
- std::cout << "MouseRelease function" << std::endl;
- return false;
- }
- bool on_mouse_moved(const MouseMoveEvent & event) override {
- std::cout << "MouseMove function" << std::endl;
- return false;
- }
-};
-class TestKeyListener : public IKeyListener {
-public:
- bool on_key_pressed(const KeyPressEvent & event) override {
- std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key)
- << std::endl;
- return true; // Return true if the listener should remain active
- }
- bool on_key_released(const KeyReleaseEvent & event) override {
- std::cout << "TestKeyListener: Key Released - Code: " << static_cast<int>(event.key)
- << std::endl;
- return true;
- }
-};
-int main() {
-
- {
- // two events to trigger
- KeyPressEvent key_press;
- key_press.key = Keycode::A;
- key_press.repeat = 0;
- MouseClickEvent click_event;
- click_event.button = MouseButton::LEFT_MOUSE;
- click_event.mouse_x = 100;
- click_event.mouse_y = 200;
- // queue events to test queue
- EventManager::get_instance().queue_event<KeyPressEvent>(key_press);
- EventManager::get_instance().queue_event<MouseClickEvent>(click_event);
- TestKeyListener test_listener;
- //auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
- //obj.add_component<BehaviorScript>().set_script<MyScript>();
-
- //ScriptSystem sys;
- //sys.update();
-
- // Trigger the events while `testListener` is in scope
- //EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
- // EventManager::get_instance().trigger_event(
- // MouseClickEvent{
- // .mouse_x = 100,
- // .mouse_y = 100,
- // .button = MouseButton::LEFT_MOUSE,
- // },
- // 1);
- //EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
- }
- // custom lambda event handler
- EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) {
- std::cout << "key lambda test" << std::endl;
- return true;
- };
- EventHandler<MouseClickEvent> event_handler2 = [](const MouseClickEvent & e) {
- std::cout << "mouse lambda test" << std::endl;
- return false;
- };
- EventManager::get_instance().subscribe<KeyPressEvent>(event_handler, CHANNEL_ALL);
- EventManager::get_instance().subscribe<KeyPressEvent>(event_handler, CHANNEL_ALL);
- EventManager::get_instance().subscribe<MouseClickEvent>(event_handler2, CHANNEL_ALL);
- EventManager::get_instance().trigger_event<KeyPressEvent>(
- KeyPressEvent{.repeat = false, .key = Keycode::A});
- //EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0);
- // testing trigger with testListener not in scope (unsubscribed)
- // EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
- // EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
- // dispatching queued events
- //EventManager::get_instance().dispatch_events();
-
- EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler);
- return EXIT_SUCCESS;
-}
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
index 9dc2360..d42e742 100644
--- a/src/test/EventTest.cpp
+++ b/src/test/EventTest.cpp
@@ -34,6 +34,7 @@ public:
MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override));
MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override));
};
+
TEST_F(EventManagerTest, EventSubscription) {
EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) {
std::cout << "Key Event Triggered" << std::endl;
@@ -57,65 +58,47 @@ TEST_F(EventManagerTest, EventSubscription) {
.key = Keycode::A,
},
- CHANNEL_ALL);
+ EventManager::CHANNEL_ALL);
}
TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
bool triggered = false;
EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
triggered = true;
- std::cout << "mouse handled" << std::endl;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
- EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, CHANNEL_ALL);
+ EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL);
MouseClickEvent click_event{
.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
- EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
EXPECT_TRUE(triggered);
}
-
-TEST_F(EventManagerTest, EventManagerTest_priority_order) {
- EventManager & event_manager = EventManager::get_instance();
-
- // Vector to track call order
- std::vector<int> call_order;
-
- // Handlers with different priorities
- EventHandler<MouseClickEvent> handler_priority_3 = [&](const MouseClickEvent & e) {
- call_order.push_back(3);
- return false; // Allow propagation
- };
-
- EventHandler<MouseClickEvent> handler_priority_1 = [&](const MouseClickEvent & e) {
- call_order.push_back(1);
- return false; // Allow propagation
- };
-
- EventHandler<MouseClickEvent> handler_priority_2 = [&](const MouseClickEvent & e) {
- call_order.push_back(2);
- return false; // Allow propagation
+TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {
+ bool triggered = false;
+ int test_channel = 1;
+ EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
+ triggered = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false;
};
+ EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, test_channel);
- // Subscribe handlers with different priorities
- event_manager.subscribe<MouseClickEvent>(handler_priority_1, CHANNEL_ALL, 1);
- event_manager.subscribe<MouseClickEvent>(handler_priority_3, CHANNEL_ALL, 3);
- event_manager.subscribe<MouseClickEvent>(handler_priority_2, CHANNEL_ALL, 2);
-
- // Trigger the event
- event_manager.trigger_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
- CHANNEL_ALL);
+ MouseClickEvent click_event{
+ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
- // Check the call order matches the expected priority order
- std::vector<int> expected_order = {3, 2, 1};
- EXPECT_EQ(call_order, expected_order);
+ EXPECT_FALSE(triggered);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, test_channel);
}
+
TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
EventManager & event_manager = EventManager::get_instance();
@@ -143,13 +126,13 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
// Test event
MouseClickEvent click_event{
.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
-
- // First Scenario: True handler has higher priority
- event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 1);
- event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 0);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
+
+
// Trigger event
- event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
+ event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
// Check that only the true handler was triggered
EXPECT_TRUE(triggered_true);
@@ -159,13 +142,12 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
triggered_true = false;
triggered_false = false;
event_manager.clear();
-
- // Second Scenario: False handler has higher priority
- event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 0);
- event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 1);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
+
// Trigger event again
- event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
+ event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
// Check that both handlers were triggered
EXPECT_TRUE(triggered_true);
@@ -204,40 +186,6 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
EXPECT_TRUE(triggered2);
}
-TEST_F(EventManagerTest, EventManagerTest_dispatch_priority) {
- EventManager & event_manager = EventManager::get_instance();
- std::vector<int> call_order;
- int test_channel = 1;
- EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
- call_order.push_back(1);
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
- call_order.push_back(2);
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- EventHandler<MouseClickEvent> mouse_handler3 = [&](const MouseClickEvent & e) {
- call_order.push_back(3);
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- event_manager.subscribe<MouseClickEvent>(mouse_handler2, CHANNEL_ALL, 2);
- event_manager.subscribe<MouseClickEvent>(mouse_handler1, CHANNEL_ALL, 1);
- event_manager.subscribe<MouseClickEvent>(mouse_handler3, CHANNEL_ALL, 3);
- event_manager.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
- event_manager.dispatch_events();
- std::vector<int> expected_order = {3, 2, 1};
- EXPECT_EQ(call_order, expected_order);
-}
TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
EventManager & event_manager = EventManager::get_instance();
@@ -263,8 +211,8 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
return false; // Allows propagation
};
// Subscribe handlers
- event_manager.subscribe<MouseClickEvent>(mouse_handler1);
- event_manager.subscribe<MouseClickEvent>(mouse_handler2);
+ subscription_t handler1_id = event_manager.subscribe<MouseClickEvent>(mouse_handler1);
+ subscription_t handler2_id = event_manager.subscribe<MouseClickEvent>(mouse_handler2);
// Queue events
event_manager.queue_event<MouseClickEvent>(
@@ -280,7 +228,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
triggered2 = false;
// Unsubscribe handler1
- event_manager.unsubscribe<MouseClickEvent>(mouse_handler1);
+ event_manager.unsubscribe(handler1_id);
// Queue the same event again
event_manager.queue_event<MouseClickEvent>(
@@ -295,7 +243,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
triggered2 = false;
// Unsubscribe handler2
- event_manager.unsubscribe<MouseClickEvent>(mouse_handler2);
+ event_manager.unsubscribe(handler2_id);
// Queue the event again
event_manager.queue_event<MouseClickEvent>(