diff options
-rw-r--r-- | game/CMakeLists.txt | 2 | ||||
-rw-r--r-- | game/enemy/EnemyPool.cpp | 7 | ||||
-rw-r--r-- | game/enemy/EnemyPool.h | 10 | ||||
-rw-r--r-- | game/enemy/EnemySubScene.cpp | 29 | ||||
-rw-r--r-- | game/enemy/EnemySubScene.h | 10 |
5 files changed, 58 insertions, 0 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 937b5e6..a5218a5 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -9,6 +9,8 @@ project(game C CXX) add_subdirectory(../src crepe) add_executable(main + enemy/EnemyPool.cpp + enemy/EnemySubScene.cpp background/AquariumSubScene.cpp background/BackgroundSubScene.cpp background/ForestParallaxScript.cpp diff --git a/game/enemy/EnemyPool.cpp b/game/enemy/EnemyPool.cpp new file mode 100644 index 0000000..b5160db --- /dev/null +++ b/game/enemy/EnemyPool.cpp @@ -0,0 +1,7 @@ +#include "EnemySubScene.h" +#include "EnemyPool.h" +using namespace std; +void EnemyPool::create_enemies(crepe::Scene & scn) { + EnemySubScene enemy; + while(enemy.create(scn) < this->MAXIMUM_AMOUNT); +} diff --git a/game/enemy/EnemyPool.h b/game/enemy/EnemyPool.h new file mode 100644 index 0000000..e2b9ddd --- /dev/null +++ b/game/enemy/EnemyPool.h @@ -0,0 +1,10 @@ +#pragma once + +#include <crepe/api/Scene.h> + +class EnemyPool { +public: + void create_enemies(crepe::Scene & scn); +private: + static constexpr int MAXIMUM_AMOUNT = 100; +}; diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp new file mode 100644 index 0000000..4187411 --- /dev/null +++ b/game/enemy/EnemySubScene.cpp @@ -0,0 +1,29 @@ +#include <string> + +#include "EnemySubScene.h" +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Sprite.h> +using namespace crepe; +using namespace std; +int EnemySubScene::create(Scene & scn){ + vec2 size = {20, 20}; + + static int coin_counter = 0; + string unique_name = "enemy_" + to_string(coin_counter++); + GameObject enemy = scn.new_object(unique_name.c_str(),"enemy",vec2{650,0},0,1); + enemy.add_component<Rigidbody>(Rigidbody::Data{ + .body_type = Rigidbody::BodyType::DYNAMIC, + }); + crepe::OptionalRef<Sprite> enemy_sprite = enemy.add_component<Sprite>(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{ + .sorting_in_layer = 100, + .order_in_layer = 100, + .size = vec2(0, 50), + }); + enemy.add_component<> + + return coin_counter; +} diff --git a/game/enemy/EnemySubScene.h b/game/enemy/EnemySubScene.h new file mode 100644 index 0000000..a24020b --- /dev/null +++ b/game/enemy/EnemySubScene.h @@ -0,0 +1,10 @@ +#pragma once + +namespace crepe { +class Scene; +} + +class EnemySubScene { +public: + int create(crepe::Scene & scn); +}; |