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-rw-r--r--src/crepe/api/CMakeLists.txt1
-rw-r--r--src/crepe/api/Scene.h62
-rw-r--r--src/crepe/api/Scene.hpp13
-rw-r--r--src/example/game.cpp8
4 files changed, 77 insertions, 7 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index fb11c8d..eb7b042 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -36,6 +36,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Vector2.hpp
Color.h
Scene.h
+ Scene.hpp
Metadata.h
Camera.h
Animator.h
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index ba9bb76..a1e5cfe 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -3,12 +3,16 @@
#include <string>
#include "../manager/Mediator.h"
+#include "../manager/ResourceManager.h"
+#include "../manager/ComponentManager.h"
#include "../util/OptionalRef.h"
+#include "GameObject.h"
namespace crepe {
class SceneManager;
class ComponentManager;
+class Asset;
/**
* \brief Represents a Scene
@@ -38,7 +42,7 @@ public:
// TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests
// keep passing, but this reference should not be directly accessible by the user!!!
-protected:
+private:
/**
* \name Late references
*
@@ -51,8 +55,62 @@ protected:
* \{
*/
//! Mediator reference
- OptionalRef<Mediator> mediator;
//! \}
+ OptionalRef<Mediator> mediator;
+
+protected:
+
+ /**
+ * \brief Retrieve the reference to the SaveManager instance
+ *
+ * \returns A reference to the SaveManager instance held by the Mediator.
+ */
+ SaveManager& get_save_manager() const{
+ return mediator->save_manager;
+ }
+
+ /**
+ * \brief Create a new game object using the component manager
+ *
+ * \param name Metadata::name (required)
+ * \param tag Metadata::tag (optional, empty by default)
+ * \param position Transform::position (optional, origin by default)
+ * \param rotation Transform::rotation (optional, 0 by default)
+ * \param scale Transform::scale (optional, 1 by default)
+ *
+ * \returns GameObject interface
+ *
+ * \note This method automatically assigns a new entity ID
+ */
+ GameObject new_object(const std::string & name, const std::string & tag = "",
+ const vec2 & position = {0, 0}, double rotation = 0,
+ double scale = 1) {
+ // Forward the call to ComponentManager's new_object method
+ return mediator->component_manager->new_object(name, tag, position, rotation, scale);
+ }
+
+ /**
+ * \brief Mark a resource as persistent (i.e. used across multiple scenes)
+ *
+ * \param asset Asset the concrete resource is instantiated from
+ * \param persistent Whether this resource is persistent (true=keep, false=destroy)
+ */
+ void set_persistent(const Asset & asset, bool persistent){
+ mediator->resource_manager->set_persistent(asset, persistent);
+ }
+
+ /**
+ * \brief Log a message using Log::logf
+ *
+ * \tparam Args Log::logf parameters
+ * \param args Log::logf parameters
+ */
+ template <typename... Args>
+ void logf(Args &&... args);
+
};
} // namespace crepe
+
+
+#include "Scene.hpp"
diff --git a/src/crepe/api/Scene.hpp b/src/crepe/api/Scene.hpp
new file mode 100644
index 0000000..d0ada65
--- /dev/null
+++ b/src/crepe/api/Scene.hpp
@@ -0,0 +1,13 @@
+#pragma once
+
+#include "Scene.h"
+#include "../util/Log.h"
+
+namespace crepe {
+
+template <typename... Args>
+void Scene::logf(Args &&... args) {
+ Log::logf(std::forward<Args>(args)...);
+}
+
+}
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 5361f3a..16fe18f 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -160,15 +160,13 @@ public:
void load_scene() {
- Mediator & m = this->mediator;
- ComponentManager & mgr = m.component_manager;
Color color(0, 0, 0, 255);
float screen_size_width = 320;
float screen_size_height = 240;
float world_collider = 1000;
//define playable world
- GameObject world = mgr.new_object(
+ GameObject world = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
world.add_component<Rigidbody>(Rigidbody::Data{
.mass = 0,
@@ -196,7 +194,7 @@ public:
.zoom = 1,
});
- GameObject game_object1 = mgr.new_object(
+ GameObject game_object1 = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
@@ -228,7 +226,7 @@ public:
.active
= false;
- GameObject game_object2 = mgr.new_object(
+ GameObject game_object2 = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object2.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,