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-rw-r--r--src/crepe/Resource.h33
-rw-r--r--src/crepe/api/AudioSource.cpp22
-rw-r--r--src/crepe/api/AudioSource.h51
-rw-r--r--src/crepe/facade/Sound.cpp29
-rw-r--r--src/crepe/facade/Sound.h14
-rw-r--r--src/crepe/facade/SoundContext.cpp5
-rw-r--r--src/crepe/facade/SoundContext.h6
-rw-r--r--src/crepe/system/AudioSystem.cpp21
-rw-r--r--src/crepe/system/AudioSystem.h19
-rw-r--r--src/crepe/system/CMakeLists.txt2
-rw-r--r--src/crepe/system/System.h2
-rw-r--r--src/test/AudioTest.cpp26
-rw-r--r--src/test/CMakeLists.txt1
13 files changed, 200 insertions, 31 deletions
diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h
new file mode 100644
index 0000000..dcf3dbd
--- /dev/null
+++ b/src/crepe/Resource.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <memory>
+
+namespace crepe {
+
+class ResourceManager;
+class Asset;
+
+/**
+ * Resource is an interface class used to represent a (deserialized) game
+ * resource (e.g. textures, sounds).
+ */
+class Resource {
+private:
+ /**
+ * \brief Prototype pattern clone function.
+ *
+ * \param src Source file of new resource (abstraction for file saved on
+ * disk)
+ *
+ * \returns New instance of concrete resource
+ */
+ virtual std::unique_ptr<Resource> clone(const Asset & src) const = 0;
+ /**
+ * The resource manager uses \c clone to create new instances of the concrete
+ * resource class. This may be used to inherit references to classes that
+ * would otherwise need to be implemented as singletons.
+ */
+ friend class ResourceManager;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
new file mode 100644
index 0000000..b0cf28c
--- /dev/null
+++ b/src/crepe/api/AudioSource.cpp
@@ -0,0 +1,22 @@
+#include <memory>
+
+#include "AudioSource.h"
+
+using namespace crepe;
+using namespace std;
+
+AudioSource::AudioSource(game_object_id_t id, unique_ptr<Asset> audio_clip) :
+ Component(id),
+ audio_clip(std::move(audio_clip))
+{ }
+
+void AudioSource::play(bool looping) {
+ this->loop = looping;
+ this->playing = true;
+}
+
+void AudioSource::stop() {
+ this->playing = false;
+ this->rewind = true;
+}
+
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
new file mode 100644
index 0000000..5bc70f9
--- /dev/null
+++ b/src/crepe/api/AudioSource.h
@@ -0,0 +1,51 @@
+#pragma once
+
+#include <memory>
+
+#include "../Asset.h"
+#include "../Component.h"
+#include "../types.h"
+
+namespace crepe {
+
+//! Audio source component
+class AudioSource : public Component {
+public:
+ AudioSource(game_object_id_t id, const Asset & source);
+ virtual ~AudioSource() = default;
+
+public:
+ //! Start or resume this audio source
+ void play(bool looping = false);
+ //! Stop this audio source
+ void stop();
+
+public:
+ //! Sample file location
+ const std::unique_ptr<Asset> audio_clip;
+ //! Play when this component becomes active
+ bool play_on_awake = false;
+ //! Repeat the current audio clip during playback
+ bool loop = false;
+ //! Normalized volume (0.0 - 1.0)
+ float volume = 1.0;
+
+private:
+ //! If this source is playing audio
+ bool playing = false;
+ //! Rewind the sample location
+ bool rewind = false;
+
+private:
+ //! Value of \c active after last system update
+ bool last_active = false;
+ //! Value of \c playing after last system update
+ bool last_playing = false;
+ //! Value of \c volume after last system update
+ float last_volume = 1.0;
+ //! Value of \c loop after last system update
+ bool last_loop = false;
+};
+
+} // namespace crepe
+
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index a65b052..5cd31e8 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -1,3 +1,6 @@
+#include <memory>
+
+#include "../Asset.h"
#include "../util/Log.h"
#include "Sound.h"
@@ -6,22 +9,16 @@
using namespace crepe;
using namespace std;
-Sound::Sound(unique_ptr<Asset> res) {
- dbg_trace();
- this->load(std::move(res));
-}
-
-Sound::Sound(const char * src) {
- dbg_trace();
- this->load(make_unique<Asset>(src));
-}
+Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); }
-void Sound::load(unique_ptr<Asset> res) {
- this->sample.load(res->get_canonical().c_str());
+unique_ptr<Resource> Sound::clone(const Asset & src) const {
+ auto instance = make_unique<Sound>(*this);
+ instance->sample.load(src.get_canonical().c_str());
+ return instance;
}
void Sound::play() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (ctx.engine.getPause(this->handle)) {
// resume if paused
ctx.engine.setPause(this->handle, false);
@@ -33,13 +30,13 @@ void Sound::play() {
}
void Sound::pause() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (ctx.engine.getPause(this->handle)) return;
ctx.engine.setPause(this->handle, true);
}
void Sound::rewind() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.seek(this->handle, 0);
}
@@ -47,7 +44,7 @@ void Sound::rewind() {
void Sound::set_volume(float volume) {
this->volume = volume;
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setVolume(this->handle, this->volume);
}
@@ -55,7 +52,7 @@ void Sound::set_volume(float volume) {
void Sound::set_looping(bool looping) {
this->looping = looping;
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setLooping(this->handle, this->looping);
}
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 402482f..8342b46 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -4,17 +4,19 @@
#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>
-#include "../Asset.h"
+#include "../Resource.h"
namespace crepe {
+class SoundContext;
+
/**
* \brief Sound resource facade
*
* This class is a wrapper around a \c SoLoud::Wav instance, which holds a
* single sample. It is part of the sound facade.
*/
-class Sound {
+class Sound : public Resource {
public:
/**
* \brief Pause this sample
@@ -70,15 +72,13 @@ public:
bool get_looping() const { return this->looping; }
public:
- Sound(const char * src);
- Sound(std::unique_ptr<Asset> res);
-
-private:
- void load(std::unique_ptr<Asset> res);
+ Sound(SoundContext & ctx);
+ std::unique_ptr<Resource> clone(const Asset & src) const override;
private:
SoLoud::Wav sample;
SoLoud::handle handle;
+ SoundContext & context;
float volume = 1.0f;
bool looping = false;
diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp
index deb2b62..b65dfb2 100644
--- a/src/crepe/facade/SoundContext.cpp
+++ b/src/crepe/facade/SoundContext.cpp
@@ -4,11 +4,6 @@
using namespace crepe;
-SoundContext & SoundContext::get_instance() {
- static SoundContext instance;
- return instance;
-}
-
SoundContext::SoundContext() {
dbg_trace();
engine.init();
diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h
index d703c16..d22ff7a 100644
--- a/src/crepe/facade/SoundContext.h
+++ b/src/crepe/facade/SoundContext.h
@@ -13,18 +13,18 @@ namespace crepe {
* the methods for playing \c Sound instances. It is part of the sound facade.
*/
class SoundContext {
-private:
- // singleton
+public:
SoundContext();
virtual ~SoundContext();
+
SoundContext(const SoundContext &) = delete;
SoundContext(SoundContext &&) = delete;
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
private:
- static SoundContext & get_instance();
SoLoud::Soloud engine;
+ //! Sound directly calls methods on \c engine
friend class Sound;
};
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
new file mode 100644
index 0000000..67967ef
--- /dev/null
+++ b/src/crepe/system/AudioSystem.cpp
@@ -0,0 +1,21 @@
+#include "AudioSystem.h"
+#include "ComponentManager.h"
+
+#include "../api/AudioSource.h"
+
+using namespace crepe;
+using namespace std;
+
+void AudioSystem::update() {
+ ComponentManager & mgr = this->component_manager;
+ vector<reference_wrapper<AudioSource>> components = mgr.get_components_by_type<AudioSource>();
+
+ for (auto component_ref : components) {
+ AudioSource & component = component_ref.get();
+ if (!component.active) continue;
+
+ // TODO: fetch Sound instance from resourcemanager
+ // TODO: lots of state diffing
+ }
+}
+
diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h
new file mode 100644
index 0000000..e037f51
--- /dev/null
+++ b/src/crepe/system/AudioSystem.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "../facade/SoundContext.h"
+
+#include "System.h"
+
+namespace crepe {
+
+class AudioSystem : public System {
+public:
+ using System::System;
+ void update() override;
+
+private:
+ SoundContext context {};
+};
+
+} // namespace crepe
+
diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt
index d658b25..f507b90 100644
--- a/src/crepe/system/CMakeLists.txt
+++ b/src/crepe/system/CMakeLists.txt
@@ -5,6 +5,7 @@ target_sources(crepe PUBLIC
PhysicsSystem.cpp
CollisionSystem.cpp
RenderSystem.cpp
+ AudioSystem.cpp
AnimatorSystem.cpp
)
@@ -14,5 +15,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
PhysicsSystem.h
CollisionSystem.h
RenderSystem.h
+ AudioSystem.h
AnimatorSystem.h
)
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index 28ea20e..36f7edc 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -1,5 +1,7 @@
#pragma once
+#include "../ComponentManager.h"
+
namespace crepe {
class ComponentManager;
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp
new file mode 100644
index 0000000..6e2706c
--- /dev/null
+++ b/src/test/AudioTest.cpp
@@ -0,0 +1,26 @@
+#include "system/AudioSystem.h"
+#include <gtest/gtest.h>
+
+#include <crepe/ComponentManager.h>
+#include <crepe/api/AudioSource.h>
+#include <crepe/api/GameObject.h>
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class AudioTest : public Test {
+public:
+ ComponentManager component_manager{};
+ AudioSystem system {component_manager};
+
+ void SetUp() override {
+ auto & mgr = this->component_manager;
+ GameObject entity = mgr.new_object("name");
+ entity.add_component<AudioSource>("../mwe/audio/sfx1.wav");
+ }
+};
+
+TEST_F(AudioTest, Default) {
+}
+
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 49c8151..1a986bd 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -3,5 +3,6 @@ target_sources(test_main PUBLIC
PhysicsTest.cpp
ScriptTest.cpp
ParticleTest.cpp
+ AudioTest.cpp
)