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-rw-r--r--src/crepe/system/CollisionSystem.cpp4
-rw-r--r--src/example/game.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index fe2d669..bde217f 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -512,7 +512,7 @@ bool CollisionSystem::get_box_circle_collision(const BoxCollider & box1,
float distance_squared = distance_x * distance_x + distance_y * distance_y;
// Compare distance squared with the square of the circle's radius
- return distance_squared <= circle2.radius * circle2.radius-1;
+ return distance_squared <= circle2.radius * circle2.radius;
}
bool CollisionSystem::get_circle_circle_collision(const CircleCollider & circle1,
@@ -533,7 +533,7 @@ bool CollisionSystem::get_circle_circle_collision(const CircleCollider & circle1
float radius_sum = circle1.radius + circle2.radius;
// Check if the distance between the centers is less than or equal to the sum of the radii
- return distance_squared <= radius_sum * radius_sum - 1;
+ return distance_squared <= radius_sum * radius_sum;
}
vec2 CollisionSystem::get_current_position(const vec2 & collider_offset,
diff --git a/src/example/game.cpp b/src/example/game.cpp
index af99097..be756bd 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -201,7 +201,7 @@ public:
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
- .gravity_scale = 0.05,
+ .gravity_scale = 0,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},