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-rw-r--r--src/crepe/api/LoopManager.cpp4
-rw-r--r--src/crepe/facade/SDLContext.cpp78
-rw-r--r--src/crepe/facade/SDLContext.h36
-rw-r--r--src/crepe/system/InputSystem.cpp87
-rw-r--r--src/crepe/system/InputSystem.h7
-rw-r--r--src/test/inputTest.cpp53
-rw-r--r--src/test/loopTimerTest.cpp32
7 files changed, 272 insertions, 25 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index a64366f..af306c0 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -6,6 +6,7 @@
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
+#include "../system/InputSystem.h"
#include "LoopManager.h"
#include "LoopTimer.h"
@@ -20,10 +21,11 @@ LoopManager::LoopManager() {
this->load_system<PhysicsSystem>();
this->load_system<RenderSystem>();
this->load_system<ScriptSystem>();
+ this->load_system<InputSystem>();
}
void LoopManager::process_input() {
- SDLContext::get_instance().handle_events(this->game_running);
+ this->get_system<InputSystem>().update();
}
void LoopManager::start() {
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 43ef3f1..3fb7f05 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -92,7 +92,6 @@ void SDLContext::handle_events(bool &running) {
running = false;
event_manager.trigger_event(ShutDownEvent{});
break;
-
case SDL_KEYDOWN:
event_manager.trigger_event<KeyPressEvent>(KeyPressEvent{
.repeat = event.key.repeat,
@@ -146,7 +145,6 @@ void SDLContext::handle_events(bool &running) {
.direction = (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1)
});
break;
-
}
}
}
@@ -365,3 +363,79 @@ int SDLContext::get_height(const Texture & ctx) const {
return h;
}
void SDLContext::delay(int ms) const { SDL_Delay(ms); }
+
+std::vector<SDLContext::EventData> SDLContext::get_events(){
+ std::vector<SDLContext::EventData> event_list;
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::SHUTDOWN,
+ });
+ break;
+ case SDL_KEYDOWN:
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::KEYDOWN,
+ .key = sdl_to_keycode(event.key.keysym.scancode),
+ .key_repeat = (event.key.repeat != 0),
+ });
+ break;
+ case SDL_KEYUP:
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::KEYUP,
+ .key = sdl_to_keycode(event.key.keysym.scancode),
+ });
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ int x,y;
+ SDL_GetMouseState(&x, &y);
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEDOWN,
+ .mouse_button = sdl_to_mousebutton(event.button.button),
+ .mouse_position = {x,y},
+ });
+ }
+ break;
+ case SDL_MOUSEBUTTONUP:
+ {
+ int x,y;
+ SDL_GetMouseState(&x, &y);
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEUP,
+ .mouse_button = sdl_to_mousebutton(event.button.button),
+ .mouse_position = {x,y},
+ });
+ }
+ break;
+
+ case SDL_MOUSEMOTION:
+ {
+ int x,y;
+ SDL_GetMouseState(&x, &y);
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEMOVE,
+ .mouse_position = {x,y},
+ });
+ }
+ break;
+
+ case SDL_MOUSEWHEEL:
+ {
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEWHEEL,
+ .mouse_position = {event.motion.x,event.motion.y},
+ .wheel_delta = event.wheel.y,
+ .rel_mouse_move {event.motion.yrel,event.motion.xrel},
+ });
+ }
+ break;
+ }
+ }
+ return event_list;
+}
+
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index cce2fb6..dcd7440 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -1,5 +1,5 @@
#pragma once
-
+#include <SDL2/SDL.h>
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
@@ -10,6 +10,8 @@
#include "../api/Sprite.h"
#include "../api/KeyCodes.h"
#include "../api/Transform.h"
+#include "../api/Vector2.h"
+#include "../api/Event.h"
#include "api/Camera.h"
// FIXME: this needs to be removed
@@ -20,11 +22,11 @@ namespace crepe {
// TODO: SDL_Keycode is defined in a header not distributed with crepe, which means this
// typedef is unusable when crepe is packaged. Wouter will fix this later.
-typedef SDL_Keycode CREPE_KEYCODES;
+//typedef SDL_Keycode CREPE_KEYCODES;
class Texture;
class LoopManager;
-
+class InputSystem;
/**
* \class SDLContext
* \brief Facade for the SDL library
@@ -35,6 +37,26 @@ class LoopManager;
class SDLContext {
public:
+ enum Event{
+ NONE = 0,
+ MOUSEDOWN,
+ MOUSEUP,
+ MOUSEMOVE,
+ MOUSEWHEEL,
+ KEYUP,
+ KEYDOWN,
+ SHUTDOWN
+
+ };
+ struct EventData {
+ SDLContext::Event event_type = SDLContext::Event::NONE;
+ Keycode key = Keycode::NONE;
+ bool key_repeat = false;
+ MouseButton mouse_button = MouseButton::NONE;
+ std::pair<int,int> mouse_position = {-1,-1};
+ int wheel_delta = -1;
+ std::pair<int,int> rel_mouse_move = {-1,-1};
+ };
/**
* \brief Gets the singleton instance of SDLContext.
* \return Reference to the SDLContext instance.
@@ -48,15 +70,18 @@ public:
private:
//! will only use handle_events
- friend class LoopManager;
+ friend class InputSystem;
/**
* \brief Handles SDL events such as window close and input.
* \param running Reference to a boolean flag that controls the main loop.
*/
void handle_events(bool & running);
+ std::vector<SDLContext::EventData> get_events();
+
+ Keycode get_key();
+ Keycode get_mouse();
Keycode sdl_to_keycode(SDL_Keycode sdlKey);
MouseButton sdl_to_mousebutton(Uint8 sdl_button);
-
private:
//! Will only use get_ticks
friend class AnimatorSystem;
@@ -153,4 +178,5 @@ private:
SDL_Rect viewport = {0, 0, 640, 480};
};
+
} // namespace crepe
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index b7a86f4..c61a80f 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -2,26 +2,86 @@
#include "../api/Button.h"
#include "../api/EventManager.h"
#include "../api/Transform.h"
+#include "../facade/SDLContext.h"
#include "../api/Event.h"
#include "system/InputSystem.h"
using namespace crepe;
-InputSystem::InputSystem(ComponentManager &component_manager)
- : System(component_manager) {
- auto &event_manager = EventManager::get_instance();
- event_manager.subscribe<MouseClickEvent>([this](const MouseClickEvent &event) {
- return this->handle_click(event);
- });
-
- event_manager.subscribe<MouseMoveEvent>([this](const MouseMoveEvent &event) {
- return this->handle_move(event);
- });
-}
void InputSystem::update() {
+ EventManager& event_mgr = EventManager::get_instance();
+ std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
+
+ for (SDLContext::EventData event : event_list) {
+ switch (event.event_type) {
+ case SDLContext::Event::KEYDOWN: {
+ event_mgr.queue_event(KeyPressEvent{
+ .key = event.key,
+ .repeat = event.key_repeat,
+ });
+ break;
+ }
+ case SDLContext::Event::KEYUP: {
+ event_mgr.queue_event(KeyReleaseEvent{
+ .key = event.key,
+ });
+ break;
+ }
+ case SDLContext::Event::MOUSEDOWN: {
+ event_mgr.queue_event(MousePressEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ });
+ break;
+ }
+ case SDLContext::Event::MOUSEMOVE: {
+ event_mgr.queue_event(MouseMoveEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .rel_x = event.rel_mouse_move.first,
+ .rel_y = event.rel_mouse_move.second,
+ });
+ break;
+ }
+ case SDLContext::Event::MOUSEUP: {
+ event_mgr.queue_event(MouseReleaseEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ });
+ int delta_x = event.mouse_position.first - last_mouse_down_position.first;
+ int delta_y = event.mouse_position.second - last_mouse_down_position.second;
+ if (last_mouse_button == event.mouse_button &&
+ std::abs(delta_x) <= click_tolerance &&
+ std::abs(delta_y) <= click_tolerance) {
+ event_mgr.queue_event(MouseClickEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ });
+ }
+ break;
+ }
+ case SDLContext::Event::MOUSEWHEEL: {
+ event_mgr.queue_event(MouseScrollEvent{
+ .scroll_x = event.mouse_position.first,
+ .scroll_y = event.mouse_position.second,
+ .direction = event.wheel_delta,
+ });
+ break;
+ }
+ case SDLContext::Event::SHUTDOWN: {
+ event_mgr.queue_event(ShutDownEvent{});
+ break;
+ }
+ default:
+ break;
+ }
+ }
}
bool InputSystem::handle_click(const MouseClickEvent &event) {
@@ -45,8 +105,3 @@ bool InputSystem::handle_click(const MouseClickEvent &event) {
return false;
}
-bool InputSystem::handle_move(const MouseMoveEvent &event) {
-
- ComponentManager &mgr = this->component_manager;
-
-}
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index c50d928..231aa45 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -7,8 +7,13 @@ namespace crepe {
class InputSystem : public System {
public:
using System::System;
- InputSystem(ComponentManager & component_manager);
void update() override;
+ void process_events();
+
+private:
+ std::pair<int, int> last_mouse_down_position{-1, -1};
+ MouseButton last_mouse_button = MouseButton::NONE;
+ const int click_tolerance = 5;
bool handle_click(const MouseClickEvent &event);
bool handle_move(const MouseMoveEvent &event);
bool handle_key_press(const KeyPressEvent &event);
diff --git a/src/test/inputTest.cpp b/src/test/inputTest.cpp
new file mode 100644
index 0000000..0f02410
--- /dev/null
+++ b/src/test/inputTest.cpp
@@ -0,0 +1,53 @@
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_keycode.h>
+#include "system/InputSystem.h"
+#include "api/EventManager.h"
+#include "api/KeyCodes.h"
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace std::chrono_literals;
+using namespace crepe;
+
+class InputTest : public ::testing::Test {
+public:
+InputSystem input_system;
+EventManager& event_manager = EventManager::get_instance();
+protected:
+ void SetUp() override {
+ }
+
+ void TearDown() override {
+
+ }
+void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
+ SDL_Event event;
+
+ // Simulate Mouse Button Down event
+ SDL_zero(event);
+ event.type = SDL_MOUSEBUTTONDOWN;
+ event.button.x = mouse_x;
+ event.button.y = mouse_y;
+ event.button.button = mouse_button;
+ SDL_PushEvent(&event);
+ SDL_zero(event);
+ event.type = SDL_MOUSEBUTTONUP;
+ event.button.x = mouse_x;
+ event.button.y = mouse_y;
+ event.button.button = mouse_button;
+ SDL_PushEvent(&event);
+}
+
+};
+
+TEST_F(InputTest, KeyDown) {
+
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_MOUSEBUTTONDOWN;
+ event.button.x = 10;
+ event.button.y = 10;
+ event.button.button = mouse_bu;
+ SDL_PushEvent(&event); // Push event into the SDL event queue
+}
diff --git a/src/test/loopTimerTest.cpp b/src/test/loopTimerTest.cpp
new file mode 100644
index 0000000..a3b1646
--- /dev/null
+++ b/src/test/loopTimerTest.cpp
@@ -0,0 +1,32 @@
+#define private public
+#define protected public
+#include "api/LoopManager.h"
+#include "api/LoopTimer.h"
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace std::chrono_literals;
+using namespace crepe;
+
+class LoopTimerTest : public ::testing::Test {
+public:
+LoopTimer loop_timer = LoopTimer::get_instance();
+protected:
+ void SetUp() override {
+ loop_timer.start();
+ }
+
+ void TearDown() override {
+
+ }
+};
+TEST_F(LoopTimerTest, TestDeltaTime) {
+ auto start_time = std::chrono::steady_clock::now();
+
+ loop_timer.update();
+ double delta_time = loop_timer.get_delta_time();
+
+ auto elapsed_time = std::chrono::steady_clock::now() - start_time;
+ EXPECT_LE(delta_time, std::chrono::duration<double>(elapsed_time).count());
+}