diff options
-rw-r--r-- | src/crepe/Particle.cpp | 19 | ||||
-rw-r--r-- | src/crepe/Particle.hpp | 12 | ||||
-rw-r--r-- | src/crepe/ParticleEmitter.cpp | 17 | ||||
-rw-r--r-- | src/crepe/ParticleEmitter.hpp | 8 | ||||
-rw-r--r-- | src/crepe/ParticleSystem.cpp | 42 | ||||
-rw-r--r-- | src/crepe/SDLApp.cpp | 9 | ||||
-rw-r--r-- | src/crepe/SDLApp.hpp | 5 | ||||
-rw-r--r-- | src/crepe/main.cpp | 15 |
8 files changed, 92 insertions, 35 deletions
diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index 3254b5b..8cf7f7e 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -1,16 +1,23 @@ #include "Particle.hpp" #include <iostream> -Particle::Particle(float lifespan, Position position, Position velocity) - : lifespan(lifespan), position(position), velocity(velocity), timeInLife(0.0f) {} +Particle::Particle() +{ + this->active = false; +} + +void Particle::reset(float lifespan, Position position, Position velocity) { + this->timeInLife = 0; + this->lifespan = lifespan; + this->position = position; + this->velocity = velocity; + this->active = true; +} void Particle::update(float deltaTime) { timeInLife += deltaTime; position.x += velocity.x * deltaTime; position.y += velocity.y * deltaTime; + if(timeInLife >= lifespan)this->active = false; } -bool Particle::isAlive() const { - std::cout << "lifespan" << lifespan << std::endl; - return timeInLife < lifespan; -} diff --git a/src/crepe/Particle.hpp b/src/crepe/Particle.hpp index f71fd67..669a8ab 100644 --- a/src/crepe/Particle.hpp +++ b/src/crepe/Particle.hpp @@ -1,18 +1,20 @@ #pragma once -class Particle { -public: - struct Position { +struct Position { float x; float y; }; +class Particle { +public: + Position position; Position velocity; float lifespan; + bool active; - Particle(float lifespan, Position position, Position velocity); + Particle(); + void reset(float lifespan, Position position, Position velocity); void update(float deltaTime); - bool isAlive() const; float timeInLife; }; diff --git a/src/crepe/ParticleEmitter.cpp b/src/crepe/ParticleEmitter.cpp index f5c18db..3c9cc4e 100644 --- a/src/crepe/ParticleEmitter.cpp +++ b/src/crepe/ParticleEmitter.cpp @@ -1,11 +1,24 @@ #include "ParticleEmitter.hpp" #include <ctime> +#include "Particle.hpp" +#include <iostream> ParticleEmitter::ParticleEmitter(unsigned int maxParticles, unsigned int emissionRate, unsigned int speed, unsigned int speedOffset, unsigned int angle, unsigned int angleOffset, float m_beginLifespan, float m_endLifespan) : m_maxParticles(maxParticles), m_emissionRate(emissionRate), m_speed(speed), m_speedOffset(speedOffset), m_position{0, 0}, m_beginLifespan(m_beginLifespan),m_endLifespan(m_endLifespan) { std::srand(static_cast<unsigned int>(std::time(nullptr))); // initialize random seed - + std::cout << "Create emitter" << std::endl; m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle m_maxAngle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle + for (size_t i = 0; i < m_maxParticles; i++) + { + this->particles.emplace_back(); + } + +} -}
\ No newline at end of file +ParticleEmitter::~ParticleEmitter() { + std::vector<Particle>::iterator it = this->particles.begin(); + while (it != this->particles.end()) { + it = this->particles.erase(it); + } +} diff --git a/src/crepe/ParticleEmitter.hpp b/src/crepe/ParticleEmitter.hpp index f647c27..5de5e1e 100644 --- a/src/crepe/ParticleEmitter.hpp +++ b/src/crepe/ParticleEmitter.hpp @@ -3,13 +3,12 @@ #include <vector> #include "Particle.hpp" + + class ParticleEmitter { public: ParticleEmitter(unsigned int maxParticles, unsigned int emissionRate, unsigned int speed, unsigned int speedOffset, unsigned int angle, unsigned int angleOffset,float m_beginLifespan,float m_endLifespan); - struct Position { //struct to hold position - float x; - float y; - }; + ~ParticleEmitter(); Position m_position; //position of the emitter unsigned int m_maxParticles; //maximum number of particles @@ -22,4 +21,5 @@ public: float m_endLifespan; //begin Lifespan of particle std::vector<Particle> particles; //collection of particles + }; diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp index f3cb939..aff7a30 100644 --- a/src/crepe/ParticleSystem.cpp +++ b/src/crepe/ParticleSystem.cpp @@ -9,30 +9,32 @@ ParticleSystem::ParticleSystem() : m_elapsedTime(0.0f) {} // Initialize m_elapsedTime to 0 void ParticleSystem::update(float deltaTime, std::vector<ParticleEmitter>& emitters) { + // std::cout << "ParticleSystem update" << std::endl; for (ParticleEmitter& emitter : emitters) { float updateAmount = 1/static_cast<float>(emitter.m_emissionRate); for (float i = 0; i < deltaTime; i += updateAmount) { emitParticle(emitter); } + // std::cout << "after emit" << std::endl; //update/move particles afterwards delete if not alive. - std::vector<Particle>::iterator it = emitter.particles.begin(); - while (it != emitter.particles.end()) { - it->update(deltaTime); - if (!it->isAlive()) { - it = emitter.particles.erase(it); - } else { - ++it; + for (size_t j = 0; j < emitter.particles.size(); j++) + { + // std::cout << "update" << std::endl; + if(emitter.particles[j].active) + { + emitter.particles[j].update(deltaTime); } - } + } + } } void ParticleSystem::emitParticle(ParticleEmitter& emitter) { // std::cout << "new emitter:" << std::endl; - Particle::Position initialPosition = { emitter.m_position.x, emitter.m_position.y }; + Position initialPosition = { emitter.m_position.x, emitter.m_position.y }; float randomAngle = 0.0f; //check if value is overthe 360 degrees if(emitter.m_maxAngle < emitter.m_minAngle) @@ -49,11 +51,27 @@ void ParticleSystem::emitParticle(ParticleEmitter& emitter) { float randomSpeedOffset = (static_cast<float>(std::rand()) / RAND_MAX) * (2 * emitter.m_speedOffset) - emitter.m_speedOffset; float velocityX = (emitter.m_speed + randomSpeedOffset) * std::cos(angleInRadians); float velocityY = (emitter.m_speed + randomSpeedOffset) * std::sin(angleInRadians); - Particle::Position initialVelocity = { + Position initialVelocity = { velocityX, velocityY }; // std::cout << "emitter.m_endLifespan:" << emitter.m_endLifespan << std::endl; - - emitter.particles.emplace_back(emitter.m_endLifespan, initialPosition, initialVelocity); + for (size_t i = 0; i < emitter.particles.size(); i++) + { + if(!emitter.particles[i].active) + { + // std::cout << "active " << emitter.particles[i].active << std::endl; + // std::cout << "lifespan " << emitter.particles[i].lifespan << std::endl; + // std::cout << "timeInLife " << emitter.particles[i].timeInLife << std::endl; + // std::cout << "emitter.m_endLifespan" << emitter.m_endLifespan << std::endl; + // std::cout << "initialPositionx" << initialPosition.x << std::endl; + // std::cout << "initialPositiony" << initialPosition.y << std::endl; + // std::cout << "initialVelocityx" << initialVelocity.x << std::endl; + // std::cout << "initialVelocityy" << initialVelocity.y << std::endl; + emitter.particles[i].reset(emitter.m_endLifespan, initialPosition, initialVelocity); + break; + } + } + + //emitter.particles.emplace_back(emitter.m_endLifespan, initialPosition, initialVelocity); } diff --git a/src/crepe/SDLApp.cpp b/src/crepe/SDLApp.cpp index a5e3621..0779af1 100644 --- a/src/crepe/SDLApp.cpp +++ b/src/crepe/SDLApp.cpp @@ -1,5 +1,8 @@ #include "SDLApp.hpp" #include <iostream> +#include <vector> +#include "Particle.hpp" +#include "ParticleEmitter.hpp" SDLApp::SDLApp(int windowWidth, int windowHeight) : windowWidth(windowWidth), windowHeight(windowHeight), window(nullptr), renderer(nullptr) {} @@ -58,6 +61,12 @@ void SDLApp::drawSquare(int x, int y, int size) { SDL_RenderFillRect(renderer, &rect); } +SDL_Texture* squareTexture = nullptr; // Load this with an image or create it + + + + + void SDLApp::cleanUp() { if (renderer) { SDL_DestroyRenderer(renderer); diff --git a/src/crepe/SDLApp.hpp b/src/crepe/SDLApp.hpp index 92a4e27..f95d4bc 100644 --- a/src/crepe/SDLApp.hpp +++ b/src/crepe/SDLApp.hpp @@ -2,6 +2,8 @@ #define SDLAPP_HPP #include <SDL2/SDL.h> +#include "Particle.hpp" +#include "ParticleEmitter.hpp" class SDLApp { public: @@ -14,7 +16,8 @@ public: void presentScreen(); void drawSquare(int x, int y, int size); void cleanUp(); - + void drawParticles(const std::vector<ParticleEmitter>& emitters); + void drawMultipleSquares(const std::vector<SDL_Rect>& squares); private: int windowWidth; int windowHeight; diff --git a/src/crepe/main.cpp b/src/crepe/main.cpp index 314dbed..58480a9 100644 --- a/src/crepe/main.cpp +++ b/src/crepe/main.cpp @@ -20,7 +20,7 @@ int main(int argc, char* argv[]) { ParticleSystem particleSystem; - unsigned int maxParticles = 10; // maximum number of particles + unsigned int maxParticles = 100; // maximum number of particles unsigned int emissionRate = 1; // particles created per second unsigned int speed = 50; // base speed of particles unsigned int speedOffset = 10; // random offset for particle speed @@ -33,7 +33,7 @@ int main(int argc, char* argv[]) { std::vector<ParticleEmitter> emitters; // Loop to create 1000 emitters - for (unsigned int i = 0; i < 100; ++i) { + for (unsigned int i = 0; i < 1000; ++i) { ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); // Set a position for each emitter, modifying the position for demonstration @@ -43,7 +43,7 @@ int main(int argc, char* argv[]) { } float deltaTime = 0.1f; bool running = true; - + std::cout << "start loop " << std::endl; while (running) { app.handleEvents(running); @@ -59,15 +59,20 @@ int main(int argc, char* argv[]) { std::cout << "Update took " << duration.count() << " ms" << std::endl; app.clearScreen(); + start = std::chrono::high_resolution_clock::now(); // render particles using the drawSquare method from SDLApp for (const ParticleEmitter& emitter : emitters) { for (const Particle& particle : emitter.particles) { - - app.drawSquare(particle.position.x, particle.position.y, 5); // draw each particle + if(particle.active)app.drawSquare(particle.position.x, particle.position.y, 5); // draw each particle } } + app.presentScreen(); + end = std::chrono::high_resolution_clock::now(); + duration = end - start; // get duration in milliseconds + + std::cout << "screen took " << duration.count() << " ms" << std::endl; std::this_thread::sleep_for(std::chrono::milliseconds(20)); // simulate ~50 FPS } |