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-rw-r--r--src/example/GameScene.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp
index 2c1f989..107f964 100644
--- a/src/example/GameScene.cpp
+++ b/src/example/GameScene.cpp
@@ -65,13 +65,16 @@ public:
jetpack_sprite.active = true;
}
- // Start camera movement and enable player jumping
+ // Start camera movement, enable player jumping and disable this script
if (player_transform.position.x == 150) {
Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front();
rb.data.linear_velocity = vec2(100, 0);
BehaviorScript & player_script
= this->get_components_by_name<BehaviorScript>("player").front();
player_script.active = true;
+ BehaviorScript & this_script
+ = this->get_components_by_name<BehaviorScript>("start_game_script").front();
+ this_script.active = false;
}
}
};