diff options
-rw-r--r-- | src/example/game.cpp | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index 5bdccf2..fa5d3c5 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -55,28 +55,28 @@ private: class Background { public: - Background(Scene & mgr) { - this->start(mgr); + Background(Scene & scn) { + this->start(scn); - this->hallway(mgr, 1, Color::YELLOW); + this->hallway(scn, 1, Color::YELLOW); - this->forest(mgr, "1"); + this->forest(scn, "1"); - this->hallway(mgr, 2, Color::MAGENTA); + this->hallway(scn, 2, Color::MAGENTA); - this->aquarium(mgr); + this->aquarium(scn); - this->hallway(mgr, 3, Color::CYAN); + this->hallway(scn, 3, Color::CYAN); - this->forest(mgr, "2"); + this->forest(scn, "2"); - this->hallway(mgr, 4, Color::GREEN); + this->hallway(scn, 4, Color::GREEN); - this->aquarium(mgr); + this->aquarium(scn); } - void start(Scene & mgr) { - GameObject begin = mgr.new_object("start_begin", "background", vec2(begin_x, 0)); + void start(Scene & scn) { + GameObject begin = scn.new_object("start_begin", "background", vec2(begin_x, 0)); Asset begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"}; begin.add_component<Sprite>(begin_asset, Sprite::Data{ .sorting_in_layer = 4, @@ -85,7 +85,7 @@ public: }); begin_x += 700; - GameObject end = mgr.new_object("start_end", "background", vec2(begin_x, 0)); + GameObject end = scn.new_object("start_end", "background", vec2(begin_x, 0)); Asset end_asset{"asset/jetpack_joyride/background/start/titleFG_2_TVOS.png"}; end.add_component<Sprite>(end_asset, Sprite::Data{ .sorting_in_layer = 4, @@ -120,8 +120,8 @@ public: }); } - void hallway(Scene & mgr, unsigned int sector_num, Color sector_color) { - GameObject begin = mgr.new_object("hallway_begin", "background", vec2(begin_x, 0)); + void hallway(Scene & scn, unsigned int sector_num, Color sector_color) { + GameObject begin = scn.new_object("hallway_begin", "background", vec2(begin_x, 0)); Asset begin_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; begin.add_component<Sprite>(begin_asset, Sprite::Data{ .sorting_in_layer = 4, @@ -134,7 +134,7 @@ public: this->add_lamp_hallway(begin, vec2(-70, -120), 11); this->add_lamp_hallway(begin, vec2(30, -120), 9); - GameObject middle_1 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); + GameObject middle_1 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); Asset middle_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; middle_1.add_component<Sprite>(middle_asset, Sprite::Data{ .sorting_in_layer = 4, @@ -143,7 +143,7 @@ public: }); begin_x += 600; - GameObject middle_2 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); + GameObject middle_2 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); Asset middle_asset_2{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; middle_2.add_component<Sprite>(middle_asset_2, Sprite::Data{ .sorting_in_layer = 4, @@ -152,7 +152,7 @@ public: }); begin_x += 200; - GameObject middle_3 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); + GameObject middle_3 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); Asset middle_asset_3{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; middle_3.add_component<Sprite>(middle_asset_3, Sprite::Data{ .sorting_in_layer = 4, @@ -163,7 +163,7 @@ public: this->add_lamp_hallway(middle_3, vec2(0, -120)); - GameObject middle_4 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); + GameObject middle_4 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); Asset middle_asset_4{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; middle_4.add_component<Sprite>(middle_asset_4, Sprite::Data{ .sorting_in_layer = 4, @@ -172,7 +172,7 @@ public: }); begin_x += 600; - GameObject end = mgr.new_object("hallway_end", "background", vec2(begin_x, 0)); + GameObject end = scn.new_object("hallway_end", "background", vec2(begin_x, 0)); Asset end_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; end.add_component<Sprite>(end_asset, Sprite::Data{ .sorting_in_layer = 4, @@ -237,14 +237,14 @@ public: sector_num_anim.pause(); } - void forest(Scene & mgr, std::string unique_bg_name) { - GameObject script = mgr.new_object("forest_script", "background"); + void forest(Scene & scn, std::string unique_bg_name) { + GameObject script = scn.new_object("forest_script", "background"); script.add_component<BehaviorScript>().set_script<ParallaxScript>( begin_x - 400, begin_x + 3000 + 400, unique_bg_name); - this->add_background_forest(mgr, begin_x, unique_bg_name); + this->add_background_forest(scn, begin_x, unique_bg_name); - GameObject begin = mgr.new_object("forest_begin", "background", vec2(begin_x, 0)); + GameObject begin = scn.new_object("forest_begin", "background", vec2(begin_x, 0)); Asset begin_asset{"asset/jetpack_joyride/background/forest/forestFG_1_TVOS.png"}; begin.add_component<Sprite>(begin_asset, Sprite::Data{ .sorting_in_layer = 4, @@ -253,9 +253,9 @@ public: }); begin_x += 800; - this->add_background_forest(mgr, begin_x, unique_bg_name); + this->add_background_forest(scn, begin_x, unique_bg_name); - GameObject middle_1 = mgr.new_object("forest_middle", "background", vec2(begin_x, 0)); + GameObject middle_1 = scn.new_object("forest_middle", "background", vec2(begin_x, 0)); Asset middle_1_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"}; middle_1.add_component<Sprite>(middle_1_asset, Sprite::Data{ .sorting_in_layer = 4, @@ -264,9 +264,9 @@ public: }); begin_x += 800; - this->add_background_forest(mgr, begin_x, unique_bg_name); + this->add_background_forest(scn, begin_x, unique_bg_name); - GameObject middle_2 = mgr.new_object("forest_middle", "background", vec2(begin_x, 0)); + GameObject middle_2 = scn.new_object("forest_middle", "background", vec2(begin_x, 0)); Asset middle_2_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"}; middle_2.add_component<Sprite>(middle_2_asset, Sprite::Data{ .sorting_in_layer = 4, @@ -275,9 +275,9 @@ public: }); begin_x += 800; - this->add_background_forest(mgr, begin_x, unique_bg_name); + this->add_background_forest(scn, begin_x, unique_bg_name); - GameObject end = mgr.new_object("forest_end", "background", vec2(begin_x, 0)); + GameObject end = scn.new_object("forest_end", "background", vec2(begin_x, 0)); Asset end_asset{"asset/jetpack_joyride/background/forest/forestFG_2_TVOS.png"}; end.add_component<Sprite>(end_asset, Sprite::Data{ .sorting_in_layer = 4, @@ -286,12 +286,12 @@ public: }); begin_x += 600; - this->add_background_forest(mgr, begin_x + 200, unique_bg_name); + this->add_background_forest(scn, begin_x + 200, unique_bg_name); } - void add_background_forest(Scene & mgr, float begin_x, std::string name) { + void add_background_forest(Scene & scn, float begin_x, std::string name) { GameObject bg_1 - = mgr.new_object("forest_bg_1_" + name, "forest_background", vec2(begin_x, 0)); + = scn.new_object("forest_bg_1_" + name, "forest_background", vec2(begin_x, 0)); Asset bg_1_asset{"asset/jetpack_joyride/background/forest/forestBG1_1_TVOS.png"}; bg_1.add_component<Sprite>(bg_1_asset, Sprite::Data{ .sorting_in_layer = 3, @@ -299,7 +299,7 @@ public: .size = vec2(0, 800), }); GameObject bg_2 - = mgr.new_object("forest_bg_2_" + name, "forest_background", vec2(begin_x, 0)); + = scn.new_object("forest_bg_2_" + name, "forest_background", vec2(begin_x, 0)); Asset bg_2_1_asset{"asset/jetpack_joyride/background/forest/forestBG2_1_TVOS.png"}; bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{ .sorting_in_layer = 3, @@ -315,7 +315,7 @@ public: .position_offset = vec2(-200, 0), }); GameObject bg_3 - = mgr.new_object("forest_bg_3_" + name, "forest_background", vec2(begin_x, 0)); + = scn.new_object("forest_bg_3_" + name, "forest_background", vec2(begin_x, 0)); Asset bg_3_1_asset{"asset/jetpack_joyride/background/forest/forestBG3_1_TVOS.png"}; bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{ .sorting_in_layer = 3, @@ -353,11 +353,11 @@ public: }); } - void aquarium(Scene & mgr) { - this->add_background_aquarium(mgr, begin_x); + void aquarium(Scene & scn) { + this->add_background_aquarium(scn, begin_x); GameObject aquarium_begin - = mgr.new_object("aquarium_begin", "background", vec2(begin_x, 0)); + = scn.new_object("aquarium_begin", "background", vec2(begin_x, 0)); Asset aquarium_begin_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_1_TVOS.png"}; aquarium_begin.add_component<Sprite>(aquarium_begin_asset, Sprite::Data{ @@ -368,7 +368,7 @@ public: begin_x += 600; GameObject aquarium_middle_1 - = mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); + = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_1_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, @@ -379,10 +379,10 @@ public: }); begin_x += 400; - this->add_background_aquarium(mgr, begin_x - 200); + this->add_background_aquarium(scn, begin_x - 200); GameObject aquarium_middle_2 - = mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); + = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_2_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, @@ -394,7 +394,7 @@ public: begin_x += 400; GameObject aquarium_middle_3 - = mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); + = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_3_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, @@ -405,10 +405,10 @@ public: }); begin_x += 400; - this->add_background_aquarium(mgr, begin_x - 200); + this->add_background_aquarium(scn, begin_x - 200); GameObject aquarium_middle_4 - = mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); + = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_4_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, @@ -419,10 +419,10 @@ public: }); begin_x += 600; - this->add_background_aquarium(mgr, begin_x); + this->add_background_aquarium(scn, begin_x); GameObject aquarium_end - = mgr.new_object("aquarium_end", "background", vec2(begin_x, 0)); + = scn.new_object("aquarium_end", "background", vec2(begin_x, 0)); Asset aquarium_end_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_2_TVOS.png"}; aquarium_end.add_component<Sprite>(aquarium_end_asset, Sprite::Data{ @@ -433,9 +433,9 @@ public: begin_x += 600; } - void add_background_aquarium(Scene & mgr, float begin_x) { + void add_background_aquarium(Scene & scn, float begin_x) { GameObject bg_1 - = mgr.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0)); + = scn.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0)); Asset bg_1_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_1_TVOS.png"}; bg_1.add_component<Sprite>(bg_1_1_asset, Sprite::Data{ .sorting_in_layer = 3, @@ -451,7 +451,7 @@ public: .position_offset = vec2(200, 100), }); GameObject bg_2 - = mgr.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0)); + = scn.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0)); Asset bg_2_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_1_TVOS.png"}; bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{ .sorting_in_layer = 3, @@ -467,7 +467,7 @@ public: .position_offset = vec2(-200, -50), }); GameObject bg_3 - = mgr.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0)); + = scn.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0)); Asset bg_3_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_1_TVOS.png"}; bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{ .sorting_in_layer = 3, |