diff options
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 18 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.h | 2 | 
2 files changed, 8 insertions, 12 deletions
| diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 23ab738..37320ed 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -6,11 +6,9 @@  #include "../api/Sprite.h"  #include "../api/Transform.h"  #include "../facade/SDLContext.h" -#include "../util/log.h"  #include "../api/ParticleEmitter.h"  #include "../api/Vector2.h" -#include "Particle.h"  #include "RenderSystem.h"  using namespace crepe; @@ -30,17 +28,15 @@ void RenderSystem::update_camera() {  }  bool RenderSystem::render_particle(const Sprite & sprite, -								   const Transform & tm) { +								   Transform tm) { -	ComponentManager & mgr = ComponentManager::get_instance(); +	ComponentManager & mgr = this->component_manager;  	SDLContext & render = SDLContext::get_instance();  	auto emitters = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id);  	bool rendering_particles = false; -	Transform tmp(0, Vector2{0, 0}, 0, 0); -	tmp.scale = tm.scale;  	for (const ParticleEmitter & em : emitters) {  		if (!em.active) continue;  		if (!(em.data.sprite.game_object_id == sprite.game_object_id)) continue; @@ -49,16 +45,16 @@ bool RenderSystem::render_particle(const Sprite & sprite,  		for (const Particle & p : em.data.particles) {  			if (!p.active) continue; -			tmp.position = p.position; -			tmp.rotation = p.angle; -			render.draw(em.data.sprite, tmp, *curr_cam); +			tm.position = p.position; +			tm.rotation = p.angle; +			render.draw(em.data.sprite, tm, *curr_cam);  		}  	}  	return rendering_particles;  }  void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { -	ComponentManager & mgr = ComponentManager::get_instance(); +	ComponentManager & mgr = this->component_manager;  	SDLContext & render = SDLContext::get_instance();  	render.draw(sprite, tm, *curr_cam); @@ -66,7 +62,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {  void RenderSystem::render() { -	ComponentManager & mgr = ComponentManager::get_instance(); +	ComponentManager & mgr = this->component_manager;  	auto sprites = mgr.get_components_by_type<Sprite>();  	for (const Sprite & sprite : sprites) { diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index ad44716..c18b80b 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -51,7 +51,7 @@ private:  	 * \param tm the Transform component for scale  	 * \return true if particles have been rendered  	 */ -	bool render_particle(const Sprite &, const Transform & tm); +	bool render_particle(const Sprite &, Transform tm);  	/**  	 * \brief renders a sprite with a Transform component on the screen  |