diff options
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/system/InputSystem.cpp | 13 | ||||
| -rw-r--r-- | src/crepe/system/InputSystem.h | 3 | ||||
| -rw-r--r-- | src/test/InputTest.cpp | 16 | 
4 files changed, 20 insertions, 14 deletions
| diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index aba7ce7..645a24f 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -17,7 +17,7 @@  #include "../api/Camera.h"  #include "../api/Config.h" -#include "../api/EventManager.h" +#include "../manager/EventManager.h"  #include "../api/Sprite.h"  #include "../api/Texture.h"  #include "../util/Log.h" diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index afd71fe..d24a33d 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -1,14 +1,15 @@ -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" +#include "../manager/EventManager.h"  #include "../api/Button.h" -#include "../api/EventManager.h" +  #include "InputSystem.h"  using namespace crepe;  void InputSystem::update() { -	ComponentManager & mgr = this->component_manager; -	EventManager & event_mgr = EventManager::get_instance(); +	ComponentManager& mgr = this->mediator.component_manager; +	EventManager & event_mgr = this->mediator.event_manager;  	std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();  	RefVector<Button> buttons = mgr.get_components_by_type<Button>();  	RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); @@ -118,7 +119,7 @@ void InputSystem::update() {  }  void InputSystem::handle_move(const SDLContext::EventData & event_data,  							  const int world_mouse_x, const int world_mouse_y) { -	ComponentManager & mgr = this->component_manager; +	ComponentManager& mgr = this->mediator.component_manager;  	RefVector<Button> buttons = mgr.get_components_by_type<Button>(); @@ -146,7 +147,7 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data,  void InputSystem::handle_click(const MouseButton & mouse_button, const int world_mouse_x,  							   const int world_mouse_y) { -	ComponentManager & mgr = this->component_manager; +	ComponentManager& mgr = this->mediator.component_manager;  	RefVector<Button> buttons = mgr.get_components_by_type<Button>(); diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index eafeb91..0c42bd6 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -31,8 +31,7 @@ public:  private:  	//! Stores the last position of the mouse when the button was pressed. -	ivec2 last_mouse_down_position{std::numeric_limits<int>::max(), -								   std::numeric_limits<int>::max()}; +	ivec2 last_mouse_down_position;  	//! Stores the last mouse button pressed.  	MouseButton last_mouse_button = MouseButton::NONE; diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index f9b2fe7..73a9651 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -1,12 +1,13 @@  #include <gtest/gtest.h>  #define protected public  #define private public -#include "api/EventManager.h" +#include "manager/EventManager.h" +#include "manager/ComponentManager.h"  #include "api/KeyCodes.h"  #include "system/InputSystem.h"  #include <SDL2/SDL.h>  #include <SDL2/SDL_keycode.h> -#include <crepe/ComponentManager.h> +#include "manager/Mediator.h"  #include <crepe/api/Button.h>  #include <crepe/api/Camera.h>  #include <crepe/api/GameObject.h> @@ -21,14 +22,19 @@ using namespace crepe;  class InputTest : public ::testing::Test {  public: -	ComponentManager mgr{}; -	InputSystem input_system{mgr}; +	Mediator mediator; +	ComponentManager mgr{mediator}; +	 +	InputSystem input_system{mediator};  	EventManager & event_manager = EventManager::get_instance();  	//GameObject camera;  protected: -	void SetUp() override { event_manager.clear(); } +	void SetUp() override {  +		mediator.event_manager = event_manager; +		mediator.component_manager = mgr; +		event_manager.clear(); }  	void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {  		SDL_Event event; |