diff options
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/crepe/api/Scene.h | 62 | ||||
| -rw-r--r-- | src/crepe/api/Scene.hpp | 13 | ||||
| -rw-r--r-- | src/example/game.cpp | 8 | 
4 files changed, 77 insertions, 7 deletions
| diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index fb11c8d..eb7b042 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -36,6 +36,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Vector2.hpp  	Color.h  	Scene.h +	Scene.hpp  	Metadata.h  	Camera.h  	Animator.h diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index ba9bb76..a1e5cfe 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -3,12 +3,16 @@  #include <string>  #include "../manager/Mediator.h" +#include "../manager/ResourceManager.h" +#include "../manager/ComponentManager.h"  #include "../util/OptionalRef.h" +#include "GameObject.h"  namespace crepe {  class SceneManager;  class ComponentManager; +class Asset;  /**   * \brief Represents a Scene @@ -38,7 +42,7 @@ public:  	// TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests  	// keep passing, but this reference should not be directly accessible by the user!!! -protected: +private:  	/**  	 * \name Late references  	 * @@ -51,8 +55,62 @@ protected:  	 * \{  	 */  	//! Mediator reference -	OptionalRef<Mediator> mediator;  	//! \} +	OptionalRef<Mediator> mediator; + +protected: + +	/** +	* \brief Retrieve the reference to the SaveManager instance +	* +	* \returns A reference to the SaveManager instance held by the Mediator. +	*/ +	SaveManager& get_save_manager() const{ +		return mediator->save_manager; +	} + +	/** +	 * \brief Create a new game object using the component manager +	 * +	 * \param name Metadata::name (required) +	 * \param tag Metadata::tag (optional, empty by default) +	 * \param position Transform::position (optional, origin by default) +	 * \param rotation Transform::rotation (optional, 0 by default) +	 * \param scale Transform::scale (optional, 1 by default) +	 * +	 * \returns GameObject interface +	 * +	 * \note This method automatically assigns a new entity ID +	 */ +	GameObject new_object(const std::string & name, const std::string & tag = "", +                          const vec2 & position = {0, 0}, double rotation = 0, +                          double scale = 1) { +		// Forward the call to ComponentManager's new_object method +		return mediator->component_manager->new_object(name, tag, position, rotation, scale); +	} + +	/** +	 * \brief Mark a resource as persistent (i.e. used across multiple scenes) +	 * +	 * \param asset Asset the concrete resource is instantiated from +	 * \param persistent Whether this resource is persistent (true=keep, false=destroy) +	 */ +	void set_persistent(const Asset & asset, bool persistent){ +		mediator->resource_manager->set_persistent(asset, persistent); +	} + +	/** +	 * \brief Log a message using Log::logf +	 * +	 * \tparam Args Log::logf parameters +	 * \param args  Log::logf parameters +	 */ +	template <typename... Args> +	void logf(Args &&... args); +  };  } // namespace crepe + + +#include "Scene.hpp" diff --git a/src/crepe/api/Scene.hpp b/src/crepe/api/Scene.hpp new file mode 100644 index 0000000..d0ada65 --- /dev/null +++ b/src/crepe/api/Scene.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include "Scene.h" +#include "../util/Log.h" + +namespace crepe { + +template <typename... Args> +void Scene::logf(Args &&... args) { +	Log::logf(std::forward<Args>(args)...); +} + +} diff --git a/src/example/game.cpp b/src/example/game.cpp index 5361f3a..16fe18f 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -160,15 +160,13 @@ public:  	void load_scene() { -		Mediator & m = this->mediator; -		ComponentManager & mgr = m.component_manager;  		Color color(0, 0, 0, 255);  		float screen_size_width = 320;  		float screen_size_height = 240;  		float world_collider = 1000;  		//define playable world -		GameObject world = mgr.new_object( +		GameObject world = new_object(  			"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);  		world.add_component<Rigidbody>(Rigidbody::Data{  			.mass = 0, @@ -196,7 +194,7 @@ public:  				.zoom = 1,  			}); -		GameObject game_object1 = mgr.new_object( +		GameObject game_object1 = new_object(  			"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);  		game_object1.add_component<Rigidbody>(Rigidbody::Data{  			.mass = 1, @@ -228,7 +226,7 @@ public:  			.active  			= false; -		GameObject game_object2 = mgr.new_object( +		GameObject game_object2 = new_object(  			"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);  		game_object2.add_component<Rigidbody>(Rigidbody::Data{  			.mass = 1, |