diff options
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 5 | ||||
-rw-r--r-- | src/crepe/api/Scene.cpp | 5 | ||||
-rw-r--r-- | src/crepe/api/Scene.h | 17 | ||||
-rw-r--r-- | src/crepe/api/SceneManager.cpp | 34 | ||||
-rw-r--r-- | src/crepe/api/SceneManager.h | 36 | ||||
-rw-r--r-- | src/crepe/api/SceneManager.hpp | 18 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/example/scene_manager.cpp | 74 |
8 files changed, 190 insertions, 0 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 0bb1263..7fd8ffd 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -11,6 +11,8 @@ target_sources(crepe PUBLIC Texture.cpp AssetManager.cpp Sprite.cpp + Scene.cpp + SceneManager.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -28,4 +30,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Texture.h AssetManager.h AssetManager.hpp + Scene.h + SceneManager.h + SceneManager.hpp ) diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp new file mode 100644 index 0000000..933edf4 --- /dev/null +++ b/src/crepe/api/Scene.cpp @@ -0,0 +1,5 @@ +#include "Scene.h" + +using namespace crepe; + +Scene::Scene(const std::string & name) : name(name) {} diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h new file mode 100644 index 0000000..f8bcc3d --- /dev/null +++ b/src/crepe/api/Scene.h @@ -0,0 +1,17 @@ +#pragma once + +#include <string> + +namespace crepe { + +class Scene { +public: + Scene(const std::string & name); + virtual ~Scene() = default; + virtual void load_scene() = 0; + +public: + std::string name; +}; + +} // namespace crepe diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp new file mode 100644 index 0000000..08f036d --- /dev/null +++ b/src/crepe/api/SceneManager.cpp @@ -0,0 +1,34 @@ +#include "../ComponentManager.h" + +#include "SceneManager.h" + +using namespace crepe; +using namespace std; + +SceneManager::SceneManager() {} + +SceneManager & SceneManager::get_instance() { + static SceneManager instance; + return instance; +} + +// Set the next scene (this scene will be loaded at the end of the frame) +void SceneManager::set_next_scene(const std::string & name) { + next_scene = name; +} + +// Load a new scene (if there is one) +void SceneManager::load_next_scene() { + if (!next_scene.empty()) { + for (auto & scene : scenes) { + if (scene->name == next_scene) { + // Delete all components of the current scene + ComponentManager & mgr = ComponentManager::get_instance(); + mgr.delete_all_components(); + // Load the new scene + scene->load_scene(); + break; + } + } + } +} diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h new file mode 100644 index 0000000..eaf1ba1 --- /dev/null +++ b/src/crepe/api/SceneManager.h @@ -0,0 +1,36 @@ +#pragma once + +#include <memory> +#include <queue> +#include <vector> + +#include "Scene.h" + +namespace crepe { + +class SceneManager { +public: + // Singleton + static SceneManager & get_instance(); + SceneManager(const SceneManager &) = delete; + SceneManager(SceneManager &&) = delete; + SceneManager & operator=(const SceneManager &) = delete; + SceneManager & operator=(SceneManager &&) = delete; + +public: + template <typename T> + void add_scene(const std::string & name); + void set_next_scene(const std::string & name); + void load_next_scene(); + +private: + SceneManager(); + +private: + std::vector<std::unique_ptr<Scene>> scenes; + std::string next_scene; +}; + +} // namespace crepe + +#include "SceneManager.hpp" diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp new file mode 100644 index 0000000..e2ba2da --- /dev/null +++ b/src/crepe/api/SceneManager.hpp @@ -0,0 +1,18 @@ +#include "SceneManager.h" + +namespace crepe { + +// Add a new concrete scene to the scene manager +template <typename T> +void SceneManager::add_scene(const std::string & name) { + static_assert(std::is_base_of<Scene, T>::value, + "T must be derived from Scene"); + scenes.emplace_back(make_unique<T>(name)); + + // The first scene added, is the one that will be loaded at the beginning + if (next_scene.empty()) { + next_scene = name; + } +} + +} // namespace crepe diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 81df8d1..023d0ad 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -25,3 +25,4 @@ add_example(asset_manager) add_example(particle) add_example(physics) add_example(ecs) +add_example(scene_manager) diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp new file mode 100644 index 0000000..2fcdbec --- /dev/null +++ b/src/example/scene_manager.cpp @@ -0,0 +1,74 @@ +#include <iostream> + +#include "../crepe/ComponentManager.h" +#include "../crepe/Metadata.h" +#include "../crepe/api/GameObject.h" +#include "../crepe/api/Scene.h" +#include "../crepe/api/SceneManager.h" + +using namespace crepe; +using namespace std; + +class concreteScene1 : public Scene { +public: + concreteScene1(string name) : Scene(name) {} + + void load_scene() { + GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1); + GameObject object2(1, "scene_1", "tag_scene_1", Point{1, 0}, 0, 1); + GameObject object3(2, "scene_1", "tag_scene_1", Point{2, 0}, 0, 1); + } +}; + +class concreteScene2 : public Scene { +public: + concreteScene2(string name) : Scene(name) {} + + void load_scene() { + GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1); + GameObject object2(1, "scene_2", "tag_scene_2", Point{0, 1}, 0, 1); + GameObject object3(2, "scene_2", "tag_scene_2", Point{0, 2}, 0, 1); + GameObject object4(3, "scene_2", "tag_scene_2", Point{0, 3}, 0, 1); + } +}; + +int main() { + SceneManager & scene_mgr = SceneManager::get_instance(); + + // Add the scenes to the scene manager + scene_mgr.add_scene<concreteScene1>("scene1"); + scene_mgr.add_scene<concreteScene2>("scene2"); + + // There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene + // Load scene1 (the first scene added) + scene_mgr.load_next_scene(); + + // Get the Metadata components of each GameObject of Scene1 + ComponentManager & component_mgr = ComponentManager::get_instance(); + vector<reference_wrapper<Metadata>> metadata + = component_mgr.get_components_by_type<Metadata>(); + + cout << "Metadata components of Scene1:" << endl; + // Print the Metadata + for (auto & m : metadata) { + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + << " Tag: " << m.get().tag << endl; + } + + // Set scene2 as the next scene + scene_mgr.set_next_scene("scene2"); + // Load scene2 + scene_mgr.load_next_scene(); + + // Get the Metadata components of each GameObject of Scene2 + metadata = component_mgr.get_components_by_type<Metadata>(); + + cout << "Metadata components of Scene2:" << endl; + // Print the Metadata + for (auto & m : metadata) { + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + << " Tag: " << m.get().tag << endl; + } + + return 0; +} |