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-rw-r--r--src/crepe/api/LoopManager.h10
-rw-r--r--src/crepe/facade/SDLContext.h2
-rw-r--r--src/makefile4
3 files changed, 4 insertions, 12 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 755e2d2..2f03193 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -73,15 +73,7 @@ private:
void render();
bool game_running = false;
- // For later if singletons are removed cant make them now because destructors are private.
- // std::unique_ptr<RenderSystem> render_system;
- // std::unique_ptr<SDLContext> sdl_context;
- // std::unique_ptr<LoopTimer> loop_timer;
- // std::unique_ptr<ScriptSystem> script_system;
- // std::unique_ptr<ParticleSystem> particle_system;
- // std::unique_ptr<PhysicsSystem> physics_system;
- // std::unique_ptr<AnimatorSystem> animator_system;
- // std::unique_ptr<CollisionSystem> collision_system;
+ //#TODO add system instances
};
} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index b51fdd5..536dec5 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -58,7 +58,7 @@ private:
private:
//! Will only use get_ticks
friend class AnimatorSystem;
- //! Will use the funtions: get_ticks, delay
+ //! Will only use delay
friend class LoopTimer;
/**
* \brief Gets the current SDL ticks since the program started.
diff --git a/src/makefile b/src/makefile
index a2c2961..bd05b2e 100644
--- a/src/makefile
+++ b/src/makefile
@@ -94,10 +94,10 @@ LOEK += example/script.cpp
LOEK += test/audio.cpp
LOEK += test/dummy.cpp
JARO += test/PhysicsTest.cpp
-FMT := $(JARO) #<<< CHANGE THIS TO YOUR NAME FOR STEP 2
+FMT := $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
format: FORCE
clang-tidy -p build/compile_commands.json --fix-errors $(FMT)
-# FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
+# FMT := $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
# TODO: re-enable linter after all corrections