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-rw-r--r--src/crepe/Particle.cpp29
-rw-r--r--src/crepe/Particle.h64
-rw-r--r--src/crepe/api/ParticleEmitter.cpp40
-rw-r--r--src/crepe/api/ParticleEmitter.h102
-rw-r--r--src/crepe/api/Vector2.cpp6
-rw-r--r--src/crepe/api/Vector2.h10
-rw-r--r--src/crepe/system/ParticleSystem.cpp157
-rw-r--r--src/crepe/system/ParticleSystem.h70
-rw-r--r--src/crepe/system/PhysicsSystem.h10
-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/particles.cpp43
-rw-r--r--src/test/CMakeLists.txt3
-rw-r--r--src/test/ParticleTest.cpp206
13 files changed, 601 insertions, 140 deletions
diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp
index 4810e80..1c3c138 100644
--- a/src/crepe/Particle.cpp
+++ b/src/crepe/Particle.cpp
@@ -2,19 +2,32 @@
using namespace crepe;
-Particle::Particle() { this->active = false; }
-
-void Particle::reset(float lifespan, Position position, Position velocity) {
+void Particle::reset(uint32_t lifespan, const Vector2& position,const Vector2& velocity,
+ double angle) {
+ // Initialize the particle state
this->time_in_life = 0;
this->lifespan = lifespan;
this->position = position;
this->velocity = velocity;
+ this->angle = angle;
this->active = true;
+ // Reset force accumulation
+ this->force_over_time = {0, 0};
+}
+
+void Particle::update() {
+ // Deactivate particle if it has exceeded its lifespan
+ if (++time_in_life >= lifespan) {
+ this->active = false;
+ return;
+ }
+
+ // Update velocity based on accumulated force and update position
+ this->velocity += force_over_time;
+ this->position += velocity;
}
-void Particle::update(float deltaTime) {
- time_in_life += deltaTime;
- position.x += velocity.x * deltaTime;
- position.y += velocity.y * deltaTime;
- if (time_in_life >= lifespan) this->active = false;
+void Particle::stop_movement() {
+ // Reset velocity to halt movement
+ this->velocity = {0, 0};
}
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h
index 21e691d..8782382 100644
--- a/src/crepe/Particle.h
+++ b/src/crepe/Particle.h
@@ -1,22 +1,64 @@
#pragma once
-#include "Position.h"
+#include <cstdint>
+
+#include "api/Vector2.h"
namespace crepe {
+/**
+ * \brief Represents a particle in the particle emitter.
+ *
+ * This class stores information about a single particle, including its position,
+ * velocity, lifespan, and other properties. Particles can be updated over time
+ * to simulate movement and can also be reset or stopped.
+ */
class Particle {
+ // TODO: add friend particleSsytem and rendersystem. Unit test will fail.
+
public:
- Position position;
- // FIXME: `Position` is an awkward name for a 2D vector. See FIXME comment in
- // api/Transform.h for fix proposal.
- Position velocity;
- float lifespan;
- bool active;
+ //! Position of the particle in 2D space.
+ Vector2 position;
+ //! Velocity vector indicating the speed and direction of the particle.
+ Vector2 velocity;
+ //! Accumulated force affecting the particle over time.
+ Vector2 force_over_time;
+ //! Total lifespan of the particle in milliseconds.
+ uint32_t lifespan;
+ //! Active state of the particle; true if it is in use, false otherwise.
+ bool active = false;
+ //! The time the particle has been alive, in milliseconds.
+ uint32_t time_in_life = 0;
+ //! The angle at which the particle is oriented or moving.
+ double angle = 0;
- Particle();
- void reset(float lifespan, Position position, Position velocity);
- void update(float deltaTime);
- float time_in_life;
+ /**
+ * \brief Resets the particle with new properties.
+ *
+ * This method initializes the particle with a specific lifespan, position,
+ * velocity, and angle, marking it as active and resetting its life counter.
+ *
+ * \param lifespan The lifespan of the particle in amount of updates.
+ * \param position The starting position of the particle.
+ * \param velocity The initial velocity of the particle.
+ * \param angle The angle of the particle's trajectory or orientation.
+ */
+ void reset(uint32_t lifespan, const Vector2& position,const Vector2& velocity,
+ double angle);
+ /**
+ * \brief Updates the particle's state.
+ *
+ * Advances the particle's position based on its velocity and applies accumulated forces.
+ * Deactivates the particle if its lifespan has expired.
+ */
+ void update();
+ /**
+ * \brief Stops the particle's movement.
+ *
+ * Sets the particle's velocity to zero, effectively halting any further
+ * movement.
+ */
+ void stop_movement();
};
} // namespace crepe
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 0bc2197..7032f9e 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -1,41 +1,11 @@
-#include <ctime>
-#include <iostream>
-
-#include "Particle.h"
#include "ParticleEmitter.h"
+#include "Particle.h"
using namespace crepe;
-ParticleEmitter::ParticleEmitter(game_object_id_t id, uint32_t max_particles,
- uint32_t emission_rate, uint32_t speed,
- uint32_t speed_offset, uint32_t angle,
- uint32_t angleOffset, float begin_lifespan,
- float end_lifespan)
- : Component(id),
- max_particles(max_particles),
- emission_rate(emission_rate),
- speed(speed),
- speed_offset(speed_offset),
- position{0, 0},
- begin_lifespan(begin_lifespan),
- end_lifespan(end_lifespan) {
- std::srand(
- static_cast<uint32_t>(std::time(nullptr))); // initialize random seed
- std::cout << "Create emitter" << std::endl;
- // FIXME: Why do these expressions start with `360 +`, only to be `% 360`'d
- // right after? This does not make any sense to me.
- min_angle = (360 + angle - (angleOffset % 360)) % 360;
- max_angle = (360 + angle + (angleOffset % 360)) % 360;
- position.x = 400; // FIXME: what are these magic values?
- position.y = 400;
- for (size_t i = 0; i < max_particles; i++) {
- this->particles.emplace_back();
- }
-}
-
-ParticleEmitter::~ParticleEmitter() {
- std::vector<Particle>::iterator it = this->particles.begin();
- while (it != this->particles.end()) {
- it = this->particles.erase(it);
+ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data)
+ : Component(game_object_id), data(data) {
+ for (size_t i = 0; i < this->data.max_particles; i++) {
+ this->data.particles.emplace_back();
}
}
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 5939723..6e29e60 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -5,38 +5,86 @@
#include "Component.h"
#include "Particle.h"
+#include "Sprite.h"
+#include "Vector2.h"
+
+// class Sprite;
namespace crepe {
+/**
+ * \brief Data holder for particle emission parameters.
+ *
+ * The ParticleEmitter class stores configuration data for particle properties,
+ * defining the characteristics and boundaries of particle emissions.
+ */
+
class ParticleEmitter : public Component {
public:
- ParticleEmitter(game_object_id_t id, uint32_t max_particles,
- uint32_t emission_rate, uint32_t speed,
- uint32_t speed_offset, uint32_t angle, uint32_t angleOffset,
- float begin_lifespan, float end_lifespan);
- ~ParticleEmitter();
-
- //! position of the emitter
- Position position;
- //! maximum number of particles
- uint32_t max_particles;
- //! rate of particle emission
- uint32_t emission_rate;
- //! base speed of the particles
- uint32_t speed;
- //! offset for random speed variation
- uint32_t speed_offset;
- //! min angle of particle emission
- uint32_t min_angle;
- //! max angle of particle emission
- uint32_t max_angle;
- //! begin Lifespan of particle (only visual)
- float begin_lifespan;
- //! begin Lifespan of particle
- float end_lifespan;
-
- //! collection of particles
- std::vector<Particle> particles;
+ /**
+ * \brief Defines the boundary within which particles are constrained.
+ *
+ * This structure specifies the boundary's size and offset, as well as the
+ * behavior of particles upon reaching the boundary limits.
+ */
+ struct Boundary {
+ //! boundary width (midpoint is emitter location)
+ double width = 0.0;
+ //! boundary height (midpoint is emitter location)
+ double height = 0.0;
+ //! boundary offset from particle emitter location
+ Vector2 offset;
+ //! reset on exit or stop velocity and set max postion
+ bool reset_on_exit = false;
+ };
+
+ /**
+ * \brief Holds parameters that control particle emission.
+ *
+ * Contains settings for the emitter’s position, particle speed, angle, lifespan,
+ * boundary, and the sprite used for rendering particles.
+ */
+ struct Data {
+ //! position of the emitter
+ Vector2 position;
+ //! maximum number of particles
+ const unsigned int max_particles = 0;
+ //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored)
+ double emission_rate = 0;
+ //! min speed of the particles
+ double min_speed = 0;
+ //! min speed of the particles
+ double max_speed = 0;
+ //! min angle of particle emission
+ double min_angle = 0;
+ //! max angle of particle emission
+ double max_angle = 0;
+ //! begin Lifespan of particle (only visual)
+ double begin_lifespan = 0.0;
+ //! end Lifespan of particle
+ double end_lifespan = 0.0;
+ //! force over time (physics)
+ Vector2 force_over_time;
+ //! particle boundary
+ Boundary boundary;
+ //! collection of particles
+ std::vector<Particle> particles;
+ //! sprite reference
+ const Sprite & sprite;
+ };
+
+public:
+ /**
+ * \brief Constructs a ParticleEmitter data holder with specified settings.
+ *
+ * \param game_object_id Identifier for the game object using this emitter.
+ * \param data Configuration data defining particle properties.
+ */
+ ParticleEmitter(game_object_id_t game_object_id, const Data & data);
+
+public:
+ //! Configuration data for particle emission settings.
+ Data data;
};
} // namespace crepe
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp
index 09bb59b..09b3fa3 100644
--- a/src/crepe/api/Vector2.cpp
+++ b/src/crepe/api/Vector2.cpp
@@ -3,7 +3,7 @@
namespace crepe {
// Constructor with initial values
-Vector2::Vector2(float x, float y) : x(x), y(y) {}
+Vector2::Vector2(double x, double y) : x(x), y(y) {}
// Subtracts another vector from this vector and returns the result.
Vector2 Vector2::operator-(const Vector2 & other) const {
@@ -16,7 +16,7 @@ Vector2 Vector2::operator+(const Vector2 & other) const {
}
// Multiplies this vector by a scalar and returns the result.
-Vector2 Vector2::operator*(float scalar) const {
+Vector2 Vector2::operator*(double scalar) const {
return {x * scalar, y * scalar};
}
@@ -35,7 +35,7 @@ Vector2 & Vector2::operator+=(const Vector2 & other) {
}
// Adds a scalar value to both components of this vector and updates this vector.
-Vector2 & Vector2::operator+=(float other) {
+Vector2 & Vector2::operator+=(double other) {
x += other;
y += other;
return *this;
diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h
index 741951b..5a57484 100644
--- a/src/crepe/api/Vector2.h
+++ b/src/crepe/api/Vector2.h
@@ -6,15 +6,15 @@ namespace crepe {
class Vector2 {
public:
//! X component of the vector
- float x;
+ double x;
//! Y component of the vector
- float y;
+ double y;
//! Default constructor
Vector2() = default;
//! Constructor with initial values
- Vector2(float x, float y);
+ Vector2(double x, double y);
//! Subtracts another vector from this vector and returns the result.
Vector2 operator-(const Vector2 & other) const;
@@ -23,7 +23,7 @@ public:
Vector2 operator+(const Vector2 & other) const;
//! Multiplies this vector by a scalar and returns the result.
- Vector2 operator*(float scalar) const;
+ Vector2 operator*(double scalar) const;
//! Multiplies this vector by another vector element-wise and updates this vector.
Vector2 & operator*=(const Vector2 & other);
@@ -32,7 +32,7 @@ public:
Vector2 & operator+=(const Vector2 & other);
//! Adds a scalar value to both components of this vector and updates this vector.
- Vector2 & operator+=(float other);
+ Vector2 & operator+=(double other);
//! Returns the negation of this vector.
Vector2 operator-() const;
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index 397b586..4a25b47 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -1,62 +1,143 @@
#include <cmath>
+#include <cstdlib>
#include <ctime>
-#include "../ComponentManager.h"
-#include "../api/ParticleEmitter.h"
+#include "api/ParticleEmitter.h"
+#include "api/Transform.h"
+#include "api/Vector2.h"
+#include "ComponentManager.h"
#include "ParticleSystem.h"
using namespace crepe;
-ParticleSystem::ParticleSystem() : elapsed_time(0.0f) {}
+ParticleSystem::ParticleSystem() {}
void ParticleSystem::update() {
+ // Get all emitters
ComponentManager & mgr = ComponentManager::get_instance();
std::vector<std::reference_wrapper<ParticleEmitter>> emitters
= mgr.get_components_by_type<ParticleEmitter>();
- float delta_time = 0.10;
+
for (ParticleEmitter & emitter : emitters) {
- float update_amount = 1 / static_cast<float>(emitter.emission_rate);
- for (float i = 0; i < delta_time; i += update_amount) {
- emit_particle(emitter);
+ // Get transform linked to emitter
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(emitter.game_object_id)
+ .front()
+ .get();
+
+ // Emit particles based on emission_rate
+ int updates
+ = calculate_update(this->update_count, emitter.data.emission_rate);
+ for (size_t i = 0; i < updates; i++) {
+ emit_particle(emitter, transform);
}
- for (size_t j = 0; j < emitter.particles.size(); j++) {
- if (emitter.particles[j].active) {
- emitter.particles[j].update(delta_time);
+
+ // Update all particles
+ for (Particle & particle : emitter.data.particles) {
+ if (particle.active) {
+ particle.update();
}
}
+
+ // Check if within boundary
+ check_bounds(emitter, transform);
}
+
+ this->update_count = (this->update_count + 1) % this->MAX_UPDATE_COUNT;
}
-void ParticleSystem::emit_particle(ParticleEmitter & emitter) {
- Position initial_position = {emitter.position.x, emitter.position.y};
- float random_angle = 0.0f;
- if (emitter.max_angle < emitter.min_angle) {
- random_angle = ((emitter.min_angle
- + (std::rand()
- % (static_cast<uint32_t>(emitter.max_angle + 360
- - emitter.min_angle + 1))))
- % 360);
- } else {
- random_angle = emitter.min_angle
- + (std::rand()
- % (static_cast<uint32_t>(emitter.max_angle
- - emitter.min_angle + 1)));
- }
- float angle_in_radians = random_angle * (M_PI / 180.0f);
- float random_speed_offset = (static_cast<float>(std::rand()) / RAND_MAX)
- * (2 * emitter.speed_offset)
- - emitter.speed_offset;
- float velocity_x
- = (emitter.speed + random_speed_offset) * std::cos(angle_in_radians);
- float velocity_y
- = (emitter.speed + random_speed_offset) * std::sin(angle_in_radians);
- Position initial_velocity = {velocity_x, velocity_y};
- for (size_t i = 0; i < emitter.particles.size(); i++) {
- if (!emitter.particles[i].active) {
- emitter.particles[i].reset(emitter.end_lifespan, initial_position,
- initial_velocity);
+void ParticleSystem::emit_particle(ParticleEmitter & emitter,
+ const Transform & transform) {
+ constexpr double DEG_TO_RAD = M_PI / 180.0;
+
+ Vector2 initial_position = emitter.data.position + transform.position;
+ double random_angle
+ = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
+
+ double random_speed
+ = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
+ double angle_radians = random_angle * DEG_TO_RAD;
+
+ Vector2 velocity = {random_speed * std::cos(angle_radians),
+ random_speed * std::sin(angle_radians)};
+
+ for (Particle & particle : emitter.data.particles) {
+ if (!particle.active) {
+ particle.reset(emitter.data.end_lifespan, initial_position,
+ velocity, random_angle);
break;
}
}
}
+
+int ParticleSystem::calculate_update(int count, double emission) const {
+ double integer_part = std::floor(emission);
+ double fractional_part = emission - integer_part;
+
+ if (fractional_part > 0) {
+ int denominator = static_cast<int>(1.0 / fractional_part);
+ return (count % denominator == 0) ? 1 : 0;
+ }
+
+ return static_cast<int>(emission);
+}
+
+void ParticleSystem::check_bounds(ParticleEmitter & emitter,
+ const Transform & transform) {
+ Vector2 offset = emitter.data.boundary.offset + transform.position
+ + emitter.data.position;
+ double half_width = emitter.data.boundary.width / 2.0;
+ double half_height = emitter.data.boundary.height / 2.0;
+
+ const double LEFT = offset.x - half_width;
+ const double RIGHT = offset.x + half_width;
+ const double TOP = offset.y - half_height;
+ const double BOTTOM = offset.y + half_height;
+
+ for (Particle & particle : emitter.data.particles) {
+ const Vector2 & position = particle.position;
+ bool within_bounds = (position.x >= LEFT && position.x <= RIGHT
+ && position.y >= TOP && position.y <= BOTTOM);
+
+ if (!within_bounds) {
+ if (emitter.data.boundary.reset_on_exit) {
+ particle.active = false;
+ } else {
+ particle.velocity = {0, 0};
+ if (position.x < LEFT) particle.position.x = LEFT;
+ else if (position.x > RIGHT) particle.position.x = RIGHT;
+ if (position.y < TOP) particle.position.y = TOP;
+ else if (position.y > BOTTOM) particle.position.y = BOTTOM;
+ }
+ }
+ }
+}
+
+double ParticleSystem::generate_random_angle(double min_angle,
+ double max_angle) const {
+ if (min_angle == max_angle) {
+ return min_angle;
+ } else if (min_angle < max_angle) {
+ return min_angle
+ + static_cast<double>(std::rand()
+ % static_cast<int>(max_angle - min_angle));
+ } else {
+ double angle_offset = (360 - min_angle) + max_angle;
+ double random_angle = min_angle
+ + static_cast<double>(
+ std::rand() % static_cast<int>(angle_offset));
+ return (random_angle >= 360) ? random_angle - 360 : random_angle;
+ }
+}
+
+double ParticleSystem::generate_random_speed(double min_speed,
+ double max_speed) const {
+ if (min_speed == max_speed) {
+ return min_speed;
+ } else {
+ return min_speed
+ + static_cast<double>(std::rand()
+ % static_cast<int>(max_speed - min_speed));
+ }
+}
diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h
index 3ac1d3f..3a118fb 100644
--- a/src/crepe/system/ParticleSystem.h
+++ b/src/crepe/system/ParticleSystem.h
@@ -1,18 +1,76 @@
#pragma once
-#include "../api/ParticleEmitter.h"
+#include <cstdint>
-namespace crepe {
+#include "System.h"
-class ParticleSystem {
+namespace crepe {
+class ParticleEmitter;
+class Transform;
+/**
+ * \brief ParticleSystem class responsible for managing particle emission, updates, and bounds checking.
+ */
+class ParticleSystem : public System{
public:
+ /**
+ * \brief Default constructor.
+ */
ParticleSystem();
- void update();
+
+ /**
+ * \brief Updates all particle emitters by emitting particles, updating particle states, and checking bounds.
+ */
+ void update() override;
private:
- void emit_particle(ParticleEmitter & emitter); //emits a new particle
+ /**
+ * \brief Emits a particle from the specified emitter based on its emission properties.
+ *
+ * \param emitter Reference to the ParticleEmitter.
+ * \param transform Const reference to the Transform component associated with the emitter.
+ */
+ void emit_particle(ParticleEmitter & emitter, const Transform & transform);
+
+ /**
+ * \brief Calculates the number of times particles should be emitted based on emission rate and update count.
+ *
+ * \param count Current update count.
+ * \param emission Emission rate.
+ * \return The number of particles to emit.
+ */
+ int calculate_update(int count, double emission) const;
- float elapsed_time; //elapsed time since the last emission
+ /**
+ * \brief Checks whether particles are within the emitter’s boundary, resets or stops particles if they exit.
+ *
+ * \param emitter Reference to the ParticleEmitter.
+ * \param transform Const reference to the Transform component associated with the emitter.
+ */
+ void check_bounds(ParticleEmitter & emitter, const Transform & transform);
+
+ /**
+ * \brief Generates a random angle for particle emission within the specified range.
+ *
+ * \param min_angle Minimum emission angle in degrees.
+ * \param max_angle Maximum emission angle in degrees.
+ * \return Random angle in degrees.
+ */
+ double generate_random_angle(double min_angle, double max_angle) const;
+
+ /**
+ * \brief Generates a random speed for particle emission within the specified range.
+ *
+ * \param min_speed Minimum emission speed.
+ * \param max_speed Maximum emission speed.
+ * \return Random speed.
+ */
+ double generate_random_speed(double min_speed, double max_speed) const;
+
+private:
+ //! Counter to count updates to determine how many times emit_particle is called.
+ uint32_t update_count = 0;
+ //! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle per 1000 updates).
+ static constexpr unsigned int MAX_UPDATE_COUNT = 100;
};
} // namespace crepe
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index cc13b70..038c120 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -1,5 +1,7 @@
#pragma once
+#include "System.h"
+
namespace crepe {
/**
* \brief System that controls all physics
@@ -7,18 +9,14 @@ namespace crepe {
* This class is a physics system that uses a rigidbody and transform
* to add physics to a game object.
*/
-class PhysicsSystem {
+class PhysicsSystem : public System {
public:
/**
- * Constructor is default
- */
- PhysicsSystem() = default;
- /**
* \brief updates the physics system.
*
* It calculates new velocties and changes the postion in the transform.
*/
- void update();
+ void update() override;
};
} // namespace crepe
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index c8a4b85..3a5b543 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -28,5 +28,6 @@ add_example(proxy)
add_example(db)
add_example(ecs)
add_example(scene_manager)
+add_example(particles)
add_example(gameloop)
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
new file mode 100644
index 0000000..6eab046
--- /dev/null
+++ b/src/example/particles.cpp
@@ -0,0 +1,43 @@
+#include <crepe/ComponentManager.h>
+#include <crepe/api/AssetManager.h>
+
+#include <crepe/Component.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
+ Color color(0, 0, 0, 0);
+ Sprite test_sprite = game_object.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{true, true});
+ game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
+ .position = {0, 0},
+ .max_particles = 100,
+ .emission_rate = 0,
+ .min_speed = 0,
+ .max_speed = 0,
+ .min_angle = 0,
+ .max_angle = 0,
+ .begin_lifespan = 0,
+ .end_lifespan = 0,
+ .force_over_time = Vector2{0, 0},
+ .boundary{
+ .width = 0,
+ .height = 0,
+ .offset = Vector2{0, 0},
+ .reset_on_exit = false,
+ },
+ .sprite = test_sprite,
+ });
+
+ return 0;
+}
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 0e4eaed..acab388 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -1,6 +1,7 @@
target_sources(test_main PUBLIC
dummy.cpp
# audio.cpp
- PhysicsTest.cpp
+ # PhysicsTest.cpp
+ ParticleTest.cpp
)
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
new file mode 100644
index 0000000..6fe3133
--- /dev/null
+++ b/src/test/ParticleTest.cpp
@@ -0,0 +1,206 @@
+#include "api/Vector2.h"
+#include <crepe/ComponentManager.h>
+#include <crepe/Particle.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/ParticleSystem.h>
+#include <gtest/gtest.h>
+#include <math.h>
+
+using namespace std;
+using namespace std::chrono_literals;
+using namespace crepe;
+
+class ParticlesTest : public ::testing::Test {
+protected:
+ ParticleSystem particle_system;
+ void SetUp() override {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_id<Transform>(0);
+ if (transforms.empty()) {
+
+ GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
+
+ Color color(0, 0, 0, 0);
+ Sprite test_sprite = game_object.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{true, true});
+
+ game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
+ .position = {0, 0},
+ .max_particles = 100,
+ .emission_rate = 0,
+ .min_speed = 0,
+ .max_speed = 0,
+ .min_angle = 0,
+ .max_angle = 0,
+ .begin_lifespan = 0,
+ .end_lifespan = 0,
+ .force_over_time = Vector2{0, 0},
+ .boundary{
+ .width = 0,
+ .height = 0,
+ .offset = Vector2{0, 0},
+ .reset_on_exit = false,
+ },
+ .sprite = test_sprite,
+ });
+ }
+ transforms = mgr.get_components_by_id<Transform>(0);
+ Transform & transform = transforms.front().get();
+ transform.position.x = 0.0;
+ transform.position.y = 0.0;
+ transform.rotation = 0.0;
+ std::vector<std::reference_wrapper<ParticleEmitter>> rigidbodies
+ = mgr.get_components_by_id<ParticleEmitter>(0);
+ ParticleEmitter & emitter = rigidbodies.front().get();
+ emitter.data.position = {0, 0};
+ emitter.data.emission_rate = 0;
+ emitter.data.min_speed = 0;
+ emitter.data.max_speed = 0;
+ emitter.data.min_angle = 0;
+ emitter.data.max_angle = 0;
+ emitter.data.begin_lifespan = 0;
+ emitter.data.end_lifespan = 0;
+ emitter.data.force_over_time = Vector2{0, 0};
+ emitter.data.boundary = {0, 0, Vector2{0, 0}, false};
+ for (auto & particle : emitter.data.particles) {
+ particle.active = false;
+ }
+ }
+};
+
+TEST_F(ParticlesTest, spawnParticle) {
+ Config::get_instance().physics.gravity = 1;
+ ComponentManager & mgr = ComponentManager::get_instance();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ emitter.data.end_lifespan = 5;
+ emitter.data.boundary.height = 100;
+ emitter.data.boundary.width = 100;
+ emitter.data.max_speed = 0.1;
+ emitter.data.max_angle = 0.1;
+ emitter.data.max_speed = 10;
+ emitter.data.max_angle = 10;
+ particle_system.update();
+ //check if nothing happend
+ EXPECT_EQ(emitter.data.particles[0].active, false);
+ emitter.data.emission_rate = 1;
+ //check particle spawnes
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[0].active, true);
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[1].active, true);
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[2].active, true);
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[3].active, true);
+
+ for (auto & particle : emitter.data.particles) {
+ // Check velocity range
+ EXPECT_GE(particle.velocity.x, emitter.data.min_speed);
+ // Speed should be greater than or equal to min_speed
+ EXPECT_LE(particle.velocity.x, emitter.data.max_speed);
+ // Speed should be less than or equal to max_speed
+ EXPECT_GE(particle.velocity.y, emitter.data.min_speed);
+ // Speed should be greater than or equal to min_speed
+ EXPECT_LE(particle.velocity.y, emitter.data.max_speed);
+ // Speed should be less than or equal to max_speed
+
+ // Check angle range
+ EXPECT_GE(particle.angle, emitter.data.min_angle);
+ // Angle should be greater than or equal to min_angle
+ EXPECT_LE(particle.angle, emitter.data.max_angle);
+ // Angle should be less than or equal to max_angle
+ }
+}
+
+TEST_F(ParticlesTest, moveParticleHorizontal) {
+ Config::get_instance().physics.gravity = 1;
+ ComponentManager & mgr = ComponentManager::get_instance();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ emitter.data.end_lifespan = 100;
+ emitter.data.boundary.height = 100;
+ emitter.data.boundary.width = 100;
+ emitter.data.min_speed = 1;
+ emitter.data.max_speed = 1;
+ emitter.data.max_angle = 0;
+ emitter.data.emission_rate = 1;
+ for (int a = 1; a < emitter.data.boundary.width / 2; a++) {
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[0].position.x, a);
+ }
+}
+
+TEST_F(ParticlesTest, moveParticleVertical) {
+ Config::get_instance().physics.gravity = 1;
+ ComponentManager & mgr = ComponentManager::get_instance();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ emitter.data.end_lifespan = 100;
+ emitter.data.boundary.height = 100;
+ emitter.data.boundary.width = 100;
+ emitter.data.min_speed = 1;
+ emitter.data.max_speed = 1;
+ emitter.data.min_angle = 90;
+ emitter.data.max_angle = 90;
+ emitter.data.emission_rate = 1;
+ for (int a = 1; a < emitter.data.boundary.width / 2; a++) {
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[0].position.y, a);
+ }
+}
+
+TEST_F(ParticlesTest, boundaryParticleReset) {
+ Config::get_instance().physics.gravity = 1;
+ ComponentManager & mgr = ComponentManager::get_instance();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ emitter.data.end_lifespan = 100;
+ emitter.data.boundary.height = 10;
+ emitter.data.boundary.width = 10;
+ emitter.data.boundary.reset_on_exit = true;
+ emitter.data.min_speed = 1;
+ emitter.data.max_speed = 1;
+ emitter.data.min_angle = 90;
+ emitter.data.max_angle = 90;
+ emitter.data.emission_rate = 1;
+ for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) {
+ particle_system.update();
+ }
+ EXPECT_EQ(emitter.data.particles[0].active, false);
+}
+
+TEST_F(ParticlesTest, boundaryParticleStop) {
+ Config::get_instance().physics.gravity = 1;
+ ComponentManager & mgr = ComponentManager::get_instance();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ emitter.data.end_lifespan = 100;
+ emitter.data.boundary.height = 10;
+ emitter.data.boundary.width = 10;
+ emitter.data.boundary.reset_on_exit = false;
+ emitter.data.min_speed = 1;
+ emitter.data.max_speed = 1;
+ emitter.data.min_angle = 90;
+ emitter.data.max_angle = 90;
+ emitter.data.emission_rate = 1;
+ for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) {
+ particle_system.update();
+ }
+ const double TOLERANCE = 0.01;
+ EXPECT_NEAR(emitter.data.particles[0].velocity.x, 0, TOLERANCE);
+ EXPECT_NEAR(emitter.data.particles[0].velocity.y, 0, TOLERANCE);
+ if (emitter.data.particles[0].velocity.x != 0)
+ EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x),
+ emitter.data.boundary.height / 2, TOLERANCE);
+ if (emitter.data.particles[0].velocity.y != 0)
+ EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y),
+ emitter.data.boundary.width / 2, TOLERANCE);
+}