diff options
| -rw-r--r-- | src/crepe/CMakeLists.txt | 26 | ||||
| -rw-r--r-- | src/crepe/PhysicsSystem.cpp | 5 | ||||
| -rw-r--r-- | src/crepe/RenderSystem.cpp | 23 | ||||
| -rw-r--r-- | src/crepe/SdlContext.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/Transform.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/Transform.h | 22 | ||||
| -rw-r--r-- | src/crepe/api/Rigidbody.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/Transform.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/api/Transform.h | 3 | ||||
| -rw-r--r-- | src/example/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 17 | 
13 files changed, 49 insertions, 73 deletions
| diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 497423e..245df31 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -3,37 +3,35 @@ target_sources(crepe PUBLIC  	Asset.cpp  	Sound.cpp  	SoundContext.cpp -	Particle.cpp -	ParticleEmitter.cpp -	ParticleSystem.cpp +	#Particle.cpp +	#ParticleEmitter.cpp +	#ParticleSystem.cpp  	SdlContext.cpp  	ComponentManager.cpp  	Component.cpp  	ScriptSystem.cpp  	RenderSystem.cpp -	PhysicsSystem.cpp -	Transform.cpp -	Force.cpp -	CollisionSystem.cpp +	#PhysicsSystem.cpp +	#Force.cpp +	#CollisionSystem.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Asset.h  	Sound.h  	SoundContext.h -	ParticleEmitter.h -	ParticleSystem.h -	Particle.h +	#ParticleEmitter.h +	#ParticleSystem.h +	#Particle.h  	SdlContext.h  	ComponentManager.h  	ComponentManager.hpp  	Component.h  	System.h  	ScriptSystem.h -	PhysicsSystem.h -	Transform.h -	Force.h -	CollisionSystem.h +	#PhysicsSystem.h +	#Force.h +	#CollisionSystem.h  	RenderSystem.h  ) diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp index 7d16044..3ed84f8 100644 --- a/src/crepe/PhysicsSystem.cpp +++ b/src/crepe/PhysicsSystem.cpp @@ -1,11 +1,12 @@  #include "PhysicsSystem.h"  #include "ComponentManager.h" -#include "Rigidbody.h" -#include "Transform.h" +#include "api/Rigidbody.h" +#include "api/Transform.h"  #include "Force.h"  #include <iostream>  using namespace crepe; +using namespace crepe::api;  PhysicsSystem::PhysicsSystem() { diff --git a/src/crepe/RenderSystem.cpp b/src/crepe/RenderSystem.cpp index 6aae3bb..b5503d3 100644 --- a/src/crepe/RenderSystem.cpp +++ b/src/crepe/RenderSystem.cpp @@ -6,7 +6,6 @@  #include "api/Sprite.h"  #include "api/Transform.h"  #include "util/log.h" -#include <cstddef>  #include <functional>  #include <vector> @@ -17,25 +16,27 @@ RenderSystem::RenderSystem() { dbg_trace(); }  RenderSystem::~RenderSystem() { dbg_trace(); } -RenderSystem& RenderSystem::get_instance(){ +RenderSystem & RenderSystem::get_instance() {  	static RenderSystem instance;  	return instance;  }  void RenderSystem::update() { -	ComponentManager& mgr = ComponentManager::get_instance(); -	 -	std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); -	std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>(); +	ComponentManager & mgr = ComponentManager::get_instance(); -	SdlContext& render = SdlContext::get_instance(); +	std::vector<std::reference_wrapper<Sprite>> sprites +		= mgr.get_components_by_type<Sprite>(); + +	SdlContext & render = SdlContext::get_instance();  	render.clear_screen(); -	for (size_t i = 0; i < sprites.size(); ++i) { -			render.draw(sprites[i].get(), transforms[i].get()); -	} +	for (const Sprite & sprite : sprites) { +		std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(sprite.gameObjectId); +		for (const Transform& transform : transforms) { +			render.draw(sprite, transform); +		} +	}  	render.present_screen(); -  } diff --git a/src/crepe/SdlContext.cpp b/src/crepe/SdlContext.cpp index cc5148c..09d9c9b 100644 --- a/src/crepe/SdlContext.cpp +++ b/src/crepe/SdlContext.cpp @@ -57,7 +57,7 @@ SdlContext::SdlContext() {  	m_game_window = SDL_CreateWindow(  		"Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, -		1920, 1080, SDL_WINDOW_HIDDEN); +		1920, 1080, SDL_WINDOW_SHOWN);  	if (!m_game_window) {  		std::cerr << "Window could not be created! SDL_Error: "  				  << SDL_GetError() << std::endl; diff --git a/src/crepe/Transform.cpp b/src/crepe/Transform.cpp deleted file mode 100644 index 2c39523..0000000 --- a/src/crepe/Transform.cpp +++ /dev/null @@ -1,6 +0,0 @@ -#include "Transform.h" - -using namespace crepe; - -Transform::Transform(uint32_t gameObjectId,Position position, int rotation, int scale) -	: Component(gameObjectId), postion(postion), rotation(rotation), scale(scale) {} diff --git a/src/crepe/Transform.h b/src/crepe/Transform.h deleted file mode 100644 index 3e8d142..0000000 --- a/src/crepe/Transform.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include "Component.h" - -namespace crepe { - -struct Position -{ -	int x; -	int y; -}; - - -class Transform : public Component { -public: -	Transform(uint32_t gameObjectId,Position position, int rotation, int scale); -	Position postion; -	int rotation; -	int scale; -}; - -} // namespace crepe diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 548650a..c16a300 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -3,7 +3,7 @@  #include "Component.h"  #include <cstdint> -namespace crepe { +namespace crepe::api{  enum class BodyType {      Static,     // Does not move (e.g. walls, ground ...) diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index d9e26ab..3cc263e 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,8 +1,10 @@  #include "Sprite.h" +#include "Component.h"  #include "api/Texture.h"  #include "util/log.h" +#include <cstdint>  #include <memory>  #include <utility> @@ -10,8 +12,8 @@ using namespace std;  using namespace crepe;  using namespace crepe::api; -Sprite::Sprite(shared_ptr<Texture> image, const Color & color, -			   const flip_settings & flip) : color(color), flip(flip), sprite_image(image) { +Sprite::Sprite(uint32_t id, shared_ptr<Texture> image, const Color & color, +			   const flip_settings & flip) : Component(id), color(color), flip(flip), sprite_image(image) {  	dbg_trace();  } diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 920f91e..3d9e911 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -17,7 +17,7 @@ struct flip_settings{  class Sprite : public Component {  public: -	Sprite(std::shared_ptr<Texture> image, const Color& color, const flip_settings& flip ); +	Sprite(uint32_t game_id, std::shared_ptr<Texture> image, const Color& color, const flip_settings& flip );  	~Sprite();  	std::shared_ptr<Texture> sprite_image;  	Color color; diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index c83461f..4f22843 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -1,13 +1,15 @@  #include "Transform.h" +#include "Component.h"  #include "api/Point.h"  #include "util/log.h" +#include <cstdint>  using namespace crepe::api; -Transform::Transform(Point & point, double rot, double scale) -	: position(point), rotation(rot), scale(scale) { +Transform::Transform(uint32_t game_id, Point & point, double rot, double scale) +	: Component(game_id), position(point), rotation(rot), scale(scale) {  	dbg_trace();  }  Transform::~Transform() { dbg_trace(); } diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index a34ebb1..29e2a3d 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -2,11 +2,12 @@  #include "Component.h"  #include "api/Point.h" +#include <cstdint>  namespace crepe::api {  class Transform : public Component {  public: -	Transform(Point&, double, double); +	Transform(uint32_t id, Point&, double, double);  	~Transform();  	Point position; // Translation (shift)  	double rotation; // Rotation, in radians diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 368aa2e..4295d19 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -23,5 +23,3 @@ add_example(rendering)  add_example(asset_manager)  add_example(particle)  add_example(Physics) -add_example(particle) -add_example(Physics) diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 34d9f66..1d83004 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,7 +1,7 @@  #include <crepe/ComponentManager.h> -#include <crepe/GameObject.h> +#include <crepe/api/GameObject.h>  #include <crepe/RenderSystem.h>  #include <crepe/util/log.h> @@ -24,8 +24,8 @@ int main() {  	dbg_trace();  	auto obj = GameObject(0, "name", "tag", 0); -	auto obj1= GameObject(0, "name", "tag", 0); -	auto obj2 = GameObject(0, "name", "tag", 0); +	auto obj1= GameObject(1, "name", "tag", 0); +	auto obj2 = GameObject(2, "name", "tag", 0);  	auto& mgr = AssetManager::get_instance();  	// Normal adding components @@ -40,17 +40,20 @@ int main() {  			make_shared<Texture>("../asset/texture/img.png"), color,  			flip_settings{true, true});  	} + +  	{  		Color color(0, 0, 0, 0);  		Point point = {  			.x = 500,  			.y = 0,  		}; -		obj.add_component<Transform>(point, 0, 0.1); +		obj1.add_component<Transform>(point, 0, 0.1);  		auto img = mgr.cache<Texture>("../asset/texture/second.png");	 -		obj.add_component<Sprite>(img, color, +		obj1.add_component<Sprite>(img, color,  			flip_settings{true, true});  	} +  	{  		Color color(0, 0, 0, 0);  		Point point = { @@ -59,13 +62,11 @@ int main() {  		};  		//obj.add_component<Transform>(point, 0, 0.1);  		auto img = mgr.cache<Texture>("../asset/texture/second.png");	 -		obj.add_component<Sprite>(img, color, +		obj2.add_component<Sprite>(img, color,  			flip_settings{true, true});  	} - -  	auto & sys = crepe::RenderSystem::get_instance();  	auto start = std::chrono::steady_clock::now();  	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { |