diff options
-rw-r--r-- | src/crepe/facade/SdlContext.cpp | 92 | ||||
-rw-r--r-- | src/dummy_rendering.cpp | 5 |
2 files changed, 88 insertions, 9 deletions
diff --git a/src/crepe/facade/SdlContext.cpp b/src/crepe/facade/SdlContext.cpp index b2043e5..44d1bdf 100644 --- a/src/crepe/facade/SdlContext.cpp +++ b/src/crepe/facade/SdlContext.cpp @@ -1,7 +1,9 @@ #include "SdlContext.h" +#include "SDL_hints.h" #include "SDL_rect.h" +#include "SDL_stdinc.h" #include "api/Sprite.h" #include "api/Transform.h" #include "facade/Texture.h" @@ -34,7 +36,8 @@ void SdlContext::clearScreen() { SDL_RenderClear(this->m_game_renderer); } void SdlContext::presentScreen() { SDL_RenderPresent(this->m_game_renderer); } -void SdlContext::draw(const api::Sprite & sprite, const api::Transform& transform) { +void SdlContext::draw(const api::Sprite & sprite, + const api::Transform & transform) { static SDL_RendererFlip renderFlip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flipX) | (SDL_FLIP_VERTICAL * sprite.flip.flipY)); @@ -43,12 +46,15 @@ void SdlContext::draw(const api::Sprite & sprite, const api::Transform& transfor static SDL_Rect dstrect = { .x = static_cast<int>(transform.position.x), .y = static_cast<int>(transform.position.y), - .w = static_cast<int>(sprite.sprite_image->get_rect().w * transform.scale), - .h = static_cast<int>(sprite.sprite_image->get_rect().h * transform.scale), + .w + = static_cast<int>(sprite.sprite_image->get_rect().w * transform.scale), + .h + = static_cast<int>(sprite.sprite_image->get_rect().h * transform.scale), }; SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->get_texture(), - &sprite.sprite_image->get_rect(), &dstrect, 0, NULL, renderFlip); + &sprite.sprite_image->get_rect(), &dstrect, 0, NULL, + renderFlip); } SdlContext::SdlContext() { @@ -58,9 +64,9 @@ SdlContext::SdlContext() { return; } - m_game_window - = SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED, 1920, 1080, SDL_WINDOW_SHOWN); + m_game_window = SDL_CreateWindow( + "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + 1920, 1080, SDL_WINDOW_SHOWN); if (!m_game_window) { std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl; @@ -79,7 +85,78 @@ SdlContext::SdlContext() { std::cout << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl; } + SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); + SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"); + //SDL_SetHint(SDL_HINT_RENDER_OPENGL_SHADERS, "1"); + SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "X"); + + + + + const char * hint = SDL_GetHint(SDL_HINT_RENDER_BATCHING); + if (hint != NULL) { + std::cout << "SDL_HINT_RENDER_BATCHING: " << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER); + if (hint != NULL) { + std::cout << "SDL_HINT_RENDER_DRIVER: " << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_RENDER_OPENGL_SHADERS); + if (hint != NULL) { + std::cout << "SDL_HINT_RENDER_OPENGL_SHADERS: " << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY); + if (hint != NULL) { + std::cout << "SDL_HINT_RENDER_SCALE_QUALITY: " << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); + if (hint != NULL) { + std::cout << "SDL_HINT_RENDER_VSYNC: " << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_TIMER_RESOLUTION); + if (hint != NULL) { + std::cout << "SDL_HINT_TIMER_RESOLUTION: " << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT); + if (hint != NULL) { + std::cout << "SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT: " << hint + << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN); + if (hint != NULL) { + std::cout << "SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN: " + << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE); + if (hint != NULL) { + std::cout << "SDL_HINT_RENDER_LOGICAL_SIZE_MODE: " << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER); + if (hint != NULL) { + std::cout << "SDL_HINT_VIDEO_DOUBLE_BUFFER: " << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_OPENGL_ES_DRIVER); + if (hint != NULL) { + std::cout << "SDL_HINT_OPENGL_ES_DRIVER: " << hint << std::endl; + } + + hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION); + if (hint != NULL) { + std::cout << "SDL_HINT_FRAMEBUFFER_ACCELERATION: " << hint << std::endl; + } + + std::cout << "HALLO " << std::endl; } SdlContext::~SdlContext() { @@ -134,4 +211,3 @@ SDL_Texture * SdlContext::setTextureFromPath(const char * path) { return CreatedTexture; } - diff --git a/src/dummy_rendering.cpp b/src/dummy_rendering.cpp index 9bbf92d..e00ab7f 100644 --- a/src/dummy_rendering.cpp +++ b/src/dummy_rendering.cpp @@ -7,10 +7,13 @@ #include "api/game.h" +#include <SDL2/SDL_hints.h> int main(){ + + Engine engine(800,600); - engine.loop(); + // engine.loop(); } |