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-rw-r--r--src/crepe/system/CollisionSystem.cpp30
-rw-r--r--src/example/game.cpp12
2 files changed, 22 insertions, 20 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 5c49983..ab9b1aa 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -193,13 +193,15 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal
} else if (resolution.x != 0) {
resolution_direction = Direction::X_DIRECTION;
//checks if the other velocity has a value and if this object moved
- if (data1.rigidbody.data.linear_velocity.y != 0 && data1.rigidbody.data.linear_velocity.x != 0)
+ if (data1.rigidbody.data.linear_velocity.y != 0
+ && data1.rigidbody.data.linear_velocity.x != 0)
resolution.y = -data1.rigidbody.data.linear_velocity.y
* (resolution.x / data1.rigidbody.data.linear_velocity.x);
} else if (resolution.y != 0) {
resolution_direction = Direction::Y_DIRECTION;
//checks if the other velocity has a value and if this object moved
- if (data1.rigidbody.data.linear_velocity.x != 0 && data1.rigidbody.data.linear_velocity.y != 0)
+ if (data1.rigidbody.data.linear_velocity.x != 0
+ && data1.rigidbody.data.linear_velocity.y != 0)
resolution.x = -data1.rigidbody.data.linear_velocity.x
* (resolution.y / data1.rigidbody.data.linear_velocity.y);
}
@@ -319,13 +321,13 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {
switch (info.resolution_direction) {
case Direction::BOTH:
//bounce
- if(info.this_rigidbody.data.elastisity_coefficient > 0){
+ if (info.this_rigidbody.data.elastisity_coefficient > 0) {
info.this_rigidbody.data.linear_velocity.y
- = -info.this_rigidbody.data.linear_velocity.y
- * info.this_rigidbody.data.elastisity_coefficient;
- info.this_rigidbody.data.linear_velocity.x
- = -info.this_rigidbody.data.linear_velocity.x
- * info.this_rigidbody.data.elastisity_coefficient;
+ = -info.this_rigidbody.data.linear_velocity.y
+ * info.this_rigidbody.data.elastisity_coefficient;
+ info.this_rigidbody.data.linear_velocity.x
+ = -info.this_rigidbody.data.linear_velocity.x
+ * info.this_rigidbody.data.elastisity_coefficient;
}
//stop movement
else {
@@ -336,11 +338,11 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {
// Bounce
if (info.this_rigidbody.data.elastisity_coefficient > 0) {
info.this_rigidbody.data.linear_velocity.y
- = -info.this_rigidbody.data.linear_velocity.y
- * info.this_rigidbody.data.elastisity_coefficient;
+ = -info.this_rigidbody.data.linear_velocity.y
+ * info.this_rigidbody.data.elastisity_coefficient;
}
// Stop movement
- else{
+ else {
info.this_rigidbody.data.linear_velocity.y = 0;
info.this_transform.position.x -= info.resolution.x;
}
@@ -349,11 +351,11 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {
// Bounce
if (info.this_rigidbody.data.elastisity_coefficient > 0) {
info.this_rigidbody.data.linear_velocity.x
- = -info.this_rigidbody.data.linear_velocity.x
- * info.this_rigidbody.data.elastisity_coefficient;
+ = -info.this_rigidbody.data.linear_velocity.x
+ * info.this_rigidbody.data.elastisity_coefficient;
}
// Stop movement
- else{
+ else {
info.this_rigidbody.data.linear_velocity.x = 0;
info.this_transform.position.y -= info.resolution.y;
}
diff --git a/src/example/game.cpp b/src/example/game.cpp
index af87647..dd5b968 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -30,22 +30,22 @@ class MyScript1 : public Script {
switch (test.key) {
case Keycode::A: {
Rigidbody & tf = this->get_component<Rigidbody>();
- tf.data.linear_velocity.x -= 1 ;
+ tf.data.linear_velocity.x -= 1;
break;
}
case Keycode::W: {
Rigidbody & tf = this->get_component<Rigidbody>();
- tf.data.linear_velocity.y -= 1 ;
+ tf.data.linear_velocity.y -= 1;
break;
}
case Keycode::S: {
Rigidbody & tf = this->get_component<Rigidbody>();
- tf.data.linear_velocity.y += 1 ;
+ tf.data.linear_velocity.y += 1;
break;
}
case Keycode::D: {
Rigidbody & tf = this->get_component<Rigidbody>();
- tf.data.linear_velocity.x += 1 ;
+ tf.data.linear_velocity.x += 1;
break;
}
case Keycode::E: {
@@ -81,8 +81,8 @@ class MyScript1 : public Script {
}
void update() {
Rigidbody & tf = this->get_component<Rigidbody>();
- Log::logf("linear_velocity.x {}",tf.data.linear_velocity.x);
- Log::logf("linear_velocity.y {}",tf.data.linear_velocity.y);
+ Log::logf("linear_velocity.x {}", tf.data.linear_velocity.x);
+ Log::logf("linear_velocity.y {}", tf.data.linear_velocity.y);
// tf.data.linear_velocity = {0,0};
}
};