diff options
-rw-r--r-- | src/crepe/system/AISystem.cpp | 9 | ||||
-rw-r--r-- | src/example/AITest.cpp | 6 |
2 files changed, 10 insertions, 5 deletions
diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index 9029f32..c67d5ea 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -1,6 +1,7 @@ -#include "../ComponentManager.h" +#include "manager/ComponentManager.h" #include "api/LoopTimer.h" #include "api/Transform.h" +#include "manager/Mediator.h" #include "types.h" #include "AISystem.h" @@ -8,7 +9,8 @@ using namespace crepe; void AISystem::update() { - ComponentManager & mgr = this->component_manager; + const Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; RefVector<AI> ai_components = mgr.get_components_by_type<AI>(); double dt = LoopTimer::get_instance().get_delta_time(); @@ -63,7 +65,8 @@ bool AISystem::accumulate_force(vec2 & running_total, vec2 force_to_add) { } vec2 AISystem::seek(const AI & ai) { - ComponentManager & mgr = this->component_manager; + const Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; RefVector<Transform> transforms = mgr.get_components_by_id<Transform>(ai.game_object_id); Transform & transform = transforms.front().get(); diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp index 341e1de..71aacb2 100644 --- a/src/example/AITest.cpp +++ b/src/example/AITest.cpp @@ -1,6 +1,7 @@ +#include <crepe/manager/Mediator.h> #include <SDL2/SDL_timer.h> #include <chrono> -#include <crepe/ComponentManager.h> +#include <crepe/manager/ComponentManager.h> #include <crepe/api/AI.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> @@ -16,7 +17,8 @@ using namespace std; class Scene1 : public Scene { public: void load_scene() override { - ComponentManager & mgr = this->component_manager; + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; GameObject game_object1 = mgr.new_object("", "", vec2{250, 250}, 0, 1); GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); |