diff options
-rw-r--r-- | src/crepe/api/KeyCodes.h | 2 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 237 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 3 | ||||
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 203 |
4 files changed, 235 insertions, 210 deletions
diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h index fcfc080..6204cf2 100644 --- a/src/crepe/api/KeyCodes.h +++ b/src/crepe/api/KeyCodes.h @@ -150,5 +150,7 @@ enum class Keycode { RIGHT_SUPER = 347, /// \} MENU = 348, //!< Menu key. + //! Not actually a key instead its the amount of keycodes there are for array indexing + NUM_KEYCODES = 113, }; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index e3410cb..9e10803 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -77,118 +77,135 @@ SDLContext::~SDLContext() { SDL_Quit(); } -Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { - static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] { - std::array<Keycode, SDL_NUM_SCANCODES> table{}; - table.fill(Keycode::NONE); - - table[SDL_SCANCODE_SPACE] = Keycode::SPACE; - table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE; - table[SDL_SCANCODE_COMMA] = Keycode::COMMA; - table[SDL_SCANCODE_MINUS] = Keycode::MINUS; - table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD; - table[SDL_SCANCODE_SLASH] = Keycode::SLASH; - table[SDL_SCANCODE_0] = Keycode::D0; - table[SDL_SCANCODE_1] = Keycode::D1; - table[SDL_SCANCODE_2] = Keycode::D2; - table[SDL_SCANCODE_3] = Keycode::D3; - table[SDL_SCANCODE_4] = Keycode::D4; - table[SDL_SCANCODE_5] = Keycode::D5; - table[SDL_SCANCODE_6] = Keycode::D6; - table[SDL_SCANCODE_7] = Keycode::D7; - table[SDL_SCANCODE_8] = Keycode::D8; - table[SDL_SCANCODE_9] = Keycode::D9; - table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON; - table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL; - table[SDL_SCANCODE_A] = Keycode::A; - table[SDL_SCANCODE_B] = Keycode::B; - table[SDL_SCANCODE_C] = Keycode::C; - table[SDL_SCANCODE_D] = Keycode::D; - table[SDL_SCANCODE_E] = Keycode::E; - table[SDL_SCANCODE_F] = Keycode::F; - table[SDL_SCANCODE_G] = Keycode::G; - table[SDL_SCANCODE_H] = Keycode::H; - table[SDL_SCANCODE_I] = Keycode::I; - table[SDL_SCANCODE_J] = Keycode::J; - table[SDL_SCANCODE_K] = Keycode::K; - table[SDL_SCANCODE_L] = Keycode::L; - table[SDL_SCANCODE_M] = Keycode::M; - table[SDL_SCANCODE_N] = Keycode::N; - table[SDL_SCANCODE_O] = Keycode::O; - table[SDL_SCANCODE_P] = Keycode::P; - table[SDL_SCANCODE_Q] = Keycode::Q; - table[SDL_SCANCODE_R] = Keycode::R; - table[SDL_SCANCODE_S] = Keycode::S; - table[SDL_SCANCODE_T] = Keycode::T; - table[SDL_SCANCODE_U] = Keycode::U; - table[SDL_SCANCODE_V] = Keycode::V; - table[SDL_SCANCODE_W] = Keycode::W; - table[SDL_SCANCODE_X] = Keycode::X; - table[SDL_SCANCODE_Y] = Keycode::Y; - table[SDL_SCANCODE_Z] = Keycode::Z; - table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET; - table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH; - table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET; - table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT; - table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE; - table[SDL_SCANCODE_RETURN] = Keycode::ENTER; - table[SDL_SCANCODE_TAB] = Keycode::TAB; - table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE; - table[SDL_SCANCODE_INSERT] = Keycode::INSERT; - table[SDL_SCANCODE_DELETE] = Keycode::DELETE; - table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT; - table[SDL_SCANCODE_LEFT] = Keycode::LEFT; - table[SDL_SCANCODE_DOWN] = Keycode::DOWN; - table[SDL_SCANCODE_UP] = Keycode::UP; - table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP; - table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN; - table[SDL_SCANCODE_HOME] = Keycode::HOME; - table[SDL_SCANCODE_END] = Keycode::END; - table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK; - table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK; - table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK; - table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN; - table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE; - table[SDL_SCANCODE_F1] = Keycode::F1; - table[SDL_SCANCODE_F2] = Keycode::F2; - table[SDL_SCANCODE_F3] = Keycode::F3; - table[SDL_SCANCODE_F4] = Keycode::F4; - table[SDL_SCANCODE_F5] = Keycode::F5; - table[SDL_SCANCODE_F6] = Keycode::F6; - table[SDL_SCANCODE_F7] = Keycode::F7; - table[SDL_SCANCODE_F8] = Keycode::F8; - table[SDL_SCANCODE_F9] = Keycode::F9; - table[SDL_SCANCODE_F10] = Keycode::F10; - table[SDL_SCANCODE_F11] = Keycode::F11; - table[SDL_SCANCODE_F12] = Keycode::F12; - table[SDL_SCANCODE_KP_0] = Keycode::KP0; - table[SDL_SCANCODE_KP_1] = Keycode::KP1; - table[SDL_SCANCODE_KP_2] = Keycode::KP2; - table[SDL_SCANCODE_KP_3] = Keycode::KP3; - table[SDL_SCANCODE_KP_4] = Keycode::KP4; - table[SDL_SCANCODE_KP_5] = Keycode::KP5; - table[SDL_SCANCODE_KP_6] = Keycode::KP6; - table[SDL_SCANCODE_KP_7] = Keycode::KP7; - table[SDL_SCANCODE_KP_8] = Keycode::KP8; - table[SDL_SCANCODE_KP_9] = Keycode::KP9; - table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT; - table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL; - table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT; - table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER; - table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT; - table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL; - table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT; - table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER; - table[SDL_SCANCODE_MENU] = Keycode::MENU; - - return table; - }(); +static const std::array<Keycode, SDL_NUM_SCANCODES>& get_lookup_table() { + static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] { + std::array<Keycode, SDL_NUM_SCANCODES> table{}; + table.fill(Keycode::NONE); + + // Map all SDL scancodes to Keycodes + table[SDL_SCANCODE_SPACE] = Keycode::SPACE; + table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE; + table[SDL_SCANCODE_COMMA] = Keycode::COMMA; + table[SDL_SCANCODE_MINUS] = Keycode::MINUS; + table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD; + table[SDL_SCANCODE_SLASH] = Keycode::SLASH; + table[SDL_SCANCODE_0] = Keycode::D0; + table[SDL_SCANCODE_1] = Keycode::D1; + table[SDL_SCANCODE_2] = Keycode::D2; + table[SDL_SCANCODE_3] = Keycode::D3; + table[SDL_SCANCODE_4] = Keycode::D4; + table[SDL_SCANCODE_5] = Keycode::D5; + table[SDL_SCANCODE_6] = Keycode::D6; + table[SDL_SCANCODE_7] = Keycode::D7; + table[SDL_SCANCODE_8] = Keycode::D8; + table[SDL_SCANCODE_9] = Keycode::D9; + table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON; + table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL; + table[SDL_SCANCODE_A] = Keycode::A; + table[SDL_SCANCODE_B] = Keycode::B; + table[SDL_SCANCODE_C] = Keycode::C; + table[SDL_SCANCODE_D] = Keycode::D; + table[SDL_SCANCODE_E] = Keycode::E; + table[SDL_SCANCODE_F] = Keycode::F; + table[SDL_SCANCODE_G] = Keycode::G; + table[SDL_SCANCODE_H] = Keycode::H; + table[SDL_SCANCODE_I] = Keycode::I; + table[SDL_SCANCODE_J] = Keycode::J; + table[SDL_SCANCODE_K] = Keycode::K; + table[SDL_SCANCODE_L] = Keycode::L; + table[SDL_SCANCODE_M] = Keycode::M; + table[SDL_SCANCODE_N] = Keycode::N; + table[SDL_SCANCODE_O] = Keycode::O; + table[SDL_SCANCODE_P] = Keycode::P; + table[SDL_SCANCODE_Q] = Keycode::Q; + table[SDL_SCANCODE_R] = Keycode::R; + table[SDL_SCANCODE_S] = Keycode::S; + table[SDL_SCANCODE_T] = Keycode::T; + table[SDL_SCANCODE_U] = Keycode::U; + table[SDL_SCANCODE_V] = Keycode::V; + table[SDL_SCANCODE_W] = Keycode::W; + table[SDL_SCANCODE_X] = Keycode::X; + table[SDL_SCANCODE_Y] = Keycode::Y; + table[SDL_SCANCODE_Z] = Keycode::Z; + table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET; + table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH; + table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET; + table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT; + table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE; + table[SDL_SCANCODE_RETURN] = Keycode::ENTER; + table[SDL_SCANCODE_TAB] = Keycode::TAB; + table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE; + table[SDL_SCANCODE_INSERT] = Keycode::INSERT; + table[SDL_SCANCODE_DELETE] = Keycode::DELETE; + table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT; + table[SDL_SCANCODE_LEFT] = Keycode::LEFT; + table[SDL_SCANCODE_DOWN] = Keycode::DOWN; + table[SDL_SCANCODE_UP] = Keycode::UP; + table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP; + table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN; + table[SDL_SCANCODE_HOME] = Keycode::HOME; + table[SDL_SCANCODE_END] = Keycode::END; + table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK; + table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK; + table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK; + table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN; + table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE; + table[SDL_SCANCODE_F1] = Keycode::F1; + table[SDL_SCANCODE_F2] = Keycode::F2; + table[SDL_SCANCODE_F3] = Keycode::F3; + table[SDL_SCANCODE_F4] = Keycode::F4; + table[SDL_SCANCODE_F5] = Keycode::F5; + table[SDL_SCANCODE_F6] = Keycode::F6; + table[SDL_SCANCODE_F7] = Keycode::F7; + table[SDL_SCANCODE_F8] = Keycode::F8; + table[SDL_SCANCODE_F9] = Keycode::F9; + table[SDL_SCANCODE_F10] = Keycode::F10; + table[SDL_SCANCODE_F11] = Keycode::F11; + table[SDL_SCANCODE_F12] = Keycode::F12; + table[SDL_SCANCODE_KP_0] = Keycode::KP0; + table[SDL_SCANCODE_KP_1] = Keycode::KP1; + table[SDL_SCANCODE_KP_2] = Keycode::KP2; + table[SDL_SCANCODE_KP_3] = Keycode::KP3; + table[SDL_SCANCODE_KP_4] = Keycode::KP4; + table[SDL_SCANCODE_KP_5] = Keycode::KP5; + table[SDL_SCANCODE_KP_6] = Keycode::KP6; + table[SDL_SCANCODE_KP_7] = Keycode::KP7; + table[SDL_SCANCODE_KP_8] = Keycode::KP8; + table[SDL_SCANCODE_KP_9] = Keycode::KP9; + table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT; + table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL; + table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT; + table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER; + table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT; + table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL; + table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT; + table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER; + table[SDL_SCANCODE_MENU] = Keycode::MENU; + + return table; + }(); + return LOOKUP_TABLE; +} - if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) { - return Keycode::NONE; - } +// Function that uses the shared table +Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { + if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) { + return Keycode::NONE; + } + return get_lookup_table()[sdl_key]; +} +std::array<bool, SDL_NUM_SCANCODES> SDLContext::get_keyboard_state() { + // Array to hold the key states (true if pressed, false if not) + std::array<bool, SDL_NUM_SCANCODES> keyState; + + const Uint8* current_state = SDL_GetKeyboardState(nullptr); + + for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { + // Set true if the key is pressed, false if not + keyState[i] = currentState[i] != 0; + } - return LOOKUP_TABLE[sdl_key]; + return keyState; } MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 1f83985..0f503f3 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -152,7 +152,8 @@ private: * \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized. */ Keycode sdl_to_keycode(SDL_Keycode sdl_key); - + static const std::array<Keycode, SDL_NUM_SCANCODES>& get_lookup_table(); + std::array<Keycode, SDL_NUM_SCANCODES> get_keyboard_state(); /** * \brief Converts an SDL mouse button code to the custom MouseButton type. * diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index b7d2eb4..c3bf4d4 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -13,6 +13,7 @@ void InputSystem::update() { RefVector<Button> buttons = mgr.get_components_by_type<Button>(); RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); OptionalRef<Camera> curr_cam_ref; + // Find the active camera for (Camera & cam : cameras) { if (!cam.active) continue; @@ -20,122 +21,126 @@ void InputSystem::update() { break; } if (!curr_cam_ref) return; + Camera & current_cam = curr_cam_ref; RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(current_cam.game_object_id); Transform & cam_transform = transform_vec.front().get(); - int camera_origin_x = cam_transform.position.x + current_cam.data.postion_offset.x - - (current_cam.viewport_size.x / 2); - int camera_origin_y = + ivec2 camera_origin; camera_origin.y = cam_transform.position.y + current_cam.data.postion_offset.y - (current_cam.viewport_size.y / 2); - camera_origin + camera_origin.x = cam_transform.position.x + current_cam.data.postion_offset.x + - (current_cam.viewport_size.x / 2); + for (const SDLContext::EventData & event : event_list) { - int adjusted_mouse_x = event.mouse_data.mouse_position.x + camera_origin_x; - int adjusted_mouse_y = event.mouse_data.mouse_position.y + camera_origin_y; - // check if the mouse is within the viewport - bool mouse_in_viewport - = !(adjusted_mouse_x < camera_origin_x - || adjusted_mouse_x > camera_origin_x + current_cam.viewport_size.x - || adjusted_mouse_y < camera_origin_y - || adjusted_mouse_y > camera_origin_y + current_cam.viewport_size.y); - - switch (event.event_type) { - case SDLContext::EventType::KEYDOWN: - event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{ - .repeat = event.key_data.key_repeat, - .key = event.key_data.key, - }); - break; - case SDLContext::EventType::KEYUP: - event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{ - .key = event.key_data.key, - }); - break; - case SDLContext::EventType::MOUSEDOWN: - if (!mouse_in_viewport) { + // Only calculate mouse coordinates for relevant events + if (event.event_type == SDLContext::EventType::MOUSEDOWN + || event.event_type == SDLContext::EventType::MOUSEUP + || event.event_type == SDLContext::EventType::MOUSEMOVE + || event.event_type == SDLContext::EventType::MOUSEWHEEL) { + + int adjusted_mouse_x = event.mouse_data.mouse_position.x + camera_origin.x; + int adjusted_mouse_y = event.mouse_data.mouse_position.y + camera_origin.y; + + // Check if the mouse is within the viewport + bool mouse_in_viewport = !(adjusted_mouse_x < camera_origin.x + || adjusted_mouse_x > camera_origin.x + current_cam.viewport_size.x + || adjusted_mouse_y < camera_origin.y + || adjusted_mouse_y > camera_origin.y + current_cam.viewport_size.y); + + if (!mouse_in_viewport) continue; + + // Handle mouse-specific events + switch (event.event_type) { + case SDLContext::EventType::MOUSEDOWN: + event_mgr.queue_event<MousePressEvent>({ + .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y}, + .button = event.mouse_data.mouse_button, + }); + this->last_mouse_down_position = {adjusted_mouse_x, adjusted_mouse_y}; + this->last_mouse_button = event.mouse_data.mouse_button; break; - } - event_mgr.queue_event<MousePressEvent>(MousePressEvent{ - .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y}, - .button = event.mouse_data.mouse_button, - }); - this->last_mouse_down_position = {adjusted_mouse_x, adjusted_mouse_y}; - this->last_mouse_button = event.mouse_data.mouse_button; - break; - case SDLContext::EventType::MOUSEUP: { - if (!mouse_in_viewport) { + + case SDLContext::EventType::MOUSEUP: { + event_mgr.queue_event<MouseReleaseEvent>({ + .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y}, + .button = event.mouse_data.mouse_button, + }); + int delta_x = adjusted_mouse_x - this->last_mouse_down_position.x; + int delta_y = adjusted_mouse_y - this->last_mouse_down_position.y; + + if (this->last_mouse_button == event.mouse_data.mouse_button + && std::abs(delta_x) <= click_tolerance + && std::abs(delta_y) <= click_tolerance) { + event_mgr.queue_event<MouseClickEvent>({ + .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y}, + .button = event.mouse_data.mouse_button, + }); + this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, adjusted_mouse_y); + } break; } - event_mgr.queue_event<MouseReleaseEvent>(MouseReleaseEvent{ - .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y}, - .button = event.mouse_data.mouse_button, - }); - int delta_x = adjusted_mouse_x - this->last_mouse_down_position.x; - int delta_y = adjusted_mouse_y - this->last_mouse_down_position.y; - - if (this->last_mouse_button == event.mouse_data.mouse_button - && std::abs(delta_x) <= click_tolerance - && std::abs(delta_y) <= click_tolerance) { - event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{ - .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y}, - .button = event.mouse_data.mouse_button, + + case SDLContext::EventType::MOUSEMOVE: + event_mgr.queue_event<MouseMoveEvent>({ + .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y}, + .mouse_delta = event.mouse_data.rel_mouse_move, }); + this->handle_move(event, adjusted_mouse_x, adjusted_mouse_y); + break; - this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, adjusted_mouse_y); - } - } break; - case SDLContext::EventType::MOUSEMOVE: - if (!mouse_in_viewport) { + case SDLContext::EventType::MOUSEWHEEL: + event_mgr.queue_event<MouseScrollEvent>({ + .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y}, + .scroll_direction = event.mouse_data.scroll_direction, + .scroll_delta = event.mouse_data.scroll_delta, + }); break; - } - event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{ - .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y}, - .mouse_delta = event.mouse_data.rel_mouse_move, - }); - this->handle_move(event, adjusted_mouse_x, adjusted_mouse_y); - break; - case SDLContext::EventType::MOUSEWHEEL: - event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{ - .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y}, - .scroll_direction = event.mouse_data.scroll_direction, - .scroll_delta = event.mouse_data.scroll_delta, - }); - break; - case SDLContext::EventType::SHUTDOWN: - event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{}); - break; - case SDLContext::EventType::WINDOW_EXPOSE: - event_mgr.queue_event<WindowExposeEvent>(WindowExposeEvent{}); - break; - case SDLContext::EventType::WINDOW_RESIZE: - event_mgr.queue_event<WindowResizeEvent>(WindowResizeEvent{ - .dimensions = event.window_data.resize_dimension, - }); - break; - case SDLContext::EventType::WINDOW_MOVE: - event_mgr.queue_event<WindowMoveEvent>(WindowMoveEvent{ - .delta_move = event.window_data.move_delta, - }); - break; - case SDLContext::EventType::WINDOW_MINIMIZE: - event_mgr.queue_event<WindowMinimizeEvent>(WindowMinimizeEvent{}); - break; - case SDLContext::EventType::WINDOW_MAXIMIZE: - event_mgr.queue_event<WindowMaximizeEvent>(WindowMaximizeEvent{}); - break; - case SDLContext::EventType::WINDOW_FOCUS_GAIN: - event_mgr.queue_event<WindowFocusGainEvent>(WindowFocusGainEvent{}); - break; - case SDLContext::EventType::WINDOW_FOCUS_LOST: - event_mgr.queue_event<WindowFocusLostEvent>(WindowFocusLostEvent{}); - break; - default: - break; + + default: + break; + } + } else { + // Handle non-mouse events + switch (event.event_type) { + case SDLContext::EventType::KEYDOWN: + event_mgr.queue_event<KeyPressEvent>({.repeat = event.key_data.key_repeat, .key = event.key_data.key}); + break; + case SDLContext::EventType::KEYUP: + event_mgr.queue_event<KeyReleaseEvent>({.key = event.key_data.key}); + break; + case SDLContext::EventType::SHUTDOWN: + event_mgr.queue_event<ShutDownEvent>({}); + break; + case SDLContext::EventType::WINDOW_EXPOSE: + event_mgr.queue_event<WindowExposeEvent>({}); + break; + case SDLContext::EventType::WINDOW_RESIZE: + event_mgr.queue_event<WindowResizeEvent>({.dimensions = event.window_data.resize_dimension}); + break; + case SDLContext::EventType::WINDOW_MOVE: + event_mgr.queue_event<WindowMoveEvent>({.delta_move = event.window_data.move_delta}); + break; + case SDLContext::EventType::WINDOW_MINIMIZE: + event_mgr.queue_event<WindowMinimizeEvent>({}); + break; + case SDLContext::EventType::WINDOW_MAXIMIZE: + event_mgr.queue_event<WindowMaximizeEvent>({}); + break; + case SDLContext::EventType::WINDOW_FOCUS_GAIN: + event_mgr.queue_event<WindowFocusGainEvent>({}); + break; + case SDLContext::EventType::WINDOW_FOCUS_LOST: + event_mgr.queue_event<WindowFocusLostEvent>({}); + break; + default: + break; + } } } } + void InputSystem::handle_move(const SDLContext::EventData & event_data, const int adjusted_mouse_x, const int adjusted_mouse_y) { ComponentManager & mgr = this->mediator.component_manager; |